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Towns is continually being developed and updated to bring you the best experience possible!
The game brings a fresh new take on the city building/management genre by introducing many RPG features.
In Towns you manage a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?
Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.
Attract travelling heroes that will independently explore the dungeons below, fight off monsters, gain levels, special skills and collect the best loot they can find in order to clear the land of all evil!
Craft unique weapons, trade with exotic items, obtain randomized loot, set up devious death traps and build a settlement capable of holding back the forces that come up from the depths!
Has Potential, But is Not Quite ThereMayor_McCheese | May 1, 2013 | See all Mayor_McCheese's reviews »
Fair warning, Towns is developed by a small team that does not release updates very often. Despite this, the game does fill a niche for those who love their rogue-likes, and this it does well enough, but there are numerous glaring issues that plaque this game.
For starters the game is very user unfriendly. I'm not just referring to the lack of tutorials, but the UI, controls, and camera as a whole is something you will need to wrestle with. If you're accustom to Dwarf Fortress, chances are you will be more at ease with the transition; however, for the average player this is going to be clunky and unintuitive.
Another major problem is the AI. It's just not very good. Expect to see your residents dash off and die to something off-screen until you learn to better control them. Expect to see your residents run to the deepest dungeon chambers to grab a building resource that you have en massed topside only to die one by one trying to recover their fallen brethren. The AI is the life blood of this kind of game and you will be frustrated with the little nuisances that eventually add up.
There's many more issues without delving into bugs, and I'm sure these will eventually be addressed. The key word is eventually. Given the nature of Dwarf Fortress-like games, these need to be updated constantly. If you're really in dire straits for a graphical DF, look to the far superior Gnomoria.
Towns has promise, but it's just not there yet.
A brainchild of Dwarf fortress with graphicsdawe | Jan. 9, 2013 | See all dawe's reviews »
This could almost be Dwarf Fortress with a graphics mod. The main difference being the simplificated processes and the fact that you're controlling humans. This is not necessarily a bad things if you like DF but can't stand having to restart all the time due to your dwarfs dying in fascinating ways. Anyhow, as this game is in alpha/beta stage it is lacking in som areas, but remarkably complete in others. So if you can't stand the occasional bugs and that everyones seems to get all their nutrition from eating bread go ahead and build your town worthy of some good heroes to clean up those trashy mobs!
A really fun experience.fable2 | Jan. 9, 2013 | See all fable2's reviews »
If you ever tried Dwarf fortress you should know how this game is played, and how you build a successful town on top of a dungeon while sometimes besieged by monsters and ghosts, which is hard by the way. Graphics: Looks unfinished, but well the art-style fits and it isn't entirely bad. Bad things: The UI needs some work, the priorities of the townies seem kinda broken sometimes, and some sprites look like placeholders. Great game, and despite its unfinished state, a really fun experience.
Life-Sucking Isometrix Pixely Blissshinokorosha | Jan. 8, 2013 | See all shinokorosha's reviews »
I still remember the games of my childhood. I remember long hours spent playing things like SimAnt, SimTowner, and of course, SimCity 2000. Oh Maxis, you and the crazy things you had us do... I remember one particularly fun Amiga-based castle building game with loading times which by today's standards would be considred abysmal but which I patiently waited through time and time again to build bigger and bigger elaborate castles and villas. All this building and I never stopped to think about the people "inside" Those castles or buildings. Sure you'd hear about them in the paper-flashes that would announce things in SimCity but you never really got to hear/see anything about them in person. Sim Tower, similarly, let you learn about people ocupying certain rooms in your tower to an extent, be them peopel who work or live there. But it still felt kind of disconnected. Where do they go when they're not in the tower? Did new neighbors just move in? I wonder how they feel about that? Nothing really mattered. The ELEVATORS mattered, but not the people.
This game gets it. In this game the HEROES matter, and your little town is there to draw them in, cater to them, and supply them with what they need to delve into that nearby dungeon. I remember playing "Holy Invasion of Privacy: Badman" and thinking "I wonder where all these heroes come from" as I built my dungeon. This game answers that question. Instead of being reverse-dungeon, or hero-based play, though, Towns is... Well it's Town-based Dungeon Adventuring!
How. Crazy. Is. That!!
Seriously. I love this game. Check it out if you like both Sim City and RPG, like most people who dig number crunching, you'll find this title to be your newest time sink.
Brilliant Betaigzaustion | Dec. 31, 2012 | See all igzaustion's reviews »
Towns brilliantly combines city building with a real sandbox experience. The learning curve is steep, and the graphics are what they are, but few games offer more in terms of replayability. Additionally, this game is fairly challenging compared to its competition, and thus will not get boring for quite a while. Good buy if you like Minecraft and Dungeon Keeper, and want a similar, but different experience.