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A World to Build… or Destroy
“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa
Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.
The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.
Equip them with rare magical items that you create or discover. Customize your champion’s special abilities and traits as they gain levels.
Fight in tactical battles:
Battle enemy armies or the wild creatures of the world. Command your armies directly and choose between the special attacks and spells your units have learned.
Design your units:
Customize their armor and weapons. Equip units with mounts to quickly close on enemy units. Train them with specialized traits like Discipline and Ignore Pain.
Liberate or Enslave:
Transform Elemental into a noble kingdom, or an empire where citizens are fuel for your spells. Build studies and workshops to make your citizens more productive, or gallows and sacrificial altars to keep your citizens motivated.
Explore Wildland Areas:
Be cautious when entering these areas; they offer their own rewards and treasures, but you will need high-level champions, advanced armies and powerful spells to survive.
Build your own world:
Use the included modding tools to create new improvements, locations, quests or factions. Design new spells in the Particle Cauldron and entire worlds with the Cartographer’s Table.
The gameDivinenemisis | July 5, 2013 | See all Divinenemisis's reviews »
love the game overall a great deal for the price as well as a great value for the game
What a Great Game!Plasros | July 5, 2013 | See all Plasros's reviews »
Fallen Enchantress has the potential to be one of the best games not only of the year, but of its kind. Unfortunately, that potential has not yet been met. Players who are familiar with the Civilization IV mods Fall From Heaven and Fall From Heaven II will recognize the influence of Kael / Derek Paxton, the lead designer on this project. It is obvious to any fan that he was trying to realize his creative vision in terms of a standalone game -- an idea that should excite anyone, but that isn't "there" yet.
Fallen Enchantress is also a great heir to the classic Master of Magic formula: It plays like a highly intuitive version of Civilization with magic and fantastic units included. When you first begin the game, you can easily find yourself pulled into the atmosphere and excited to see what your heroes, monsters, and beasts can do. For a while, it feels like you are playing both a great RPG and a great strategy game, as you build up cities from tons of building and strategy choices -- all while your customized sovereign explores the landscape, collects treasure, vanquishes monsters, and completes quests.
However, there are a number of problems keeping Fallen Enchantress from becoming truly great:
1) The graphics, although passable, are flat and do not create either compelling characters or landscapes.
2) The RPG and strategy elements do not always work together effectively, leaving you quickly feeling that you have exhausted your options on the RPG side. To be fair, this is often very true with other, more highly regarded games, such as Age of Wonders.
3) The mythology is usually very flat. While there are some fantastic late-level quests (the one related to the darklings and the Pit of Lost Voices stands out) most of the writing and flavor text is so-so. This is a result of Kael having to work with the frankly boring Elemental mythos. As we know from seeing his mods, he is great at creating an environment on his own -- but it doesn't translate well here.
If you can look beyond these issues, you'll find that there is a great, engaging game that's already very playable and enjoyable. It looks some of its impact in comparison to what it could have been, but I for one intend to stick with the community through all the amazing modding (which has already started) and expansions that are sure to become available.
Fallen Enchantress is a very ambitious project and a worthy successor to the games it's inspired by. When a few minor issues are worked out, it's sure to be a ten. If you're a big fan of 4X, buy it now -- otherwise, give it a few months to cook with the wider gamer feedback it's sure to get.
An okay gameonewinged90 | July 5, 2013 | See all onewinged90's reviews »
The game somewhat resembles the Might and Magic Heroes franchise. Turn-based gameplay is very good and the building of empire will keep you coming back for more. But the AI is too punishing at the beginning of the game, so it might put you off. And the graphics of the game looked dated although it was released in 2012.
Terrifictravistravis | July 5, 2013 | See all travistravis's reviews »
The game has great gameplay, good performance and optimization and it has great replay value. Any PC gamer who likes Civilization, Galactic Civilization or HoMM will love this one!