Commander: Conquest of the Americas
Third party DRM: SteamThis game requires a free Steam account to play.
"_ This is a must have for both fans and newcomers a like_" - StrategyInformer.com
"Commander: Conquest of the Americas is not your typical, long, drawn-out sim." - CheatCC.com
Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe. Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.
Conquer the New World
Choose from 7 different European factions
Manage your colonies and their resources, production, military, and much more
Game world spanning from the Caribbean to Hudson Bay
Naval battles with as many as 30 ships in varied environments and 2 different control modes
Interact with both the European powers and the natives
A solid sequel to EICDaiMonPaul | June 27, 2013 | See all DaiMonPaul's reviews »
Commander: Conquest of the Americas is the spiritual sequel to East India Company, and it plays very similarly. It takes the economic and trading formula present in that game and improves on it. While it still gets repetitive at times, there's more to do in this world, and it's more fun. The ship battles aren't the heart of the game, but they're realistically done and can be quite a challenge. I wish they had put land battles into the game, though; it feels weird to build and expand colonies without the possibility of troops fighting it out on land. The campaigns aren't nearly as challenging as the naval battles, but if you don't mind micromanaging colonists, supplies, and trade goods, then you'll have a solid experience. The game also looks great, although it ran a bit sluggish on my outdated laptop.
Recommended for fans of economic strategy games; others might find it a bit too detailed or boring.