Afterfall: InSanity is a post-apocalyptic horror-genre game, which sets the stage for players to experience the Afterfall Universe.
The year is 2035. Almost 20 years ago the citizens of The Republic had to search for a shelter from the hell of the Third World War. Yet, only few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time the fear of death on the surface has bcome only an unpleasant memory, however, the seemingly safe hideout has turned out to be a curse which cannot be escaped. It was only a matter of time before somebody would snap, and thus the dream of safety becomes a nightmare prison.
The protagonist of Afterfall: InSanity is a member of medical team which takes care of the mental and physical well-being of citizens living in the shelter. He specializes in the mental disorder caused by being locked-up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose Albert has to find the answers to many questions, the where and the why, who is a real enemy and who a trusted friend. He will have to face the dangers lurking in the darkness of the shelter and in Albert’s own mind, battling with his own weaknesses and fears.
InSanity as a survival horror genre provides a healthy dose of fear and adrenaline to any lover of this particular game setting. Deep in the underground, trapped in the claustrophobic space with no hope for escape, the shadows hide secrets more dark and terrifying than the madness that takes over residents of the shelter.
Albert will have to square off against countless riddles, monsters and difficult to make decisions. He has been given a challenging task. He will have to show superb reflexes, the ability of logical thinking and deduction, not to mention nerves of steel.
Play the game, overcome your fears, save the residents of the shelter and try to find a new safe harbor…
Very good atmosphereNeapolis47 | Feb. 27, 2013 | See all Neapolis47's reviews »
Afterfall: Insanity is a product that has left me with very mixed feelings. On the one hand I can not deny that I enjoyed a campaign still nice, especially graced by a great atmosphere. A banal plot, but enjoyable, a good variety, excellent graphics and something interesting gameplay increase the regret for a product on the other hand suffers from a lack of finishing many aspects. Controls wooden, a few bugs, trivial puzzles, animations and cut-scenes to the limit of the unpresentable and longevity poor They undermine a title that could act as a valuable member of a genre unjustly neglected.
Good gameLekes | Jan. 4, 2013 | See all Lekes's reviews »
The game is definitely low budget but it comes at a low price so I do not see how so many people are complaining. I have spent more money on many games that are not as good as this. The game does start slow and the controls can be a bit clunky. The hacking and puzzles are rather lame as was the boss fights. That being said, once I got a few chapters into the game, things did get better and it kept my interest. The plot and the atmosphere of the game are good. The graphics are not great but they are pretty decent. Just to give you a reference, the graphics are slightly below those of the more recent Call of Duty games. It seems like the graphics got better and more detailed farther into the game. The game was not too short. I would have preferred having more shooting and less beating things over the head with a stick For an initial retail price of $20, it is a good buy. If you got the game for $1 in the pre-order special, you really lucked out.
Surprisingly goodCooberstooge | Sept. 11, 2012 | See all Cooberstooge's reviews »
If you're a fan of freaky, dark shooters with a psychotic air of mystery to them, Afterfall: Insanity may just be your ticket to the nuthouse. The music, the graphics, the sound, and the gameplay all combine to make one of the best survival horror titles in years.
Having the lights go out in moments of high tension, and knowing something is about to try and own you, is shockingly frightening. This is one of the only games that works with the darkness well, and only improves when you actually play it in the dark. The big question is, though, what is real, and what is not? Is everything you're seeing actually there, or did you just blow away an innocent person?
This game looks absolutely great, and runs extremely well on the hardware of today. I only encountered minimal lag during two sections, but there wasn't enough to detract from the game. Bugs were nonexistent for me, and the sound is awesome.
Too scary?ruready12 | May 17, 2012 | See all ruready12's reviews »
This game is great, I played it and beat it in one night and scared the pants off of myself. This game makes you feel like you are in a real life struggle for survival throughout the whole game. It is not a very long game but the replayability level is really high and has nice graphics for a horror game. The minumum requirements are pretty low even though the graphics are pretty nice so that is a plus. I would recommend this game to anyone looking for a fun, scary game.
A cheap Dead SpaceRzepak01 | May 17, 2012 | See all Rzepak01's reviews »
This game has had a very troubled development. In the begining the Polish developer behind Afterfall wanted the game to be the next Fallout. What we got is Dead Space if the devs had less money and talent. Afterfall is a survival horror except its devoid of an atmosphere or even effective jump scares. The story starts of well but it very quickly falls apart because of inconsistent and to be blunt amatuerish writing. The characters are flat, the dialog varies from weak to laughable. The game is a very linear walk through claustrophobic repetetive environments and combat with enemies. Enemies that not only come in very few types but are stupider than a brick. One of the main features was supposed to be the melee system, but its awkard and simply shooting the enemy is always the better option. A nice idea with bad impletmentation is FearLock. FearLock is supposed to build tension and atmosphere making the character panic when the lights go out and something jumps out to attack. In moments such as this aiming is made harder and melee strength is increased, The problem with this is that its still to easy to simply shoot the enemy. One of the few good things that can be said about the game is that its not too long and it doesnt look to bad.