A.I.M. 2
Description
A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended. Changes in the control system have led to new opportunities for the inhabitants of the Polygon planet. Mechminds, advanced robots, opened new sectors and have started exploring them. With the course of time Mechminds and their culture have altered greatly with some old clans fading away as new ones evolved.
New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans. Powerful groups have different interests that often crossed, war broke out again. However this time it is the struggle not for mere control, this is struggle for survival. The clans want to eliminate the weaker ones standing in their way and will stop at nothing to dominate their enemies. To achieve their goals they use not only military means, but economic ones as well. As of now none of the clans has managed to achieve complete victory.
You are a part of the oldest clan called the Reckoners, a dedicated group looking for the firstborn Mechmind of the Fifth Generation. This could be a chance to restore former might for your clan which has lost its power and even be victorious in the war.
Features:
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Original sci-fi storyline plunging you into the world of intelligent robots
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Opportunity to create a personalized clan consisting of independently operating machines
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Tactical operations as well as clan strategic management
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36 different gliders are available to fly
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Huge gameworld with completely new locations, including subterranean caverns
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Expanded options to interact with other Mechminds
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New advanced trading system
Customer reviews
76
Better than the previous
JackFive | June 3, 2011 | See all JackFive's reviews »This second chapter continues the story began in AIM, in fact it begins in the area where we ended the first adventure. This chapter relies heavily on the war between the clans of the various factions, as all seek to dominate but to date there has been a perfect balance. The main change is that we also this time can organize our own clan, and must be strong enough and stable even in the economic sphere, so that the members of our team does not decide to give up halfway. Another new feature is that you can also conquer buildings, and as we grow ever stronger, we can take control of a whole area.
If the first chapter, the money was used only to update the ship, now the money has several uses, which, in my opinion, makes the game more interesting. We have to pay to move from one area to another or convince other artificial intelligence to be in our clan. Another improvement that I appreciated is the difficulty in fighting. If the first chapter was pretty easy to destroy enemy spacecraft, now our opponents will move a bit mad, making things a little difficult and not only, if we were to attack a ship that has allies in the area, we will meet soon with 3-4 enemies to face. I preferred this chapter a little more, I have not heard the initial monotony I had experienced with the first chapter.
78
The sequel
robertification | June 2, 2011 | See all robertification's reviews »The question is of course: "Can this sequel beat the prequel?" The answer is slightly. The same charm this game had has disappeared, as the graphics increased. There is a bigger game world, more weapons, more vehicles and a complete new trading system.
It has become a harder, prettier, sophisticated game, with not the same charm as before, but more raw action. Definitely buy if you don't own part one, if you do, reconsider for a second...