F.E.A.R. 2: Project Origin
Third party DRM: SteamThis game requires a free Steam account to play.
A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham’s highly classified Project Origin. As Alma’s power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham’s secret experiments and reckless agenda, the more he begins to suspect that he’s somehow linked to the crisis and may be the only one capable of averting total disaster.
Deployed just minutes before the blast triggered by the original F.E.A.R. team, assume the role of Special Forces Sgt. Michael Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma’s terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!
Strategic environmental combat opportunities available to both you and your enemies
Slow time using your character’s enhanced reflexes
In your face close-quarter action in a variety of indoor and outdoor environments
Battle all-new enemies that employ advanced combat tactics
Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
Utilize the world interaction enhancements to create instant cover or remove obstacles
Play with and against friends in multiplayer competition
Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
Improvements, Improvements everywhere!khawaja07 | July 27, 2014 | See all khawaja07's reviews »
The F.E.A.R franchise changed hands between Publishers when Warner Bros. bought the rights to the F.E.A.R Trademark from Vivendi. F.E.A.R 2 improves upon almost all aspects such as more slick visuals, more immersive gunplay, much more improved horror elements and what not.
The story surrounds Project Origin and Sergent Beckett - a simple military soldier who finds himself under supernatural circumstances while going through a routine military operation.
Gameplay now feels very organic, original and smooth for an FPS. During gunfights, you can slide over objects while keeping the action intact. New types enemies are also introduced in the game, so the player now has to devise different strategies when fighting different types of enemies.
Graphics are also a huge improvement over the first F.E.A.R game. More cleaner Character models, crisper textures, etc.
The game however as a whole feels somewhat shorter in length as compared to the first F.E.A.R and also seems more linear when it comes to overall world design. All in all its a Project Origin is a pretty worthy addition to the F.E.A.R series with some compromises as this game was built to accustom the Consoles as well as PC unlike F.E.A.R 1 which was made for the PC first and then later ported onto the consoles. Still Recommended to play through.
Very Generic FPSrslancer | July 27, 2014 | See all rslancer's reviews »
Its just a generic FPS with some weird ghost, mutant soldiers and stuff going on. They attempt to tell a story but honestly I didn't find it engaging and just finished the game shooting everything that moved and didn't really find out why other than that there is some bad guy i have to get to.
I think it would have been more fun if your use of weapons wasn't so limited. I often had to save bullets for guns like my sniper rifle just because you can go long stretches without finding more ammo. Since the story sucked I think it would have been better if I got to use whatever gun I wanted to but instead was forced to use a boring assault rifle etc.
Too much action?DragosLoL | July 16, 2014 | See all DragosLoL's reviews »
F.E.A.R. 2 doesn't balance out its action and horror aspects as its predecessor but doesn't do a horrible job of it either. The game is still really fun but it's more shooting than looking at images that will give you chills down your spine. Plus, the game is a bit too short and kind of feels like you just went window shopping through a arsenal of weapons. But above all, F.E.A.R. 2 does make up for a good FPS. Give it a try.
Mucho MachismoAkiMatti | May 15, 2014 | See all AkiMatti's reviews »
Even though the FEAR series is a horror shooter at heart, it is quite a different breed to for example the Dead Space series. The scares are different in kind and being an FPS game your control is more nuanced and sharp.
It is also put to the test since there are definitely levels and stages which will get you killed and try and try again. The challenge certainly exists.
FEAR 2 has the problem of any sequel where the setting is already familiar to the player from the initial game so not everything is new and unknown anymore. This takes away some emphasis from the game but not all.
Judged separately, FEAR 2 is a decent shooter for FPS fans, but not to everyones liking. I suggest trying the game as a rental or with a demo if you can find one. Or trying it at a friends house. Some let's play videos will give you a good impression, too. Then you can decide whether this is for you or not.
A good effort, anyhow.
Not as good as the originalGmen | May 7, 2014 | See all Gmen's reviews »
The thing about the first F.E.A.R. was the pacing, the suspense, and the fact that it left so many unanswered questions at the end that the player really had to try and piece together for themselves – this all contributed to making it the hit it was.
The sequel just doesn’t have the same appeal. It doesn’t continue the story of Point Man, who was the main character in F.E.A.R. and its first expansion, Extraction Point, instead opting for a different character, who amazingly has the exact same abilities as Point Man. The plot just feels a bit ridiculous, predictable, and not particularly well thought out. This game is mainly all action with not much of the creep out factor the original game provided and right at the end, without spoiling anything for those who haven't played it, the plot in its entirety is revealed to you just in case you weren’t paying attention throughout most of the game.
There are some new additions like being able to pilot a mech, and there are new enemies and redesigned weapons to dispatch them with, and there are still parts of the game that manage to creep me out, like the school level, which was obviously inspired by the same sort of location in Condemned: Criminal Origins.
The engine was already starting to show its age in this game. In 2005 it was mind-blowing how good F.E.A.R. looked. In 2009, not so much. This was after Crysis had wowed people with its beauty, and became the measuring stick for graphical standards in games for years to come. F.E.A.R. 2 doesn't come close to that. Having said that, it doesn't look terrible at all, and is very scalable so it'll run on just about anything.
This game fails on some levels because it just doesn’t improve that much upon the prequel, and in some cases is actually just not as good, frankly because it messes with the formula too much and changes too many things, even if they are small and subtle.
In the end it comes off as just good – not great, like F.E.A.R. It’s a more than decent shooter, but don’t expect anything spectacular out of it.