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"It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining." - IGN
"_The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. _" - GamesRadar
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.
Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
Evolution of the Genetically Enhanced Shooter: Innovative advances bring new depth and dimension to each encounter. New elements, such as the ability to dual-wield weapons and Plasmids, allow players to create exciting combination's of punishment
Return to Rapture: Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created
You are the Big Daddy: Take control of BioShock’s signature and iconic symbol by playing as the Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies
Continuation of the Award-Winning Narrative: New and unique storytelling devices serve as the vehicle for the continuation of one of gaming’s most acclaimed storylines
Genetically Enhanced Multiplayer: Earn experience points during gameplay to earn access to new Weapons, Plasmids and Tonics that can be used to create hundreds of different combinations, allowing players to develop a unique character that caters to their playing style.
Experience Rapture’s Civil War: Players will step into the shoes of Rapture citizens and take direct part in the civil war that tore Rapture apart.
See Rapture Before the Fall: Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.
FPS Veterans Add Their Touch to the Multiplayer Experience: Digital Extremes brings more than 10 years of first person shooter experience including development of award-winning entries in the Unreal® and Unreal Tournament® franchise.
Great game!juanxb | Dec. 12, 2014 | See all juanxb's reviews »
2K Games does it again with a beautiful story, fantastic gameplay, and wonderful internal environment. BioShock 2 has it all and pushes the greatness of the series to new heights.
Story: Taking place after the original life has been brought back to the lost, but never forgotten city of Rapture. Professor Lamb has started working to bring young girls back down to the deep city and start cultivating Adam once again. Her idea of a utopia exists unlike Ryan’s which is based on uncontrolled capitalism Lambs is based on true altruism, the idea of the true utopia. You as one of the original Big Daddy’s have been brought back to life to save Eleanor, your Little Sister from a fate worse than death. Will you be able to make it in time?
Campaign: There are nine levels: Adonis Luxury Resort, Atlantic Express, Ryan Amusements, Pauper’s Drop, Siren Alley, Dionysus Park, Fontaine Futuristics, Outer Persephone, and Inner Persephone. The levels in this campaign vary in length drastically, some of them being relatively short while others are overly massive. You have varying objectives in each area: find items, fight bosses, activate switches, find little sisters, etc. These keep the campaign interesting and each area has its own spin on how it wants you to play. The campaign is well laid out and each area has its own twists that make it unique.
Gameplay: The game plays differently than the original, as you are no longer a mere mortal but rather one of the machines you fought so hard to defeat. You wield all weapons single handedly allowing you to equip plasmids in your other hand. This way you can shoot a gun as well as light a foe on fire, personally I was so used to the first one I forgot half the time I could do this. When I finally realized I still found myself not using it as the menu interface to change between plasmids was not as dynamic. This games combat realistically was drastically improved; no longer did you need to keep pulling out the camera during battle to get the best shot, instead you just clicked and it recorded while you were in combat giving you a score for the battle. The remote hacking tool allows you to actually hack cameras, which you could do in the first one but was very tricky as they would almost always detect you before you started the hack. Plus the wrench was changed to a drill which had multiple attack types making it more dynamic. In BioShock I actually used the Wrench all game, so I decided to only use ranged weapons this time round. There are three key combat elements in this game: Weapons, Plasmids (like spells), and tonics (like buffs). The weapons, plasmids, and tonics really allow you to customize your play style. By choosing specific tonics in combination with weapon choose and plasmid choice you can decide if you want to be a melee master, a total hacker, or gunning madman. Plus each weapon, plasmid, and tonic has upgraded versions which make them even more effective and variable.
Minerva’s Den: I wasn't sure about Minerva's Den, usually DLC campaigns are just extra levels and lose the elements that make a game great. Minerva's Den was the complete opposite, in fact this DLC story rivals that of the original. There are three levels: Minerva's Den, Operations, and The Thinker. The first two levels are exceptionally large and have many missions/puzzles invovled and the final level is a boss fight. This DLC adds an exceptional amount of depth including a new weapon (Ion Laser) a new Plamid (Gravity Well), two new tonics, and four new enemies. This is an amazing new campaign which offers a brilliant story and fantastic new elements to the BioShock series.
Results: BioShock 2 is an amazing game; although, it doesn’t stand up to the story of the original it still provides an amazing play-through. The story itself is relatively well written, and in comparison to non-BioShock games is actually quite brilliant. The combat is fun and rather in-depth with each weapon having three ammo types including the melee tool gives a huge variety to your combat style. You can even customize your tonics and plasmids to enforce the type of gameplay you desire. BioShock really is the FPS for anyone looking for a great story, invigorating combat, epic boss battles, and cool puzzles. I would recommend this game at full price, but if you’re frugal like me and only buy games on sale then wait as anything below its normal price is a steal.
Pros: +Fantastic story +Beautiful game environment +Loads of weapons, with different ammo types +Many plasmids (spells) to choose from with upgraded levels +Loads of tonics (passives) to equip which customize your gameplay experience +Three difficulty settings, for all levels of gamers to enjoy. +New dynamic to the BioShock series revealing the inner sanctum of the Big Daddy. +Offers DLC to extend the experience.
Cons: -The game allows you to set the difficulty in the menu. I started the game on “Hard” and somehow it dropped to “Medium” at some point. I didn’t notice until a hint popped up about 1/3 the way through when I thought to myself how easy the game was. I bumped it up again to “Hard” and kept a check on it for the rest of the campaign, but this change resulted in my not being able to get the “Against All Odds” achievement. -The game would crash randomly for no reason, I did a verify integrity check but it said the game was fine. In turn I started saving every five minutes so I wouldn’t lose much if it crashed.
To be right or Wrong?Kane987245 | Dec. 5, 2014 | See all Kane987245's reviews »
That is the biggest question asked in this question as the game challenges you to make up your mind and be who you will end up being in the end for better or worse. I'll put it this way, it is similar to Bioshock but in my mind does it better than the first. Pick this instant classic up and become morally corrupted or righteous! Whatever you choose!
Fun, smart successor to a Game of the Yearvipe_1 | Dec. 5, 2014 | See all vipe_1's reviews »
Bioshock 2 is the sequel for the original game, not developed by Irrational, but instead by 2K Marin. The game has been overlooked by some as a "cash grab" or somehow inferior product, but is actually a terrific piece of storytelling and action on it's own right.
Gameplay is essentially the same as the original Bioshock, except for the addition of a few notable features as Subject Delta. Weapons and Plasmids are now equipped on both hands, and some things like hacking have been simplified.
Graphics are similar, with the main new feature being much improved character models over the original. Sound and music are masterful once again in this sequel.
The story is good, and has some terrific high points. Is it as good or memorable as Andrew Ryan and the original? Maybe not, but that is for you to decide.
This is a worthy sequel, and a must for Bioshock and FPS fans.
Decisions and more decisionsDansyuqri | Nov. 14, 2014 | See all Dansyuqri's reviews »
This is an interesting game. It challenges u to choose wrong from right decisions, like choosing whether to sacrifice a little sister for Adam or save her instead, the latter provides much less Adam of course. This is constantly played throughout the game, every decision changing the outcome of the game. It feels morally wrong to do the wrong things, but this game somewhat encourages that in order to become more powerful at the end. I enjoyed the gameplay very much, but it can get tough at times with big sisters roaming and boss fights. But who doesn't like a little challenge right?
Better or wose than first Bioshock?Obsessor | Aug. 24, 2014 | See all Obsessor's reviews »
People are divided among lovers and haters of Bioshock 2. I say it's just... different from its predecessor. It improves on what was good in the first game, buffs up the graphics a bit(Little Sisters aren't looking like some horror movie creeps anymore).
You can argue if the story is as good as it was in Bioshock 1. I can't really decide if I liked the first or the second game best. Both appeal to me in some ways. I enjoyed being a hunted survivor of plane crash from Bioshock as much as impersonating a Big Daddy in the second game. And having a fixed goal from the beginning - saving Elanor was a nice touch compared to "I don't know where I am or what I'm doing" atmosphere from the first game.
You just have to answer this question for yourself. But be sure, you won't be disappointed playing Bioshock 2.