"CivCity: Rome will definitely please fans of city-building games." - IGN.com
"CivCity: Rome is a wonderfully engaging game; striking in its ease of use and rewarding in terms of depth." - PC Zone UK
CivCity: Rome, an innovative city builder inspired by the world of Sid Meiers Civilization, and created by a collaboration between Firefly Studios and Firaxis Games, invites players to shift focus from building a multi-city empire and zoom-in on the great cities of the Roman Empire, culminating in Rome itself! Through dozens of missions, each offering an array of interesting decisions, players will be charged with building, nurturing and managing one of these great cities as they endeavour to lead the Roman Empire from its humble beginnings to its mighty apogee. Features players have enjoyed in the Civilization series, like research, city happiness, production and culture, can now be managed actively in the wonderfully immersive world of CivCity: Rome.
Look inside the buildings - For the first time in a city builder you can look inside the Villas, the forums, and even the Roman baths! Discover, in much greater detail, how Romans went about their daily lives.
Civilize your city - More than 70 technologies can be developed over time to give your city a strategic advantage. Use the rich research tree to improve many aspects of your city and its relation to the wider empire.
Follow the life of a Roman family - Do they thrive and prosper from humble hut to noble palace as they move through the generations or not? Well, thats your call!
Ease of play - Driven purely by building placement and strong visual feedback, the game lets you create your own living community simply by choosing and placing the wide variety of buildings.
Real Romans - An intriguing array of characters will interact with you
A good Roman simCooberstooge | Sept. 10, 2012 | See all Cooberstooge's reviews »
Decent simulators containing elements of city builders and RTS battle games are quite rare, and CivCity: Rome is quite a good one. Whether you're into city building or militaristic strategy, there's something here for everyone. Even if you're not a fan of a certain element, CivCity: Rome is set up in such a way that everything can be accomplished by a newbie to the genre.
The game looks great, with the cityscapes you create an especially enjoyable element to spend time looking at. The game is starting to age somewhat, but this only means is runs fantastically well on today's hardware, and very well on stuff heralding from the days when this game was released. Sound is also good, but like another reviewer mentioned, constantly hearing somebody beak off about your stores does get on the nerves after a time.
The campaign is long, and the difficulty is fairly good, although people new to this type of game will be able to work their way through it. The two mission types are varied, although I enjoyed the non-military ones more. This is one nice little hybrid game, and one I easily recommend.
A nice combonewn | Aug. 11, 2011 | See all newn's reviews »
This is a nice combination of Civilization and SimCity. Basically - you will be controlling a city, whether you play single missions or the campaign. There are two kinds of missions - Peacetime and Military. Peacetime missions will challenge you to build 'growth', while military missions will also require you to repel enemy attacks. I personally like Military missions more because there is more challenge. You have to be more careful. The campaign is quite interesting, I wouldn't say it's great though. Anyhow, CIvCity:Rome is an enjoyable and challenging combination of Civilization and SimCity, but it could be more polished. It almost seems as Firefly went for marketting instead of the polishing. But still - it's an interesting game and will gave me about a hundred hours of gameplay, then I got bored and went back to Civilization. So I think that 10€ is a good price for 100 hours, or more if you will like the game more than I did.
Almost there!wahidasoldier | April 11, 2011 | See all wahidasoldier's reviews »
With a few minor tweaks this could be a real good, replayable game. Combat comes at a way too fast game speed, no message index to read or repeat the last message, confusing granary/warehouse stock ledger, really poor screen for senate requests and the most annoying voice telling you "your granaries are almost empty," then, "our granaries are empty." Turn it off please! Moving houses around when they upgrade is doable if you plan extremely well, otherwise you take away goods/services when you do upgrade. On the other hand this is a good, playable game. Graphics are very good (at least you can play this on most systems, unlike Caesar IV, where you need a top of the line one) gameplay is good. Wish they'd make a patch and tweak a few things, could improve this game from a 65 to an 85.