Making History® delivers the open-ended gameplay of strategy-game classics, but with compelling new economic, military, and diplomatic systems and deep research that lets you play with real historical challenges.
The game drops you into a rich WWII world where every nation has its own agenda, and where events can turn on a single alliance. Work with your nation's historic strengths and weaknesses. Build up your industry, infrastructure, economy, military. Create alliances. Then reshape your strategy as the world evolves with each turn.
Rich WWII world: MAKING HISTORY: The Calm & the Storm includes over 80 nations and 800+ regions. Each nation is given detailed characteristics built on extensive research, including economic and military strengths, diplomatic relations, ideology, and technical advancement. Each region features terrain, infrastructure, resource production and more.
You are your Nation: Jump into a world in motion where every nation is pursuing its own agenda, and where events can turn on the breaking of a single alliance. Devise strategies based on your nation's historic strengths and weaknesses' and revise your plans as the world evolves in response to your actions. Play as the United Kingdom, France, Germany, Italy, Japan, the USSR, the United States, or China.
Multi-Turn Combat: An innovative combat system allows many approaches to engagements from massive assaults to holding actions. Supplies, reinforcements and geography all affect your battle plan. More Military Options: Use unique unit abilities to blitzkrieg with armor, fight attrition battles with hordes of infantry, decimate enemy industry with strategic bombers, and bomb fleets from a distance with a carrier task force. With scientific research you can unlock more advanced military units, and every unit features a detailed 3D model.
Sophisticated World Economy: The game's economic system models the connections between world power and economic strength. Players control trade, aid, industrial development, infrastructure investments, and a deep field of research.
Powerful Alliance System: As you make and break alliances, declare war and propose peace, each action affects your relations with other nations, and their willingness to ally with you. If you lack strong allies, you may find other nations are more are more likely to attack.
Historic Scenarios: Six scenarios let you start at a crucial historic moment, focus on a specific event, or play the whole war. Scenarios cover the fall of France, Pearl Harbor, the D-Day invasion of Europe, the Sudeten crisis and more, and each is based on detailed research. You can work to succeed where others failed, or take a different path and see what happens.
Superb replayability: Each scenario drops you into a different firestorm. Each nation you play presents unique challenges. Everything evolves from your economic and military choices, the alliances you make, and the actions and reactions of the world's other nations.
Single and Multiplayer Turn-Based Gameplay: Innovative simultaneous-turn-based play is quick and responsive, and keeps you in control with no waiting. Play with up to eight others in multiplayer mode, using in-game chat to devise joint strategies and secret pacts. Will you be a trusted ally or a backstabbing tyrant?
Built for Modding: Use included Scenario Editor to modify scenarios or create your own.
A poor man's Hearts of IronTholdor | Sept. 17, 2012 | See all Tholdor's reviews »
The cartoonish graphics of the maps are downturning, and everything this game does, Paradox titles did it better. Basically no reason to play it, with Hearts of Iron (and its sequels) being vastly superior, in pretty much every instance.
For the totalitarian nutjob in all of usCooberstooge | Aug. 26, 2012 | See all Cooberstooge's reviews »
Did you ever wonder what would happen if a small country viewed by the big players on the world stage as basically nothing had suddenly started kicking butt and taking names during the second World War? Making History will give you the chance to play that and more out, and is a nice little indie gem much overlooked that quite a few schools make use of due to its ease of use and friendliness towards those new to the genre.
You can use conventional military might to force your will, or enforce sanctions and price increases to break another nations' back. Battles are turn-based, and take place on both land and sea with a limited number of visible units, ensuring a steady framerate no matter what the abilities of your machine are.
The world economy is yours to tinker with, helping allies or hampering enemies, the markets are at your command. I quite enjoy running a nation into ruin through hiking up their imported commodities prices, then coming to their aid like a white knight.
If you can get past the mostly awful graphics, which isn't something that unusual to titles in the genre, there's a nice little game in here you can spend hours on.
Not very great.aqnickdan3 | June 28, 2012 | See all aqnickdan3's reviews »
This game is lacking in many areas. For one, the graphics are very off-putting and that is a big part of a game for me. Second, there aren't very many strategies to go on with while playing the game, and variation is key in strategy war games like this one. It's not very unique, but it's got some parts that sets it apart from many other games in this genre. On the upside, it's not very challenging and it's very easy to understand after a bit of playing.