Empire: Total War
Third party DRM: SteamThis game requires a free Steam account to play.
This game requires Steam(TM) in order to install and run and so cannot be traded or refunded.
"a streamlined work of strategic genius." - GameSpy.com
"the closest thing we have seen to a perfect game in ages on the PC" - GameFocus.ca
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Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment — a time of political upheaval, military advancements, and radical thought, captured in stunning detail in Empire: Total War.
Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.
In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map — for many, the heart of Total War — introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.
- Take command on the high seas. New real-time 3D naval warfare takes Total War's unparalleled battle action to the high seas, with players commanding single ships or vast fleets.
- Become a founding father. Starting in 1700 — The era of warfare across oceans, revolution and the founding of the United States.
- All new graphics engine and technology features staggering real-time seascapes, new advanced landscape and flora systems, and dynamic weather.
A Real Learning Curve, But Still Worth Itkoticpaxx | Feb. 8, 2014 | See all koticpaxx's reviews »
Unlike most others, Empire: Total War was my first Total War game. I know, surprising right? Well, I was too. What really captivated me about the Total War series was the ability to command armies and strategically place them to seize victory. In Empire: Total War (or E:TW is what I will further abbreviate it to), you take control of armies during the 1800s era. With this in mind, units like minute men, line infantry and the likes will be at your fingertips. For me, this was one of the main attractions here. This era really is one of my favorites, and it feels awesome to command it at your will. One of the campaign battles is the War of Independence, which I found really interesting, the way they approached it.
Now the main thing. The gameplay. I found it rather easy to control it, though it might've been my intuitive senses coming intact. Rather, I enjoyed it a lot. Oh yeah, the strategy needed is important, but it's all about the fun. The ability to adapt is really great, and like all games, you learn from your mistakes (hopefully). The presentation itself is nice, the several weather options can suit your special needs. The graphics are pretty good, but like all other games, I didn't care for them. Not cause it was bad, no, but because I simply don't care about the graphics.
In conclusion, I believe that you should buy Empire:Total War (I just now realize that I did not once use E:TW, silly me) IF you are looking to add to your Total War collection or if you're really interested in this time period, I say go for it. Besides, it's only $15, and the game itself is rather above average.
Another great gamejmods5710 | Feb. 8, 2014 | See all jmods5710's reviews »
I bought this game recently, and I have to say it is one of my favourite Total War games. It seems like a different game than the older ones, mainly because of the guns that were used in the period of time that game represents. No more archers, pikemen, and knights. No more samurai and other (mostly) melee soldiers. Now fights are still intense, but from more of a distance. This adds an interesting twist to sieges and other battles. Sea battles are fun, and multiplayer is great as always. Overall, recommend it to everyone.
The best and most realistic game of Age of EnlightenmentAndreasqiao | Feb. 7, 2014 | See all Andreasqiao's reviews »
The first game in total war series that used Warscape Engine 4 years ago and still looks beautiful until now. It also depart from previous series which based on mainly melee combat , replaced with gunpowder , cannon and warship !
Gameplay : Very realistic ! CA took attention to detail thoroughly from time needed to load the bullet in musket to battle formation in that era. Naval battle takes important factor now with new option and tactic. But above all, the new gameplay type that involving more shooting than hand to hand combat is the best gameplay feature in ETW.
Graphics : Absolutely beautiful and yet quite scalable (though SSAO is very demanding will sap away your frame rate immensely). Campaign map is also beautiful.The naval warfare is a gorgeous scene ! The sea is detailly rendered.
Sound : The songs here is not spectacular compared with previous title but it is surely enough to bring 18th century culture and music (too bad that CA didn't add Vivaldi's Four Season !)
Overall : With huge amount of Kingdoms mixed with new feature and strategy for both campaign map and battle map, this game is one of the best game in 2009 and still worth to play until now. The best total war title yet in 2009 when it was released 4 years ago.
Diamond in the Roughlairdjaren | Dec. 7, 2013 | See all lairdjaren's reviews »
The total war series is predicated on (to my mind) a winning format that integrates two kinds of games. The strategy map is a methodical turn-based affair where you build up your infrastructure and armies. But when armies clash, the game switches to real-time where you must direct your troops on a "realistic" battlefield (assuming you are a giant, all-seeing eye that can instantaneously issue orders). Half the fun is just sitting back and watching your cavalry mow into the rear of a numerically larger enemy troop formation causing the lot to flee in terror.
So that being said, if you are new to the total war series, Empire is probably not for you. Empire has all those elements and more; it is is certainly more complex than its predecessors. While certainly not more complex than a Paradox Interactive title, Empire's new elements obscure the core gameplay and probably wouldn't be the best introduction to the series. Try shogun 2, and if you absolutely need firearms, Fall of the Samurai picks up where Empire leaves off in gunpowder based battles.
Still here? For devotees of the Total War, Empire takes the series to its grandest stage yet as befitting the time period. There are three linked campaign maps and a number of oceanic trade sectors. The massive scale and the substructuring of unique trade resources to each sector allows for far more freedom on choosing how you want to play. Most total war games are about expanding as fast as your standing armies can replenish only held in check with "artificial" in-game mechanics (e.g. SPOILER Rome: civil war event; Medieval 2: the pope/excommunication; Shogun 2: after kyoto END SPOILERS). In Empire, you have the flexibility of exploring different strategies, such as staying small and securing trade resources, keeping overhead low and building alliance networks through trade deals. Throw in the government type, class conflicts, and revolution mechanics (no more dull grey rebel cities) and there is a lot more space for campaign strategy.
Empire has its share of rough spots. Focusing on the new ones: Infrastructure improvements are generic (all factions are broadly similar), one-dimensional (few branches mostly just upgrading to max), and worst of all, dispersed. Instead of everything upgradable at the capital as in every other total war game, you will need to check every individual farm, workshop, mine, etc., which becomes a complete chore as you get larger.
Armies too are broadly generic. You will mostly play and fight against similarly equipped armies/navies with only a few unique units with recruitment limits. This blandness is mitigated somewhat in campaign because the tech tree will take a long time develop, so choosing which to branches can lead to some variation at any given point in the game (e.g. one faction developing bayonets, while another goes for rank fire drill). In fact, the tech development is more rewarding because upgrades affect the tactics available to a unit rather than a blanket +attack/+defense.
Also, battles are typically much slower and grueling affairs. Most battles will be about methodically (re)positioning your units to improve your firing position while minimizing your exposure. Cavalry charges will know be about disrupting enemy firing rhythm rather than inflicting heavy casualties. Expect the sea battles to be much the same -- except when your first class heavy lights up an enemy schooner with a full salvo.
A plucky element loss in empire is that your generals and agents will no longer have those wacky awesome abilities or those amusing little cutscenes making things a bit drab.
So there you have it, If your up to trying out a more open and challenging campaign that isn't just about taking over the world as fast as possible, Empire Total War might just be for you.
Good could have been greatGlyndwr | Sept. 21, 2013 | See all Glyndwr's reviews »
I enjoy the setting and timeframe of Empire, it also has a great sense of scale but this does seem to be one of the problems. Improving buildings has become a lot more awkward in this game. With a large empire too much time is spent trying to find all the buildings to upgrade that will be useful and keeping track of what can be trained where. The game can also run slow on the campaign map sometimes with a large empire. Battles are as good as always and a lot of fun with good gunpowder units. Naval battles are a nice addition, although they do take some getting used to at first. The AI on campaign map can be frustrating particularly with regards to diplomacy but this is often a weak part of AI I find in many games of a similar type.