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Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.
Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents.
Large Scale Multiplayer Combat in The Pacific: Take part in the brutal fighting in the Pacific online with up to 64 players at a time.
Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and Guadalcanal as the US military struggles to clear the Japanese from the islands in the Pacific.
Asymmetrical Gameplay: Far from the mirrored gameplay seen in other shooters, both sides utilize historical weapon sets and each have unique gameplay capabilities. American firepower is matched by Japanese ferocity and guile with such features as banzai charges, booby-traps, the infamous “knee mortar” and more. This creates a unique gameplay experience that can’t be found anywhere else.
WWII weaponry redefined – again: all of the weapon functionality you expect from the franchise returns - true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, and more, create WWII weaponry that has no equal. To that add over 20 new weapons including the devastating flamethrower and the portable “knee mortar”.
Morale: Your soldier’s state of mind plays a bigger role than ever. Banzai charging Japanese soldiers can heavily suppress the Americans making it difficult to return fire and allowing the Japanese to close the distance. The Americans can use their firepower advantage to suppress their enemies and gain the advantage!
Bonus Content: All Red Orchestra 2 multiplayer content is included with Rising Storm as a free bonus. Fight in the Pacific, then fight on the Eastern Front at any time, all in the same game and same server browser. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content.
Full Mod SDK and Steam Workshop Support: Download some of the amazing existing community made content for Red Orchestra 2, or try your hand with the mod SDK and make your own maps or mods for either Rising Storm or Red Orchestra 2.
Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero!
A Hardcore title for those who seek truly authentic WW combatBalrock168 | April 23, 2014 | See all Balrock168's reviews »
Yes, if you are new to the game you will die, you won't know where it came from, most likely not even know what happened. But if you can drag yourself past the first few rough hours this game will reward you with a true feeling of terror, while carefully looking at a half destroyed houses across the street, out of next to every window a deadly shot could pop up any moment. running in the open streets all too often means certain death. Few gamemakers dared to make direct combat as deadly as this but it comes refreshing, a game where you can't run across the map quickscoping every other guy, who lits up from the background as if he wore christmas lights around his neck.
Especially in the realism mode this is a hardcore game, made for the core players and they did a fair job. There's NOTHING in the realism mode, no help at all, there are no indications if a guy is friendly or enemy, nothing that shows you how much ammo you have left, and no minimap. of Course there are plenty of servers running plenty of different setups but i definitely like the realism mode best, no other game delivers hardcore unforgiving gameplay like this.
Epic.Dyzzles | March 1, 2014 | See all Dyzzles's reviews »
My first impression of this wasn't really great. I thought it was slow and uneventful, but boy was I wrong... This game, to be blunt, is brutal all around. It isn't forgiving towards the player. Looking for some of those ''magical'' help-me-outs like in those other FPS games? You won't find them here. All you have to rely on are your eyes to figure out where the enemy is.
The movement of the game is somewhat choppy sometimes, and the graphics aren't the absolute best out there (Though they are beautiful), but that doesn't really stop you from enjoying it. If you're looking for a game where you're going to feel like an expandable soldier who's only purpose is to die for his country, then this is definitely for you. Expect no mercy from Rising Storm.
Brings Tension back to Multiplayer ShootersROKET | Dec. 26, 2013 | See all ROKET's reviews »
I really enjoyed RO2 when I finally bought it. The game was beautifully realistic, the guns were so nice, and the maps were very interesting and authentic. Fast forward to Rising Storm and it gets even better.
The maps in RS are great and very different from the base game. You fight through beachheads, thick forests, and burnt out battlefields where your best friend is the new flame thrower. Ive never played a game with such satisfying gun mechanics and gameplay. I really feel the weight of a gun as I carry it around and fire. There are several objective based modes and more often than not you play as if each step could be your last. The game makes you feel like you matter and that you should push through a map carefully and strategize as you go.
The game is very pretty, especially with the graphics turned up and SweetFX installed. Sure there are a few patches of bad textures and sometimes the animations are meh but overall you can beat the atmosphere built within this game. Theres plenty of grizzly gore and as a result this game is far darker than many other games. I really liked that.
Overall a great multiplayer shooter: 85/100
Fantastic.TETfromLondon | Dec. 14, 2013 | See all TETfromLondon's reviews »
The original Red Orchestra 2 was very good, but I would argue that this is better. The teams feel less evenly matched. The Allies might have better weapons, but the Axis might have better placement on the map, meaning that the different teams require different strategies. This is something that the triple A war games never dare to do, so it's nice to play a game that does. The maps are also fun to play and well designed, and the game is extremely immersive, just like Red Orchestra 2. The game has the same problem; the graphics aren't great, but this is completely forgivable due to the fact that this isn't a huge budget game. Overall, I highly recommend it.
Love and hate relationshipt_ares | Nov. 27, 2013 | See all t_ares's reviews »
If you want a game with a significant re-play value, game where every achievement feels like a hard earned award, game that forces you to be disciplined team player than look no further. Pop your head up for longer than a second and and be sure that headshot will find you very quickly, give up your location by making unnecessary noises and and see enemy grenade appearing right next to you, make more than two shots from the same position and become an easy target for the sniper. Make any mistake and you are dead. Sometimes you don't even have to do anything wrong, it's just an artillery, or friendly shot that will end your virtual life. Being a soldier here sucks! Your life expectancy on the battlefield is usually measured in seconds and every time you are killed you have to wait for the next waive of reinforcements to re-spawn and then run towards the battlefield ... just to die again and again. Sometimes it is so frustrating that I can't play for more than 10 minutes before I rage quit but I always keep coming back and this is how this game makes up for average graphics and clunky movements - replay value.