The Elder Scrolls III: Morrowind Game of The Year Edition
Third party DRM: SteamThis game requires a free Steam account to play.
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
The genredefining game that saved Bethesda from bankruptcy!sas41 | Feb. 6, 2014 | See all sas41's reviews »
The game that showed me the what and RPG should be like, a game that gives you so much freedom that most often than not, you will be lost! This is Morrowind, this is "The" RPG, and my all time favorite Elder Scrolls game, and here is why.
MW (Morrowind) is a game that from after the first 5 minutes, let you be completely free, you can go anywhere, do anything, kill anyone, steam any item, or break in to any house. Every Quest in the game is optional except the main quest and even that is something you may not finish in your first (10) tries. The entire game is based upon freedom and it tells you a story if you want to listen, and gives you the freedom to do or not do any of the quests. Is your quest to find a ring? KEEP THE RING! or Give it to its owner. The choice is always yours but beware, for there will be consequences! The game for its time is regarded as the genre defining masterpiece, a gem crafted so carefully, that to this day it stands the test of time simply by reputation. Every complaint you might have based on personal preference can be fixed by using 3rd party mods, some improving graphics with crazy levels of detail and hight polygon models and high-res textures, or completely changing the dice-roll combat system, this game is regarded as a classic, and for a good reason. It has so much replayability that, you might play it for months to come if not years!
This game showed me what an RPG game was. Just try it.homes223 | Feb. 5, 2014 | See all homes223's reviews »
Story: You are the chosen one. Fufill the prophecy.
Graphics: Good for it's time.
Audio: Mostly text dialogue but some voiceovers. Not bad.
Missions: Hundreds of Quests.
Controls: Classic TES. Remap to your liking.
Features: It's TES, Amazing. Combat is bland and could use some work/
A.I.: Sometimes feel like cardboard but it's playable/
Loading Times: Average.
Multiplayer: None. Mod's if you want it.
The Good: One of the longest games ever.
The Bad: A.I. and combat could have been better.
The Ugly: The last boss, he's nasty.
Replay Ability: High.
The Bottom Line: This game showed me what an RPG game was. Just try it.
The "big bang" in the elder scrolls franchisedrakso | Jan. 15, 2014 | See all drakso's reviews »
This is basically the game that threw the Elder Scrolls franchise up on the gaming charts. The vast land called Morrowind with its many creatures, cities, landscapes and factions made the game a masterpiece for its time. The world tells fantastic stories and even tho the textures and models are not up to snuff in this current generation of games, the ideas and designs of the creatures and cities are very well done. The many talents, spells and gear just make the game more engaging. One thing that no other Elder Scrolls game has is the combination of spells and making your own. For those of you that really want to experience this game but are turned off by the graphics, there is a mod for HD textures and better animations, so look that up. This game is one of the games that made me love the RPG genre and I really recommend to anyone that loves that kind of games. The only thing that gets a bit boring is the GUI and the lack of voice acting, meaning: you have to read all the quests, and the texts are usually not that short.
Interesting Setting, Wanting in other parts.bareknuckledbri | Dec. 8, 2013 | See all bareknuckledbri's reviews »
I'm into the Elder Scrolls series. I'm into rpgs in general both of the modern and crpg variety. My favorites include the likes of Planescape, Baldur's Gate and some recent rpgs like New Vegas (definitely pick this up if you haven't) and the Witcher.
I want to love Morrowind, but my countless attempts to play through it both when it was launched and when it gathered a diehard fan-base just haven't panned out. My biggest issues with Morrowind are just that it's gameplay is so meek it hurts every single other aspect.
Combat is of the dice-roll variety, with attributes determining the chance of hit, block, and spell-cast. I'm normally fine with this, but it just doesn't transition well to this 3-D fps action-driven combat. Each attack with a weapon has a varying damage based on the angle, but there is never a reason not to use most damaging attack. There's no special properties to the attacks like in Daggerfall and Oblivion. There isn't even the ability to shield-bash or dual-wield like in it's much streamlined grandson Skyrim. Even with magic thrown into the mix, I just find newer and older rpgs in my inventory that have better combat than Morrowind. The difficulty just isn't there once you understand what attributes contribute to your success, and once you master combat, it's just a brainless chore you have to complete to progress your journey through this intriguing world. There's not a single encounter I recall where I had to use a tactic above switching to a different weapon and spamming the attack (stopping occasionally to down a potion).
Truly, I think Morrowind would've been better with more quests and choices where you could entirely avoid combat through dialogue. Because the world and characters are the most interesting aspects. It's much like Planescape as in your immersion relies on how far you delve into the world. If you're a story-oriented person (whose perfectly fine to read before listen), ignore my combat comment and play this game now. It personally didn't appeal to me, I've just never been a fan of the prophesied hero story. Yet I won't deny the writing is above average for video games (uncommon in Bethesda) and the lore kinda interesting (if you're into high fantasy like DnD's FR). If there's one thing I must point out to those coming from Oblivion and Skyrim, it's this.
There's no waypoints. Only points on the map you fill out. You will have to read sometimes humorously crappy directions. You'll have to remember these directions. You'll spend a good deal of time on the map screen. You'll also have to write those directions down if you easily forget things. This doesn't bother me, but I've seen some people uninstall the game and never give it a second chance.
You can bemoan this, but I've always honestly felt the directions and map screen just distract from my immersion in the world (I prefer to spend less time on screens and remembering directions). I've gotten familiar enough with the map that I never have to peek at the screen again, but it is a learning curve. A curve I can't blame anyone from criticizing.
In the end, I just can't say the whole package is perfect. There's just too many things that are dated in Morrowind that prevents me from recommending it to everyone. If you're curious about the older Scrolls games, give it a shot at the current sale ($9.99). Just remember this isn't your Oblivion or Skyrim, it's older, clunkier, but it might have a charm in the story that will appeal to you.
But me? I'll stick to my old isometric games. For story I'd recommend the fantastic LoK games over Morrowind. For game-play? New Vegas and Dark Souls will feed you well. Both of those also possess exceptionally interesting worlds that by my preference outshine Morrowind.
A Deep, Intellectual Gamecybrxkhan | Nov. 14, 2013 | See all cybrxkhan's reviews »
Morrowind may be over a decade old, but I was still enchanted by it when I picked it up relatively recently a couple of years back. Having already played quite a bit of Oblivion, which I enjoyed immensely, I was expecting good things from Morrowind. Sure, while Morrowind may lack the gameplay and graphical improvements of Oblivion and Skyrim, it more than makes up for it with lore and one of the best-crafted settings in fiction - ever. The amount of detail and nuance put into creating the deep and complex society of Morrowind was, and is, and will probably be, something that is rare among video games. Here is a game where you could, if you wanted, consider the consequences of colonization and the struggle between tradition and newness; here is a game where, like in real life, history as told by the authorities may or may not be accurate, and even the “bad guy” has his own perspective and bias; here is a game where you can eat strange food like scrib jelly and go into mines that mine insectoid eggs. Morrowind is a magical place, a place that feels, in some way, real, and very similar to ours in the complexity of its setting. If you’re looking for a game with a complex and nuanced setting, and the freedom to do whatever you felt like, Morrowind is a safe bet.