Fallout 3: Mothership Zeta
Third party DRM: SteamThis game requires a free Steam account to play.
Requires Fallout 3 (base game) to use this DLC
Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.
A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative – to fight your way to the bridge of the ship and secure your escape.
Find and exploit new and destructive alien technology, like the Alien Atomizer and Drone Cannon.
Explore the vast Mothership and learn the secrets of the Aliens’ master plan.
Thwart the Aliens’ attempt to stop your escape, and take over the Alien ship before it wreaks havoc on the unsuspecting Earth below.
Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.
Ally yourself with an unexpected array of characters, both from the Capital Wasteland and from Earth’s past.
Bit of a letdownlairdjaren | Dec. 31, 2013 | See all lairdjaren's reviews »
Overall, Fallout 3 DLC were good, especially Broken Steel and Point Lookout. Unfortunately, this last add-on, Mothership Zeta (MZ), was the dullest of the bunch.
MZ has a forgettable story and is heavily linear- not only are there no side quests, but the level designs are constrictive. Mostly, the campaign is a straightforwards shooting gallery along similar-looking tunnel-like corridors. While there are some nicely rendered levels, there's generally little to interact with and nothing worth poking around in after a quick run through. The best unique items are available almost automatically anyway. So although much of the ship is closed at the conclusion of the main campaign, it's hardly a loss since there's no point in free exploration anyway.
The best part of MZ are its quirky band of NPC companions. They're an oddball collection even for the wasteland. Sadly, they're largely limited to the add-on, which is a shame, because their color commentary back in the Capital Wasteland alone would have made this dlc worth it.
Is Mothership Zeta a deal breaker? No. Certainly, F3 and the DLC packaged as a set are worth getting. Even MZ has a bit of charm and if you're really into energy weapons, it has some pieces worth adding to the collection. The campaign is just fine; it's just that the developers really could have done a lot more with it, especially as F3's last DLC. If you're going a la carte, the Mothership is the most skippable.
The last expansion!drafek | Aug. 19, 2013 | See all drafek's reviews »
Mothership zeta is the last DLC from fallout 3. In this addon you've been ''kidnapped'' by aliens. The atmosphere is done well, there also are alot of new weapons, mostly energy weapons. The expansion takes a few hours to complete. They could've done so much with this DLC, but they only made it a shooting game. You also can't return your weapons back to earth, but because we're on pc, you can get them though console command. Eventhough it wasn't the best DLC in the world, it was worth it.