Third party DRM: SteamThis game requires a free Steam account to play.
In a savage world of man vs nature, are you the hunter or the hunted? The creators of Left 4 Dead, Turtle Rock Studios, bring you EVOLVE, the next-generation of multiplayer shooters where four hunters face-off against a single, player-controlled monster. Stalk your prey, execute your attack and prove you are the apex predator in adrenaline-pumping 4V1 matches.
4V1 – Grab three friends and hunt the monster or stalk the humans as the evolving beast. Whichever side you choose, you will have access to powerful weapons and abilities that deliver balanced, competitive gameplay.
Hunt Together or Die Alone – Choose a hunter that fits your play style. Whether you play as the Trapper, Support, Assault, or Medic, every role is vital and teamwork is key in surviving an encounter with the monster.
Beast of Prey – As the monster – the lone predator – you are the boss battle. Use savage abilities and an animalistic sense to wreak havoc, kill the humans and prove you are the dominant species.
Savage Planet - Neither flora nor fauna are friendly on planet Shear. Fall victim to natural hazards or use them strategically against your prey.
Character Customization– Level up to unlock new upgrades, skins and perks for your favorite class: hunter or monster. Earn your infamy on the leaderboards and become the apex predator.
DLC: The GameMadDemon64 | Feb. 26, 2015 | See all MadDemon64's reviews »
Evolve is fun. That much cannot be denied. However, Evolve is also the latest game to suffer from cashshopitis, a condition where a there are microtransactions in the game that are poorly implemented and frankly don't belong.
Evolve is an assymetrical competitive multiplayer game where four players take the role of hunters and one player is a monster. It is the hunters’ role to kill the monster before it can become a threat, and the monster’s role is to survive long enough to become a threat and either kill the hunters or destroy a generator. It is primarily a game of cat and mouse where the hunters are on a race against time to win and the monster must survive long enough. It is a fairly novel concept that requires the hunters to work and stick together and the monster to learn where and how to hide, skills that few people have nowadays in multiplayer games. This concept is also held up by the different characters who work similarly to different characters of the same class but have their own mechanics that set them apart. The monsters also are well realized and beautifully designed.
However, for everything the game does well, the DLC seems to ruin it. The pricing for the skins, especially the weapon skins, seem too high for what you get. The season passes do not cover all of the DLC (as a season pass should). However, all of this will become moot if the developers rework it to make pricing more friendly and make the season passes offer more than what they currently offer.
Evolve is a great game, but even the best game can be brought down by a poor use of DLC.
Love it! - Not your typical FPS gameScay21 | Feb. 16, 2015 | See all Scay21's reviews »
Currently, I own only the base game, and have played primarily medics.
To start with the thing everyone seems to pick on first, the price. This is by far the most I have ever spent on one game, but I consider it well worth it's price. I was extremely hesitant to get the game at such a high price, but I was able to play in the beta version of game, and enjoyed it so much that I did purchase the base game (three monsters, twelve hunters - the only ones currently available to play in game). And I've not regretted it. I've had an amazing amount of fun with just the three medics, and I'm looking forward to unlocking the other hunter characters in the other classes and learning how to play them. I easily see myself sinking a few hundred hours into this game without getting bored. Not to mention learning to play the monsters, which have a whole other learning curve to go through.
Balancing - I hear this both ways, people say the monsters or hunter are either too easy or too hard to play, either the hunters are overpowered or the monsters are. In my opinion, based on the numerous hunts I've participated in with both incredibly skilled monsters and very unskilled ones, with a great team of hunters and terrible ones, they're fairly evenly balanced. A lot of whether or not a hunter or monster is "overpowered" or not depends on whether that characters play style suits the player. Even hunters in the same class play very, very differently. Some suit a player, others don't. When they suit a player's play style, they can seem overpowered, but it's really just player skill. Some times it's also a matter of player mood. A lot of people say Lazarus is the weakest medic, but I play all three medics fairly evenly. I don't find any one of them any better than the other. Which I play depends a lot on the mode of the game, and my mood when I'm playing. I play Val when I'm prefer to stay out of the main battle and aide from a distance, I play Lazarus when I'm inclined to be sneaky and stealthy, and on defense modes, and I play Caira when I prefer to be running up at the front lines. I've had great battles with all of them against good monsters (including the wraith). That said, it took me suffering through many a terrible battle when I first started playing Lazarus, until I figured out how to play him properly. Now I find him just as fun to play as any other the other medics. This goes the same for the monsters, some will suit your play style others won't. I saw I guy struggle with Goliath during the first four rounds of an evacuation match, only to unlock the Kraken in the last round and pummel us all the first time he played it. I've seen other players do terribly at the Kraken because they can't coordinate all it's long ranged attacks. The only exception to this is the Wraith, which does need some adjusting done to it's balancing, as it is currently very difficult for a less than proficient hunter team to take out even a reasonably skilled wraith player, but it's by no means impossible. That said, the game is barely a week old, and there will be sure to be balance tweaks soon enough to fix any balance problems.
Game play pacing - Some people complain that the game is boring and repetitive, or has too much "chase" time playing the monster. I disagree with this completely. If you're bored with this game, it is either because you're not playing it right (AKA you're not taking the time to learn how to play your characters or you're not playing as part of a the team), or because this is not a typical first person shooter. I personally do not like first person shooters. I find them annoying, boring, repetitive and generally lacking in any kind or actual necessity for player learned skills and tactics. Yet I love Evolve. This is the first game I have ever felt like I was reasonable competent at as part of a team, and it is precisely because it isn't just a "shoot everything that walks by" type of game. In fact, if you spend the game shooting every wildlife animal that crosses you're path, you'll never catch the monster, and likely will get yourself killed a good number of times and irritate your teammates who have to keep coming back to revive you. It's better just to hop over them all and keep chasing. Learning how to predict the monster's movement, communicating with and working together effectively with your team (push to talk comes in handy here), and knowing how to play your specific character (hunter or monster) all go a long way to succeeding in Evolve. Evolve is not a typical shooter game, and in my opinion it shouldn't be. The fact that it isn't like every other shooter game out there is exactly what I like about it. If you want to play a typical shoot em' up game there are plenty of other games out there for you. Evolve is not one of them. It's a game of mind games and stealth and tactics and teamwork.
Controls - I've only ever been a PC gamer, I find the default controls work find, with the exception that I remapped the push to talk button. If you don't like the default though, you can always remap them.
DLC - Yes, there's a lot of DLC coming in the future (new monster characters, new hunters, and weapon/monster skins), but you don't have to buy it. You can still play against or with those DLC characters, you just can't play them yourself. None of the new maps will be DLC, they'll all be available for everyone. Furthermore, and interesting note about those "cosmetic" DLC skins, particularly for the monsters. They can be used as camouflage. The monster/hunters get to pick skins after knowing what map they're going to be on, so if you know you're maps well, as the monster you can choose a skin that will allow you to blend in with the terrain, which makes it much harder for the hunters to spot you, even when they've got you domed. I've lost track of many a monster that blended in with the terrain, even when it was trapped. It's a small boost, but in the right match it could be enough to win.
Other good things- I really like the evacuation mode. You get to play five rounds with the same set of people, so you have time to learn how your different teammates play their roles so you can work better together. Usually a full evacuation (all five rounds) takes about an hour to play. You also get a lot more experience for playing evacuation (as both hunters and monsters, even if you lose), and the people playing it tend to be higher skill level, and more dedicated to doing well in the matches, since they're about the invest an hour of their time playing it. Once had two back to back evacuations with the same group, by the time we were through the first evacuation we were coaching the wraith player on how to better play the monster, just because we could and it was fun to really go up against a challenge. We still managed to win the evacuation, but just barely. I like the feel of good sportsmanship that seems to prevail in evacuation mode.
The things that are bad(ish) - -Matchmaking's not terrible, but it could definitely use some improvements, especially for matchmaking when you're in a party. There should probably also be a way to tell it not to place you as certain hunters or the monster if you really don't want to play as them. Personally though, I've found it pretty rare that I get put into a game as anything other than my first or second class preference. -Some of the maps are really small, which is irritating as a monster, and too easy for the hunter. When I win a match as a hunter on the small maps I almost feel like apologizing to the monster, because he really didn't have a chance. Again, this is a bit of a balancing issue and will likely be addressed in future updates. -The jetpack is a little finicky about climbing certain walls. -Buggy? Some people say it's buggy, I've only encountered a few fairly minor bugs in the final game release, only one ever affected game play (fallen teammate was stuck in the floor and I couldn't revive).
Depends on your taste in gamesgstim24 | Feb. 16, 2015 | See all gstim24's reviews »
If you are a fan of Borderlands of the Left 4 Dead series, you will most likely enjoy this game. The character unlock seems just challenging enough to keep me playing, yet not too hard to where I would want to quit. Yet if you are on the other side of the spectrum and are hesitant on buying, I think one main thing would tip me. Do you have friends to play with? If that is a yes then I you should find hours of fun with friends o this game, but if not it can and will be frustrating being the only human in a games with 5 bots, or with strangers ignoring your requests. Over all this game is solid, matchmaking is kinda shaky, but its a good buy and should last you some hours.
EvolveDeadlyKrueger | Feb. 15, 2015 | See all DeadlyKrueger's reviews »
Evolve is like Left 4 Dead where the survivors are being hunted by the Tank. Only the Tank can run around eating things to level up and make itself even stronger. That's what Evolve is in a nutshell.
There are 4 Hunters, an Assault class who is the damage dealer towards the Monster, The Support who can call in an airstrike on the monster and shields 1 Hunter for a brief time, the Trapper who can track and hunt the monster (Also has a pet that can help revive you when down) and a Medic who, well it's a medic. There are 3 different types of these classes that equal to 12 playable classes. There is quite a grind to unlock them all and can really drain the fun out of the game.
The same is said for the Monster, there are 3 different monsters (right now) then there will be more for purchase later. Regarding all the DLC, Th Hunter/Monster skins, The purchasable Monster and hunters. The cosmetic skins don't bother me as much as the playable Monster and hunters do. They should not be available on Day One, they should have been in the game and made to be unlocked, not by purchasing.
If having a lot of different skin types in a game like Call of Duty bothers you, avoid this game. I don't care about it. The gameplay is fun and it requires a lot of teamwork. If you have friends, get the game! It's been great fun for me and my friends just running around playing and having a good time. This is NOT a 1 man army game (Unless your the Monster)
This game is definitely worth tryingjdfhjdk | Feb. 13, 2015 | See all jdfhjdk's reviews »
First off this game looks great an has very detailed environments. The game play is what makes this game so much fun. For each side whether your the hunters or the monster there is constant pressure on both teams. The hunters are on the lookout for the monster to end the battle quickly , but the monster will try to drag out the fight to become more powerful. The hunters are really fun to play because it is all about teamwork and what type of hunter you choose. Each team member has an important role that they must fulfil in order to be successful. Each monster has different strengths and weaknesses as well.
To me it feels like a strategic FPS and the fun of playing with fiends just makes it even better. Great game.