Disciples III: Renaissance
Disciples III: Renaissance is the next title in the award winning Disciples series and represents a leap forward in the evolution of the turn-based RPG/strategy genre. Building on the successes of the first two games, Disciples III: Renaissance introduces a host of new features as well as the compelling gameplay that made the previous titles so popular.
Disciples III: Renaissance is a standalone turn-based RPG/strategy game set in an expansive fantasy world, offering players action, adventure and glory. Stunning 3D environments, three playable races, and multiplayer functionality all combine to offer an outstanding gameplay experience.
One word.....GLITCHY!RaidenHayabusa | Dec. 9, 2012 | See all RaidenHayabusa's reviews »
This game falls so far short of the first two disciples games it is embarrassing. The glitches make playing through the campaign almost impossible in the later campaign missions, I lost count of the amount of times the game crashed to desktop after only 3 or 4 battles, finishing this game was the single most frustrating gaming experience I have ever had!
The story is vague, uninteresting and the ending to each of the campaigns feels like it was cobbled together at the last minute. Disciples fans will be very disappointed with the new direction the series has taken with this title and I would strongly advise you stay away!
Major disappointment to the fanskarpik777 | May 21, 2012 | See all karpik777's reviews »
The first two Disciples games (and the expansion packs) were great titles which could rival the Heroes of Might and Magic series (and in some ways they were superior) - which are the most known representatives of the genre.
Unfortunately, this isn't true in this case - the game doesn't stand up to the newer HoMM titles, and the introduced changes may actually drive away fans of the series (which I am, so forgive me for writing this from such perspective).
Why? For starters, whole two races were removed (Undead Hordes and the Mountain Clans aka Dwarves). That wouldn't be so bad IF there was anything to take their place - which isn't the case. Another issue is the new combat system - while the decision to allow us to move the units on the battlefield was a good choice, the massive hp bloat means that the entire thing takes far too much time, with units standing in place and hacking at each other). All in all, the entire thing turned out for the worse - basically the whole thing boils down to "take the possible power ups (also a new feature - places on the battlefield which grants specific bonuses to the unit occupying it) and hack away".
Changes also happened on the "adventure" map - the developers introduced places which grant small bonuses to our hero (like the ones known from HoMM) and changed the way we take control over areas of the map (which we must do to get profits from the nearby structures) - instead of planting magical rods which "spread" control, we have to take over specific points - which are usually guarded (and the magical guardians grow in power over time).
The graphics aren't bad, but the art style is very different from what we have seen before, and the new concept may not appeal to everyone, while the music isn't anything to write about.
All in all, this game definitely isn't nowhere near as good as the previous titles, but if someone wants to try such a game (and one that isn't a HoMM title) it can be worth it - if you can live with this being an average title.