Two Worlds: Game of the Year
At the beginning of your epic adventure, a mercenary task takes you to the far north - but you’re also following up a mysterious lead at the same time - the first clue you’ve been given since Kyra’s disappearance. You get a shock during a meeting with the delegates of a dark Brotherhood - your sister’s kidnappers are indeed after your family’s relict.Whether there’s any truth in your family being chosen ones of not, the others obviously believe it - and if you ever want to see Kyra again, you’ll have to act swiftly...
The Game of the Year Edition includes SR 1.7 and the Add-On Tainted Blood.
STUPENDOUS LANDSCAPES: in a fantasy world where every inhabitant leads a separate dynamic life with realistic daily routines, your deeds will determine the fate of the strife-torn land of Antaloor.
PLAYING FREEDOM: Two Worlds is not for those who don't like making decisions, because you'll often have to take one side or the other - an intelligent, networked reputation system for guilds and secret societies makes sure of that.
KNIGHT, THIEF, MAGE OR ALCHEMIST: spectacular, dynamically-choreographed fights on foot or at full gallop. An absorbing alchemy system for creating individual potions and power-ups provides diversification - and carrying out break-ins in Sneak mode will have your nerves jangling! If this still isn’t enough, try the sophisticated magic system... INTUITIVE INTERFACE AND INDIVIDUAL DEVELOPMENT OF ATTRIBUTES: you can experiment with all the character attributes and develop your skills as and when you like. An elaborate inventory system ensures that you always have a clear overview - no matter how hot the action gets. MASSIVE MULTIPLAYER INCLUDED: bustling towns are the trading centers and meeting points for several hundred players. Self-created characters fight gripping PvsP duels in Arena mode - or solve a series of exciting quests as allies.
Better than OblivionAkiMatti | April 15, 2014 | See all AkiMatti's reviews »
Crashes less than Oblivion, the world seems more atmospheric and authentic, running around the world feels better and the battles feel also better.
For some reason, in this game I was more interested in the characters, too, than in Oblivion. It just feels like playing the character since you can see it all the time. Bandits are something to be afraid of and so are the wild animals. Even gathering the flora and mushrooms and stuff from the environments is more interesting than in Oblivion.
This is entirely a subjective feeling since I cannot do a precise reasoning why it is so but Two Worlds just feels so much better. Try it, even the demo, if you don't believe me. And see for yourself.
Not my cup of RPGAvesomeofthat13 | Aug. 6, 2013 | See all Avesomeofthat13's reviews »
Originally I bought this because I thought it would be like Oblivion. I was wrong. I had already played Oblivion before buying this; which I believe is why I am so cynical about Two Worlds. In my eyes, it's a short sighted clone of Oblivion (obviously it isn't, but its how I see it). My reasoning comes from the poor movement and actions in this game. When you jump, your player moves into the air before doing the jumping animation - which doesn't look great. Plus movement is a little jumpy and haphazardly, not great in my eyes. I never actually got to do any combat, because the movement and inventory menu really did look and feel very poor. I think you have to be an avid fan of RPG games to enjoy this - so you should try it, but don't expect much.
Underrated RPGOblaque | July 30, 2013 | See all Oblaque's reviews »
This game may have had problems when first released, but I give it top scores for being a memorable and engaging RPG. The enemies were diverse, the world diverse, and the "mount" options fun. This game never got repetitive. I've played it twice, and am thinking about reinstalling for a third go round. I think this one got short changed because people compared it to Oblivion. Oblivion was a little prettier, but this game deserves a better rating than it got.
An honest RPGMarcoCav | June 17, 2013 | See all MarcoCav's reviews »
Two Worlds is not an easy game, like it is not easy Gothic. It takes time to understand it, to get a view of the authors and start to get carried away by his fantasy, by its men, dwarves, elves and monsters of various kinds. Two Worlds is not the experience of about ten hours that immediately jump in the middle of the action as an Hollywood film. It's an RPG, and as such needs to be understood well.
Gothic 3, Morrowind, and a ton of Fantasyyarow12 | June 2, 2013 | See all yarow12's reviews »
This review is only based on single player with the 1.7b patch which includes the Curse of Souls add-On. The computer used is a Compaq Presario CQ57-439WM Notebook with HD Radeon 6310 Graphics, 2GBs of RAM, and AMD E-300 APU with Radeon HD Graphics 1.30GHz (Dual-Core).
Not many problems have been encountered in this game and crashing is a rarity. Exploring is worthwhile and makes the world more immersive. The dialogue is well done and different. There are tons of quests available. The music is amazing. The three classes (Archer, Mage, and Warrior) can be used as pleased with very little restrictions. This is no hack-and-slash. Back jumping is there for a reason. The only real problem that has been experienced is the inability to ride horses up and down hills. They can only be properly ridden on paths, but can be whistled (called for) on any piece of land.
There is something about the game that may remind some of Gothic 3 and Morrowind. Anyone who enjoyed them will likely enjoy Two Worlds aswell.