Two Worlds II
Description
"With plenty to see and do, not to mention some great multiplayer offerings, this is a sequel worth checking out." - StrategyInformer.com
Two Worlds II explores the next chapter in the history of Antaloor. The hero must investigate his mysterious roots, discovering surprising twists and turns in his adventure. A perfect mix of story, atmosphere, and technology promises a fascinating new RPG experience.
Story - A breathtaking journey into Antaloor's past After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...
Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.
Gameplay - A perfect mix of flexibility, creativity and state-of-the-art technology, Two Worlds II is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.
Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFT tool. Players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful GRACE engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.
Features:
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A flexible combat system with variable attack moves, parrying and special tricks
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State-of-the-art technology, thanks to a powerful GRACE engine and special tools
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Lots of mini-games for breaking up gameplay
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Intuitive user interface for the DEMONS Magic system and the PAPAK Alchemy system
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Mercenaries and magically-created beings accompany the player
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Complex object management with movable and usable items
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Special CRAFT tool enables the individual configuration of armor and weapons
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Many Boss opponents, including special combat strategies and unique rewards
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Flexible MoSens system guarantees realistic everyday and combat movements
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Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
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Captivating background story with numerous cutscenes
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Extensive Multiplayer part including building/setup simulation
Customer reviews
80
Better than the first
kalil | Sept. 17, 2011 | See all kalil's reviews »I was lucky enough to play the first title for nearly a year after leaving, and with the whole lot of patches, I end up liking it quite ... The continuation improvement seen in all sections.
Technically, this pretty optimized, at least on PC, and is quite precious moments ... Special mention to the cinematic, immersive. It shows the skill of the developers in this section.
The story puts us 5 years after the events of the first and imprisoned in the fortress where we Gandohar released by orcs ... The argument ends to be polished everything it should.
Playable not too long, some 35 short hours I lasted in total (half than the first) ... The main missions are quite interesting, but are not secondary to the task.
60
Disapointing
Ascadia | Sept. 1, 2011 | See all Ascadia's reviews »I picked this game up on sale along with the first by recommendation of a friend. The game opens up well enough, has an interesting plot, some neat dungeons and what seems like a decent combat system but once you get out into the open world the game just falls apart and becomes an endless series of fetch quests and "Do X Y and Z or I wont open this door." The game has absolutely everything except engaging quests. One could even say its like an MMO without any of the reward or social aspects.
Add on top of that the balance is all sorts of messed up. Once you begin to grow in level you either you are slaughtering everything in one hit, or you die in one hit. There really is no in-between which saps all the fun out of the combat.
86
This is what Gothic 4 should have been.
Johnnsen | Aug. 20, 2011 | See all Johnnsen's reviews »Amazing magic system that lets you combine spell modifiers and spell cards to create your own magic spells. A big, open world with lots of quests and lots of loot. It improved upon the first game tremendously. Its not to be compared really. You can travel by foot, horse, boat and teleport. If you haven't checked it out yet and are a fan of Euro RPGs like Gothic or Risen, you need to have this in your collection.
The voice acting is a bit spotty, but the fun quests make more than up for it. I hope Two Worlds 3 which is rumored to hit in 2012 will expand on this in a meaningful fashion.
60
Boring and repetitive
Quizn0s | Aug. 14, 2011 | See all Quizn0s's reviews »I can tell that there's a great game hidden in there somewhere. There's plenty of quests, finding loot is fun, and the RPG mechanics are okay. However, I just can't get past the repetitive combat. It bores me to death. This game had potential, but I just couldn't see it through to the end.
70
Good RPG
IganX | July 22, 2011 | See all IganX's reviews »Two Worlds 2 is an overall good game, not being a masterpiece, but with a fine storyline following the events of Two Worlds, and improving some major flaws the original game had. The gameplay is fine, the number of skills is large enough, there are many weapons, equipment and potions at our disposal, and there are also many side-quests which will take time to complete. The combat system is OK, and the Multiplayer mode is great fun, but the greatest problems I see with this game are the bugs and glitches, the poor voice-acting in some cases, and a lack of customization and choice that RPG's should have. Overall its a better game than Two Worlds, but still has some aspects that could be improved.