The Elder Scrolls V: Skyrim® Legendary Edition

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Winner of more than 200 Game of the Year awards, experience the complete Skyrim collection with The Elder Scrolls V: Skyrim® Legendary Edition. The Legendary Edition includes the original critically-acclaimed game, official add-ons – Dawnguard™, Hearthfire™, and Dragonborn™ – and added features like combat cameras, mounted combat, Legendary difficulty mode for hardcore players, and Legendary skills – enabling you to master every perk and level up your skills infinitely.


  • Live Another Life, In Another World

    Play any type of character you can imagine, and do whatever you want; the freedom of choice, storytelling, and adventure of The Elder Scrolls comes to life in one legendary experience complete with added weapons, armor, spells, and shouts from all three official add-ons.

  • Dawnguard

    The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable - to end the sun itself. Will you join the ancient order of the Dawnguard and stop him? Or will you become a Vampire Lord? In Dawnguard, the ultimate choice will be yours.

  • Hearthfire

    Purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, and more. Use all-new tools like the drafting table and carpenter’s workbench to turn stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

  • Dragonborn

    Journey off the coast of Morrowind, to the vast island of Solstheim.Traverse the ash wastes and glacial valleys of this new land as you become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.

Customer reviews


The greatest adventure/second life

Doex | Nov. 5, 2014 | See all Doex's reviews »

This game is fantastic. Recommended to me by a friend in early 2012, I hired it out for a week on the xbox 360. I didn't see sunlight that week, I spent so many hour engaged in this epic RPG (and I don't play many RPGs) From there, I decided to buy/build my own pc, to run it on max graphics (and not annoy my parents 'hogging' an entire room) So I did, and bought this game too - only took 7 months. I remember it lined up perfectly with my break, so I gamed all day every day for weeks, it was the most fun I have ever had. The lore, the endless missions, everything. It was like a second life. I still go on after nearly 3 years, always a new mission. And whenever I wanted, I would start fresh - new race, new backstory, new way of fighting through. From stealthy archer, to mage, to warrior I roamed the country slaying dragons and exploring the landscape. Do not miss out on this experience - a MUST play. (Oh and there are some great mods too :D - adding a shit tonne; swords, armour, new npcs, followers, missions, cities, weather, beasts, music etc)


A game that never seem to end

dockzor | Nov. 2, 2014 | See all dockzor's reviews »

I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.

Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.

It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.

Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward.

Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.

Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.

Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.


Work of Art.

Ghost_Panther | Aug. 23, 2014 | See all Ghost_Panther's reviews »

If you have a game bucket list this should be at the top. There is nothing wrong with Skyrim. It has everything an RPG fan loves. Fun quest lines, great factions and Dragons. If your a fan of Oblivion buy this game. Skyrim is for everyone. Legendary edition just makes it even better with more fun quests and storylines.


Skyrim: Fantastic Adventure

StrangerUPC | June 25, 2014 | See all StrangerUPC's reviews »

The first encounter with "The Elder Scrolls V: Skyrim" provoked in me delight. Although at the very beginning of our hero is run like clockwork, after several minutes of dramatic events (and by the way the tutorial) is released into the daylight. And although the accompanying figure suggests where to go, you can go anywhere. Pretty impressive, especially if someone has never played a RPG from Bethesda.

The Elder Scrolls series is characterized by a large and open world where the player can do what he like existence, but New The Elder Scrolls is a direct example of what we love western RPGs. It is a unique world in which we want to take the plunge, even for a moment to feel powerful. For several hours I spent longer in Skyrim ie, I could kill the despotic guardian orphanage, beat seven thousand steps leading to the highest peak in the land, forge a magical armour and visited the ancient dwarven ruins. I've done it dozens of other things, each of which was interesting in its own way.

I highly recommend The Elder Scrolls V: Skyrim, and I hope that it will spend with her nice and pleasant moments.

  • Well designed, spacious world of beautiful locations;
  • Climate
  • Degree of immersion unreachable for other titles;
  • Great freedom of action;
  • Random quests, which are the perfect complement to ordinary tasks;
  • Great mission of the Thieves Guild and the Dark Brotherhood;
  • Improved compared to Oblivion character development system;
  • Well-executed fight in real time;
  • Audio frame with an indication of the music.


A masterpiece

VenuSV | June 17, 2014 | See all VenuSV's reviews »

The fifth game of The Elder Scrolls franchise. Skyrim is a unique roleplaying , action and adventure game that never, ever ends. This is one of the best purchases I've ever made. Add in the unlimited potential of modding, and it's an adventure that continues forever. For the first 30-50 hours, you will be completely absorbed in the beautiful and vast world. From big snowy mountains, to open plains and forests to big cities and villages. With seemingly endless opportunities for exploration and questing. As you proceed in a massive open-world with thousands of side quests, things to plant/gather/craft, and to fight, you can easily put hundreds of hours in this game. Even if you confine yourself to just the main quest. It is still quite a large scale game. This game truly deserves the title of "near perfection", being one of those rare milestones that comes every so often in years of gaming. Skyrim itself, is probably the best release from Bethesda's Elder Scrolls series. Story wise, this is one of the most developed storyline from the series, giving much enjoyment overall. A bloody Civil war between the Storm Cloaks and the Imperial army. But under the surface even more factions are fighting for turf, The Thieves guild, its glory long gone, strives to reclaim their title as masters of darkness. The Dark Brotherhood, crumbling and in despair seeks out new opportunities to return to the day when people feared them and respected them. The College of Winterhold, a old school for Mages, that fell into hard times after half of Winterhold fell into the ocean, uncovers a powerful relic that could allow Infinite wisdom or Infinite Destruction. That is just a sample of the deep story and background of skyrim. The world of skyrim IS alive. It also has very open advancement, and many opportunities to advance your skills in either magic, combat, or stealth (or a combination of all). You are not as restricted as in previous Elder Scrolls games (and they were very open). It even has perks - skill points you can place on skills to improve their function even more than leveling up. Great for those who like skill trees! The graphics are amazing, beautiful environment, the atmosphere, the sounds, the combats, everying is just amazing!!!