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E3 2013 Awards
RECORD SETTING 6 GAME CRITIC AWARD WINS!
- BEST OF SHOW
- BEST ORIGINAL GAME
- BEST CONSOLE GAME
- BEST PC GAME
- BEST ACTION GAME
- BEST ONLINE MULTIPLAYER
Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.
Fast-Paced Future Warfare – In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
The Future of Online Multiplayer Action – The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Titanfall its iconic identity.
The Visionaries that Defined Gaming for a Generation are back! — Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™ They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall
It's oksycomantis1991 | May 15, 2015 | See all sycomantis1991's reviews »
There are some cool concepts at work here. The controls are pretty tight, and the mechs are fun to use, at first. Unfortunately,even a couple hours in, the game became a tedious race to chuck grenades until you found a mech and then hope you could move sluggishly around fast enough to avoid getting annihilated immediately. Playign on the ground is basically Call of Duty i it promoted not playing Call of Duty, then clunkily controlling a mech when you get one. Honestly, if this focused solely on the Titans (yes, I do know what they're called), it could have some focus ad moght be good. If they controlled more like a first-person MechWarrior or Zone of the Enders, it could be incredible, endless fun. But as it stands, it's a dull shooter and a sluggish mech game
The most disappointing FPS/MECH game in a while.Cheese4395 | May 12, 2015 | See all Cheese4395's reviews »
I picked up this game pretty close to when it was realized, even after hearing how bad it had turned out. I was sadly disappointed. This game is clearly garbage. It can keep you occupied for maybe a few hours, but unfortunately it will quickly get boring. It is also a horribly pc ported game. The controls are horribly laid out and suck. Unfortunately, even on the console version the controls are horribly laid out and suck as well. This game is just horribly done in general. At least it looks good?
Well Balanced First Person ShooterDeadlyKrueger | March 13, 2015 | See all DeadlyKrueger's reviews »
Now that Titanfall is a year old, and the season pass is free. I'll post my review. I've had this game since it came out. It's a lot of fun...at first! It definitely was a better option than Call of Duty that launched shortly before. But than again, everything was better than THAT title. Regarding Titanfall, there isn't a lot of weapons, now that's actually a good thing. If you play any other game, people usually flock to one or two guns. The OP ones that everyone uses, well with Titanfall, that's not the case. Yes 10 guns isn't a lot of variety but they are all balanced and they have a way to equal/outmatch one another. Also looking at the fact there were only a few people working on the first game, why waste time with 50+ guns and attachments. It is Multiplayer only, at last minute Respawn TRIED to put a campaign together, but it's still a Multiplayer Campaign. It's by no means a bad game, fun time killer and a great competitor for a piece of the FPS market. It just got old and died out really fast. I thoroughly enjoyed it and I look forward to Titanfall 2, which was just confirmed!
Highly DisappointingSiege23 | March 10, 2015 | See all Siege23's reviews »
When me and a buddy first bought Titanfall we were very excited about it, and very happy with it. As time went on, we found that the developers didn't actually care about us players. The net-code is terrible, the smart pistol was never really fixed, and they refused to do anything about it and any of the other random bugs that filled the game. I'll give the game a solid 25/100.
TITANFALL: Biggest disappointment this yearraulcarlos | Dec. 6, 2014 | See all raulcarlos's reviews »
So I just got out off a sh*tty TITANFALL session so I feel a bit ranty right now... So trying to be as unbiased as I can, here's what I can tell you from this game if at this point in time you haven't purchased the game: So the parkour mechanic is very broken. Cool, but broken. Let me explain: The ACTUAL parkour is fine, the vertical movement allows for interesting gameplay and it's highly entertaining, the problem is that the developers wouldn't think that players wouldn't abuse of such mechanics with the double jump and jumping all over the f*cking place and that makes every close encounter, which is 80~90% of them, a melee spammer, and because these developers have a h*rd-on for commando-like melee (for my non-call of duty brethren, pretty much means that you'll kill the player with melee if he's at least 10 feet from you... give or take...), the fight is decided by connection and who's got the melee button mapped correctly... To the point where my F key is the melee button, aka the fastest button I can reach in the typical gamer-hand-set-up-thingy. Mind you that this is around 80% for every engagement you'll find in this game... if you haven't moved along to another game then follow me deeper into this rant. For the people who wonder A) why dont you just shoot them or B) why don't you avoid close-quarter encounters, let me answer those two questions with one long answer which will probably talk about more than two things... <await for laughter <in case of /internet, expect just heavy breathing> > (I don't know how to code...) Another issue that would be fine if it wasn't for the easy-to-do parkour, is the fact that the bullets required to kill a player is very high. I haven't tested personally but I expect it revolves around 10~15 bullets with an smg/AF at medium-ish range if you're just counting with the accuracy, recoil (those two things are different my friends) and sway of a weapon (which this game has a lot), of course there's the whole 'spacebar-spam-happy' thing to deal with, so expect a whole clip per player, ammo isn't the issue because the developers made the one good decision to provide you with ALL the ammo your heart desires. So long distance kills are borderline impossible if you're playing with anyone that doesnt have the hand-eye coordination of a toddler (which thankfully some people do in the game :3!), because they can easily jump/parkour out of that situation, and it's extremely hard to follow a person while it's jumping because the movement speed increases when you parkour (again, great for actual parkouring, terribly broken in engagements between players); And in medium combat the player can just either double jump/parkour its way to you and now you're in a kicking match (did i forget to mention that melee here is a roundhouse kick? Sounds pretty cool right? Except for the fact that it's absolutely not a deadly blow to kick someone plus extremely hard hit at a player who's f*cking twirling!). And because of the high-movement speed you need almost aim-bot-like aim to hit the player with the shots required to kill him (which for most guns in 3... you're not hitting that without the other 27 though...). TITANS: IT'S AMAZING! THEY ACTUALLY WERE ABLE TO RECREATE THE FEELING OF WATCHING TRANSFORMERS! As in confusing, chaotic and EXPLOSIONS!!!! All kidding aside, actual 1v1 titan fights require a lot of skill and hand-eye coordination, so it's actually pretty cool! At least those f*ckers don't jump! The problem resides when there's a 2v1 scenario, and that 1 has no chance whatsoever, which is good, but I feel like there should be more of chance, especially since im usually that 1 :P... There's really no issue with titans except for 2 things, and they both are variations from you guessed it, cod4 and mw2: For this first one i need to explain it in a... Unorthodox way, we'll dive deep into the minds of a respawn programmer: "So a titan is at least 3 times bigger than a human, with much MUCH bigger guns and missiles... SO LETS GIVE THEM 3x MORE MELEE RANGE ;D!!!! BECAUSE NORMAL COMMANDO ISNT GOOD ENOUGH!! WE NEED THE RAGE TO FUEL OUR EVIL SOULS...” That didn't really help huh... ok I guess I’ll just go about the old-fashion way: When you run out of "health" on your titan, you enter this "last stand" mode and gives you limited (all titan health is limited as in not-regenerative) constantly degrading health so you can leave your titan, which sounds like a smart idea, you still move around normally and titans that shoot at you make that health lower so you have less time to leave your titan. They also came up with a cool idea that if you put a titan onto that mode you can melee the titan and it'll punch the player out of it, which is super cool! EXCEPT for the fact that they f*kcing decided that titans should have +30 feet melee ranges, soooo what ends up happening is you're trying to eject but you can't because the other player pressed the melee button faster than you pressed eject because you need to keep that melee button close or you won't win any engagements, so you'll literally sit there watching this other titan GLIDE LIKE A F*CKING MAGNET towards you that takes a f*cking second! so you can see yourself like falcon-punched to little pieces..... And if you happen to be on the winning side of the engagement don't worry, because respawn also figured out a way to make you miserable :)! Because they give the option (its a perk) that if you eject the titan on time the titan will become a bomb with a radius of a roundhouse-kick and a half, so there you are after a tough titan battle and all of the f*cking sudden you're in breath distance on a bomb that there's no chance that you'll get away from so you just die... and the worst part: YOU DIE BUT THE GUY THAT LOST THE BATTLE LIVES!!! Because your titan gets pulverized with the explosion, you have no chance to escape, while the dude that ejected is safe up in the air... un-f*cking-believable... Now here comes possibly the biggest bullsh*ts in the game... 'So with this chaotic combat system it would be nice to have a weapon that aims for m- YOU JUST GOT KILLED BISH!' by a spacebar-spam-happy-*sshole-douchebag-no-skill-required S.M.A.R.T. pistol user. S.M.A.R.T. stands for "S....ERIOUSLY GO F*CK YOURSELF YOU PIECE OF SH*T THAT GUN literally (this is me yelling louder than ALL CAPS...) AIMS FOR YOU! ALL YOU DO IS JUMP AROUND EVERY-F*CKING-WHERE AND ALL YOU HAVE TO DO IS KEEP LOOKING AT ME! BULL. SH*T." M.A.R.T. This gun is the main reason that you shouldn't buy this game! Not the things I ranted about previously, not the legit concerns that will come up after this, it's this bullsh*t overpowered of a gun that abuses of everything that I just ranted about... except for the titan thing... that's just respawn still thinking that commando and martyrdom is a good idea... Ok so here are some "real" concerns of why you probably shouldn't buy the game... although I'd say I gave some really good points over there..... that was sarcasm... or was it??-Anyways: -Servers are unpopulated, which means that the people playing will be those hardened tryhards that know everything and probably use smart pistol because they're douchebags...and a few like me that have dignity and souls, who are still good, definitely better than you... -You can't disable DLC, so if you have the DLC you're stuck with the tryharding *ssholes that use smart-pistols because they are the devil's spawn. -The game has very, VERY little content, 9 primary weapons! That hasn't been seen in any shooter since... I don't know but cod4 and mw2 had more than 9 WEAPONS! The game has less content than the average battlefield of crisis beta have... AND IT’S BEEN A YEAR SINCE ITS RELEASE! It's honestly very disappointing... the matches soon become monotonous and dull and *SSHOLE PISTOL driven... This one is probably the most serious issue... the developers worked really hard on formulating a completely new mechanic for FPS they forgot about longevity... this game will get boring I promise you, might not be immediately, It's still not boring to me but I'm starting to feel some frustration for always seeing the same thing... I have less than 3 days’ worth of game time... which is not a lot for a cod-like shooter... -The game isn't very much supported, the smart pistol from what I know hasn't been changed since the game's release, and all those issues I talked are the same way, and there's some other things here and there that are annoying, such as there's extreme, as in always there, video tearing or whatever it's called, so the game sort of forces you to use v-sync but you don’t want to do that because it'll give you input lag... so you decide between an annoying stripe that's very distraction or constant lag!... So hopefully you'll avoid this game like it you should and spend your good earned money somewhere else... That said if for some stupid f*cking reason you still want to buy this stupid f*cking game, hit me up on origin ' raulcarlos69 ' (no spaces nor the ' ) and at least we'll rage together! Disclaimer/Edit: I thought the game came out the previous year but it came out on march of 2014, which is 8 months ago... everything still applies I'm just too lazy to go through my novel and correct every time i said it came out last year :P...