Jagged Alliance: Back in Action
Third party DRM: SteamThis game requires a free Steam account to play.
"I found it hard to stop until all my plans worked out, and even defeat often had me immediately coming back to try again. That’s the mark of an addictive, fun game" - StrategyInformer.com
THE LEGEND RETURNS
A ruthless dictator has seized power on the island of Arulco. The toppled former president has asked you to hire the best mercenaries in the world and win his country back for him ... inch by inch, sector by sector...
Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.
Unrivaled mix of combat (tactics), roleplay, business and strategy Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements Realistic war setting with authentic-looking firearms Laptop/computer menu as a central anchor point for the player Assemble your own unit of mercenaries from numerous unique mercenaries Simultaneous control of multiple squads using a strategic map Convincing characters who interact with and comment on the game events All the dialog has audio Acquire resources by capturing mines and encampments
A solid tactical gameLekes | Feb. 11, 2013 | See all Lekes's reviews »
When this game came out, I was not a fan, it was riddled with bugs and game-play errors. These have for the most part been fixed, but there are still some major issues that need to be addressed: The learning curve is extreme, you go from fighting guys with fire axes to heavily armed assault squads with insane accuracy, but I could overlook all of that, IF you could repair armor. In the end this game just doesn't live up to the jagged alliance series we expect ,but the game in-itself is a decent and I do enjoy playing it (For the most part).
EnoyableWoundead | Nov. 25, 2012 | See all Woundead's reviews »
Good: Plan and go Customizing your characters (rpg elements) Somewhat unique gameplay
Bad: Inventory and collecting items are a choir. The patch fixes this somewhat. Militia allies and AI overall is not very good and reliable.
Not true sequel, thankfully.berowe | July 12, 2012 | See all berowe's reviews »
This game provides some realistic tactical combat. It's not the grognard-friendly number-crunching classic that it follows, but that isn't necessarily a bad thing.
The game requires the use of real-world tactics in an unforgiving environment. Plan and go is amazing to watch when you give it a good plan, and horrifying with a bad one.
This is a small-budget title so expect that going in. Overall it's a winner if you're in to customizing little 3d dudes and letting them use in a series of engagements, getting pissed off 75% of the time, and savoring your dubs (wins...).
Good try but severely flawedGodlikeKSoldier | Feb. 16, 2012 | See all GodlikeKSoldier's reviews »
This game had a lot of potential when I watched it in development, but they made some design decisions that went off the path of the original JA 2 that were poor ideas. The plan and go is quite a good system that is fun to use the problem falls with the non core to gameplay. Militia is a nightmare to deal with useless and horrible to use for me they almost single handedly ruined the game. Then there is the inventory system which is the biggest chore that just will annoy you to no end. The item system where you cannot repair anything, but your weapon is not a game breaker in anyway, but tends to be once again an annoying chore that persists all game forcing you to mule back and forth between battle and airport. Overall it had a lot of potential, but all the small problems build up to ruin the game experience causing me to put the game down and not want to return to it.