Painkiller: Black Edition

Third party DRM: Steam

This game requires a free Steam account to play.

Description

"breathtaking attention to detail, deeply satisfying gameplay, and a focus on pure, simple fun that doesn't in any way defeat or diminish a richly powerful thematic narrative." - Tap-Repeatedly.co.uk

"It's painfully addictive, screen-shatteringly frustrating at times but so moreish it's like the computer game equivalent of Chocolate Fingers." - GamersTemple.com


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Painkiller Black Edition includes the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villains.

Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.

Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.


Key Features:

  • Next-generation graphics: The game uses the proprietary 3D "PAIN Engine" capable of pumping out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques.

  • Combo weapons: All weapons come in pairs, with a primary and secondary fire.

  • Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.

  • Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer support.

  • Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.

Customer reviews

69

One of the better Painkiller games

drakso | Jan. 15, 2014 | See all drakso's reviews »

Painkiller is a very awesome shooter. It is just a mindless shooting, but a very fun experience. The game has lots of variants that the company had the nerve and guts to call separate games. From all of the games the original painkiller and the black edition are the worth while games. In the game you mostly shoot very well designed and slightly creepy creatures with a number of weapons. The weapon design I think is the high point of this game. You not only shoot with the weapon, but feel awesome while doing it. The maps are divided by sections and you must clear a section before continuing to the next. There are also very old school boss fights, in the meaning that you can't just win by shooting in it. There is a certain way of killing every boss and you must figure out how. Overall a very gory shooter with very awesome weapons. Recommend as a stress releaver or just if you feel like shooting mindlessly.

85

If you want more Doom in your life just take a Painkiller!

MauroR | Nov. 27, 2013 | See all MauroR's reviews »

If you loved and still love Doom this is the game that you're looking for. Imagine a good graphics engine, fast paced gameplay, and tons, tons , tons of monsters, here you are served a fresh Painkiller. This game recreate the the Doom gameplay style perfectly, at least in my opinion, also the story it's quite good for a fast action shooter like this one. I've really enjoyed at the time of release and I've enjoyed it now, there's also a remake powered by the Unreal Engine 3 released few years, you should check it out that too if you're interested or you don't have the original title.

Also the expansion (included in the Black Edition) it's quite enjoying so you'll get the full experience of the title with this pack. Just grab a copy and start slaying monsters, you'll never want to stop.

85

Guns, enemies, and fun.

ADUAN | Oct. 19, 2013 | See all ADUAN's reviews »

Painkiller is a throwback to the old shooter days, and I enjoyed playing it. Each gun has a punch and kick that gives a feel good feeling when taking out hordes of enemies. The only complaint I have is that the soul-system takes a little bit long to appear, and it is an instant-use mechanic/system. However, do not let that small nitpick prevent you from enjoying this fast-paced shooter.

80

Hugely Entertaining

Avesomeofthat13 | Aug. 8, 2013 | See all Avesomeofthat13's reviews »

Painkiller is back. This edition includes both the original award-winning game and its expansion pack “Battle out of Hell”. Now is the time to discover the thrilling game acclaimed by all journalists and players during the last major international tournaments. Pure adrenalin and awesome graphics: the perfect adrenalin shoot of this year!

Features: A fantastic single player mode: over 30 levels of fierce action, dozens of different enemies in completely unique and varied environments. Even greater graphics, thanks to the PAIN engine and the Havok 2.0 physics engine: destroy hyper detailed enemies & blow everything up. Adrenalin rushed gameplay: non-stop action, hundreds of enemies to be decimated and gigantic final bosses.

85

Brilliantly manic old-school shooter

RyanFitz | July 31, 2013 | See all RyanFitz's reviews »

Painkiller embodies a classic style of first-person shooting that seems to have become quite marginalised in recent times. Where now your Call of Duties dominate the battlefield, at one time most shooters were of a decidedly more arcade-ish persuasion. In the simpler times where Painkiller hails, there were no chest high walls to take cover behind; there was no regenerating health, no reflex scopes, no QTEs or stealth. Painkiller was all about throwing hordes of enemies at you while you ran around, spamming the space bar to jump, firing rockets and stakes and electrified shurikens at the bad guys, and laughing manically as they exploded in a shower of gore. The default weapon is a rotating sawblade on top of a staff that can be fired at enemies to obliterate them, or attached to a wall to create a laser beam that kills enemies who run into it. Let me say that again; this is the default weapon, the first thing you are given in the game. There are no crappy pistols. Only death.

Now I certainly have time for more considered shooting games But when I first started playing Painkiller, I can honestly say that I hadn't had that much fun with a shooter for a long time, to the point where I ignored everything else in my library so that I could play more Painkiller. Unsurprisingly, It quickly shot up to being one of my favourite FPS games, despite its stodgy cutscenes and the absence of any coherent level transitions.

Now, these are noticeable flaws with the game, but story isn't really why you're playing Painkiller, and who really cares how you got from the haunted cathedral to the secret military base, when all of the levels are designed so well? Indeed, the game constantly changes up its environments, which results in a great variety of enemy to shoot at as well. The game has tons of enemies, ranging from a "rocket hellangel" to a "supreme evil monk", or from a "zombie commander necromancer" to an "electro freak". Many of these enemies run at you screaming bloody murder, although there are certainly enough ranged foes to keep you busy.

Where the game does make a more egregious misstep is in its boss battles. They were unquestionably the most frustrating part of the game; there was often only one way to put them down, and their sweeping attacks would hit you hard. It was not the sort of frantic shooting that made the rest of the game so enjoyable, but a scurrying, desperate kind. Sure, it makes you feel like the insect that you are (at least in comparison to the bosses) but the gameplay is not as compelling. Luckily, these bosses only crop up at the end of each set of levels, and so don't quite get in the way as much.

Painkiller is not the most sophisticated shooter ever made. There are optional objectives to complete that will net you special powers, and a berserk-like system that enables you to essentially explode whatever enemies you can target for a short time after collecting enough "souls." But even here, the game flouts its singular direction: kill. There is nothing wrong with a single-minded determination; in fact, it was refreshing to play a game that seems to have set out to make you have fun above all else, and in that respect it was a resounding success.