Third party DRM: SteamThis game requires a free Steam account to play.
In an alternate present, vast swathes of America have become no-go areas as the devastating effects of global warming ravage the continent. Floods, storms, bush-fires, tornadoes and hurricanes have driven people from towns and cities into safe zones as extreme weather wreaks havoc, creating thousands of square miles of dangerous uninhabitable areas. People turn to renewable energy in the face of the destruction caused by global warming. But these danger zones become a playground for a new breed of racer. With a stockpile of fuel to be burned, adrenaline junkies head into the wilderness to compete against each other in spectacular races against themselves and the elements.
World’s largest racing environment created from satellite data with over 14,000 square km of seamlessly streaming game world to race and explore
Go where you want in a range of multi-terrain vehicles
100,000 miles of tracks, paths and trails
Face the challenge of s dynamic weather system, delivering tornadoes, sandstorms, rain, snow and blizzards
24 hour day / night cycle compliments these elements to bring the FUEL world to life
Challenge this ravaged landscape by conquering over 70 main career events, including: Time Trail A2B, Checkpoint Attack, Circuit Races, Raid, and Knock Out. Or really challenge yourself with the Long Raid – the ultimate challenge in hardcore mode, these races range from 40 minutes to 4 hours!
FUEL's unique gameworld is powered by real world satellite data, extensive research and a proprietary engine that’s benefited from 4 years development. The subsequent experience combines natural feeling tracks with a huge number of challenges that take in spectacular moments like drops, jumps and roads on the very edge of cliffs. It’s size is unprecedented – 14,000 square km's, 100,000 miles of road, tracks and trails and a 40 km draw distance.
Here, have some high octane cookies.Obsessor | July 30, 2014 | See all Obsessor's reviews »
FUEL is big. When I first started the game I didn't realise that there are nineteen zones. I thought the zone you start in is the extent of it. Why? Because it's so big! You get nineteen zones, some really big, some small, with variety of terrain - asphalt roads, gravel, dirt. You can go offroad. You can go anywhere you like, given you can find an approach and have enough horse power you can climb mountains.
But that's not the only thing you can do in this game. Career mode presents you with many races on different terrain utilizing various vehicles - from bikes through muscle cars to trucks. Each race has three difficulty settings. What else? Challenges. Every zone has exactly ten challenges which are best described as certain missions - sometimes it's like a race with opponents in Career mode, while other challenges pit you against time. Or a helicopter.
Vehicles. There are 75 playable vehicles divided into seven types: bikes, buggies, ATV's, Muscle Cars, Trucks, SUV's and Specials. As you progress through the game you unlock new vehicles in the shop, where you can purchase them with fuel. There are also vehicles obtainable only by finding and chasing down Mavericks in Free Ride mode.
Races themselves are pure action. You have to stay alert all the time. Be prepared for everything and look for shortcuts.
Graphic in FUEL is still nice. Music is intense. Only thing I didn't enjoy too much were the sounds of engines.
Oh, and some icing on the cake - in FUEL you can unlock many paints for your vehicles, as well as clothes for the driver. Those plus many cars, free open world is sure to get you playing for a long time.
To sum up - if you like open world, lots of unlocks and offroad driving in your racing games - grab FUEL, you won't regret it.
A flawed but ultimately fun gameLocke | June 17, 2014 | See all Locke's reviews »
As a racing game, FUEL is unpolished, the races repetitive, AI bad, etc. etc., you've heard it all before, I'm sure. As a sandbox, however, FUEL excels, and the racing portions manage to not be terrible enough to drive me off.
I do the career races and challenges when I get bored or want some fuel to buy new vehicles, or unlock those new vehicles, all the progression stuff, but the bulk of my time in this game is spent driving around the world from point to point and seeing what I can find. Finding the trucks to unlock the positions of collectibles, and then grabbing those, provides some structure, but the pleasure comes from not always listening to the directions of the GPS. The game is at its best when you fly down a mountain or sail across an open plain. Dense forests are less fun though, and I wish they made more of them less dense, or had less of them in general, or at least let me plow through some of the trees instead of making so many closely-gathered death poles in large swathes of the map. Asset re-use is also going to be a problem when your game can fit in a DVD but has one of the largest maps in a game of all time, but paying attention to your driving rather than the textures helps alleviate that somewhat.
The vehicles are deliciously different with plenty of unique challenges, though for exploration you'll pretty much only be able to use ones with a high off-road rating, which limits your options. However, for races and challenges you should be fed a steady variety of different vehicles. One of my favorite vehicles in this game for sheer ridiculosity (I swear that's a word) is an insane drag racer with a tendency to careen out of control at a moment's notice that's faster than anything else I've seen so far.
It should be noted that in light of the impending GFWL shutdown this game will become difficult to play. From what I've heard even singleplayer progress requires an internet connection to function correctly (probably due to the online free-roam architecture). Codemasters have stated they don't want to support the game because it is too old (ha) and it has been pulled from the Steam store, probably because of that. As far as GFWL goes, there is a third-party solution that uses some DLL's to do everything it would do and make sure the game works. Something to keep in mind for when the service goes down. On the positive side, the mod REFUELED is awesome and you should try it if you buy this.
In short, it's a decent, if imperfect, game, worth picking up cheap if you can grab it, don't expect any support from Codemasters in the future though.
Great extension, repetitive gameplayjohansdr | June 13, 2014 | See all johansdr's reviews »
The extension of this game is incredible, I can't even finish the map because is really big. But the problem is the gameplay, it becomes repetitive after a few plays and you get used of it.
I recommend you to buy it if you like racing in great extensions instead of racing - (shooter (as I like to call them like Blur)
The graphics are cool and the sound is memorable, but as I say it becomes repetitive.
It can be fun, but not alwaysAkiMatti | April 15, 2014 | See all AkiMatti's reviews »
The point is to race in different open environments with different vehicles against other racers. The fun part is pretty much the same as in Insane; you can choose your own way to the next waypoint. Big jumps are possible and the feeling of freedom is imminent.
The game is pretty hard, though, or I am just not good at it. Or it could be because of the rubber banding, too. Anyway, it takes away some of the freedom.
Once you've seen what Fuel has to offer, it is likely you won't often return to this game. There are other games that are much better than this. so...
Fuel - reviewbalbo79 | Nov. 3, 2013 | See all balbo79's reviews »
The game has attracted a lot of attention to an interesting mixture between a plant sand box, similar in many ways to that seen in Test Drive Unlimited, with mechanical classical games of this genre. The driving model is simply basic, means differ from each other only the basic features such as speed, grip, acceleration, and for their greater or lesser aptitude to drive on dirt and paved road. The huge map is structured in different fields, from which you can start to wander around in search of the races, challenges and a number of bonus items scattered in dozens around. There's really not much to do in addition to the races, the extension of the map is really badly exploited, long races several minutes then do not invite too much to even look for shortcuts and ways different from that shown by the GPS, because try some deviation means almost always lose the position.