Kingdoms of Amalur - Reckoning - US & Canada
Third party DRM: OriginPlease note that the free third-party service, Origin, must be used to activate this title.
A Massive World to Explore, Filled with Epic Fiction and Rich Storytelling
• Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
• Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
• Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
*Intense Action Combat *
• Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
• Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
Choose Your Destiny With Customizable Classes
• Build the character you’ve always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
• Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
Wanted to Love It.tedesco75 | Sept. 15, 2014 | See all tedesco75's reviews »
This is one of those games that I wanted to love but couldn't. The graphics, gameplay and setting are really well done. The voice acting is acceptable and the combat is really fun. So you ask, why the low score? The main problem is the story is really lacking any wow factor that makes me care and so I never really could. It ends up being a boring mmo slog which is fine for some people but I really need a reason to be hacking up the world and this games reasons were not compelling enough. I do not recommend this game.
So far not impressedKalmado07 | June 29, 2014 | See all Kalmado07's reviews »
The first thirty minutes have been pretty forgettable and with how vast our pc game libraries grow thanks to GMG and other sites I could easily uninstall this and not think twice. At the advice of friends, they say push on as this is a truly great game.
First impression is a very cartooney hack and slash with awkward player movement and painful voice acting. I hope my friends are right and this is a diamond because right now it's more like a lump of coal.
Great RPGxanthophylle | Feb. 17, 2014 | See all xanthophylle's reviews »
This is probably not the best game ever, but it definitely deserves a try. The universe is rich and diversified, there are a lot of quests to do so you are never bored. The developers wanted to make a MMO called Project Copernicus, but changed their plan to create a singleplayer game in the same universe. Some aspects of a MMO are still in the game (like coloured name for rare object, random loots,etc.), which is great for people who prefers the MMORPG to the singleplayer RPG like Kingdom of Amalur. You can decide the way you play and can mix combat style easily. The only thing I don't really like is the time the mobs take to spawn. You need to wait a long time to see enemies if you cleared a zone, which is not really fun when you need to kill some mobs for a quest. Except this annoying point, the game is absolutely great!
Great Battle System, Backdrop, and Story, but Forgettable QuestsSonoDaten | Jan. 7, 2014 | See all SonoDaten's reviews »
Kingdoms of Amalur: Reckoning is a good game for players who enjoy RPGs. The graphics are aesthetically pleasing and the art style is a very refreshing step away from realism. The battling mechanics are without a doubt one of the best features of the game, and it is actually rewarding to think out combos while fighting. The Destiny System also deserves to be mentioned here. It's a phenomenally revolutionary take on the classic "class and specialization" portion of creating a character. Your character's class is defined as a single card selected from a group of cards, and more cards become available depending on where you allocate your ability points. These cards offer perks and new abilities (for certain builds) that are tailored to that play style. There are even cards for hybrid classes! The best part? You can switch which card you have designated at any time. No waiting for a level up or paying in-game currency to have some wizard change it for you--you can change which Destiny you want whenever and wherever. The story itself is rather engaging--as the protagonist is a person without a fate in a realm where the future is a defined path for each being. And if you don't like main quests, there are plenty of side quests for you to do. Like, seriously. Side quests for days. I'm not kidding. These side quests suffer from the idea of "quantity > quality," I'm afraid. The quests are often boring and fall flat when compared to the larger side quests, rendering the quests themselves and all involved largely forgettable. There are also guild quests for those who are interested in that sort of thing. All in all, Kingdoms of Amalur is a solid game and an enjoyable RPG experience.
Out of my KingdomCoillyZ | Oct. 3, 2013 | See all CoillyZ's reviews »
This is a good game. I had fun, but I felt like it wasn't the best RPG out there. It made me think of a single-player version of TERA mixed with Diablo. That's not a bad thing, but I expected it to be better. It's still a good game, though. Buy it on sale.