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The year is 2008. NATO intelligence reports that, for some unknown reason, the Russian army has destroyed one of its so-called "secret cities" known by the code word 'GORKY 17'. This exact replica of an American city was used to train the best Russian spies during the Cold War. "The city’s been deserted since the collapse of the Iron Curtain", comes the reassuring answer from the Kremlin, "now that we are friends, we no longer need such monuments to mistrust". But NATO commanders aren’t buying this PR exercise – they know that Gorky 17 had another, far more important purpose. This was where the Soviet Union conducted its most secret military experiments.
The following year, as the first step toward Poland’s integration into NATO, a contingent of multi-national troops enters the ruined city. Poking through the rubble, some scouts discover an old laboratory complex. Further investigations reveal little, so the soldiers proceed downtown, through seemingly empty streets. But... strange things start happening! Suddenly, they find themselves surrounded by hideously deformed creatures – parts of their bodies look human, while other parts resemble a horrifying mixture of animal and insect. Something went terribly awry here.
Despite the best efforts of NATO officials, word spreads of the discovery, as reporters fly in from all over the globe to witness the ultimate freak show. CNN soon announces plans to broadcast live via satellite. NATO is in danger of completely losing control of the situation. Destroying the city is out of the question, so troops are sent in to hermetically seal off the area, which is promptly declared top secret and off-limits to all but a select few. A team of three highly-skilled specialists, led by a Canadian named Cole Sullivan is sent in by NATO commanders to discover the facts behind this startling turn of events. Will they discover what went on in Gorky 17? And what awaits them should they delve too deeply into the past? And, last but not least, will they survive the mission.
Very good production ... so few words specifically.segrand | Dec. 31, 2013 | See all segrand's reviews »
The game is set in 2009 , somewhere in Poland ( from one of the designers we learn that the city is Lubin in Lower Silesia ) . Branch consisting of three commandos NATO forces ( composed Pole , an American and a Frenchman ) are designed to find out why the town was devastated , what happened to the residents and why previous intervention group did not give any sign of life .
This is not a typical survival , as the game is organized in a tactic - RPG , but it does not mean that it loses its climate, and even the opposite. Pressing problem during the whole game is annoying lack of ammunition and therapeutic agents. It is true that sometimes run into the box from fantami , but found equipment must be divided into 3 -5 -person team . In total, the team members do not have any distinguishing features. Exceptions are women . They can not use heavy weapons , but it is the first I encounter on the road, is a bonus for treatment. Invariably, the team always stays Cole Sullivan , Jacek owicz and Thiery Trantigne , and other forms of exchange . During the fighting each character gets experience and proficiency wielding a particular weapon , depending on how much damage inflicted . With increasing experience increases the level and amount of damage and accuracy for a weapon . With each increase in level can increase your rates . All we visit look like in reality nothing had happened , only residents jumped out at the moment . So it might seem at first glance , but the impression destroys the already encountered the first enemy that resembles a crossword puzzle dog and a lizard. The second thing edifying atmosphere is pervasive gloom : portraits form to send a shadow, in most locations there is darkness , something seen only by some small lampeczce even figure in the inventory is half obscured by shadow .
The game comes from the period when the game actually was still difficult, which additionally been building the impression of survival, and the dynamic story tells us trudge forward. I think you should play " Gorky 17 " from the ground that it will never be gaming at such a level . Very good production .