Omerta: City of Gangsters
Third party DRM: SteamThis game requires a free Steam account to play.
"1920s murder-robbery-corruption is back." - Gamespot.com
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o·mer·ta (-mûrt, mr-tä)
A rule or code that prohibits speaking or divulging information about the activities of a criminal organization
Omerta - City Of Gangsters puts you into the boots of a fresh-from-the-boat immigrant with dreams of the big life. Work your way up the criminal hierarchy of 1920’s Atlantic City, starting with small jobs, recruiting new gang members and expanding your empire by taking territory from other mobsters. Establish your own crime syndicate and become the de facto ruler of Atlantic City!
Under the Boardwalk:
Conquer a historically accurate Atlantic City with 20 unique districts featuring real-world landmarks in a story-driven campaign or sandbox freeplay game
Craft a criminal empire:
Strategic real-time gameplay for planning coups, expanding your territory, extorting the competition and bribing the authorities
Nobody move! It’s a robbery:
Lead your henchmen into elaborately planned tactical combat as they pull off bank heists, robberies, street battles and more
Join the gang:
15 unique player-controlled characters each with distinct personalities, backgrounds, skills, equipment and “RPG-lite” development trees
Keep your friends close, and enemies closer:
Competitive and cooperative online multiplayer modes with persistent gangs
A good mix of lightweight strategy and combatgeorgecopos | May 16, 2013 | See all georgecopos's reviews »
I'll say right up front - if you're looking for XCom meets Sim City, look away from Omerta. But, if you're into those games, yet looking for something that plays "faster" and is a lot easier to just fire up and enjoy immediately, without worrying about laying sewer lines, drawing roads, etc etc etc, this is a very fun game.
You get to be a gangster, and you spend part of your time taking over businesses, bribing informants, and expanding your business. When it comes time to "go to the mattresses", you jump into tactical combat, much like a boardgame, or games like XCom. The combat is much simpler than XCom, though, which means it's faster and more fluid, in my opinion.
If there's one really annoying thing, it's that you spend a lot of time waiting for gangsters to finish jobs they are assigned. There's no timer to let you know when they'll be done, and so you sit around waiting a little too often at times. Also, it could use more multiplayer maps.
For the price, and the content that it comes with, it's a lot of fun, and a good deal.
Grab it on saleMrGrizzly | May 2, 2013 | See all MrGrizzly's reviews »
THE GOOD: A neat little storyline with some great pop culture homages and an alright combat system.
THE BAD: really boring at times. You spend a lot of your time waiting around for your money to accumulate and you are pretty much doing nothing in the meantime. You never have to brew a drop of alcohol or open any speakeasies. You can beat any mission and make a ton of money by simply opening a Boxing Arena, Soup Kitchen and a Pawnshop. The combat system can get very repetitive and boring to the point where you are simply autoplaying most of the combat instances.
THE UGLY: The game is way to easy. Even on the hardest levels with the highest police presence all you need to do is pay a pitiful 200 dollars to get cops to look the other way and leave you alone. There was not a single mission or combat encounter that I failed.
A Rushed Gem That's Still Worth A Playthrough!Immunity | Feb. 25, 2013 | See all Immunity's reviews »
Omerta: City of Gangsters is brought to us by the same development team responsible for the recent additions to the Tropico franchise (both Tropico 3 and 4.) As such, you'll have a strong feeling of déjà vu for a good portion of the game if you've played either of their previous titles, at least when it comes to the management aspect. However, the developers took an opportunity to step out of their comfort zone and introduce an X-COM like turn-based tactical combat system that makes up the other half of the game. So, do both these components work well together to deliver a satisfying experience? Yes, and no.
Gameplay (Campaign): Before the campaign starts, you'll create your main persona by selecting a portrait, and answering a half dozen questions which determine the make up of your character's stats. You're introduced into the game world via short, snazzy, still frame cut-scenes (which continue throughout the main story arch), after which the game proper begins. The management aspect of the game is a heavily simplified, yet still oddly satisfying, with enough building selections to warrant multiple approaches, especially during the later maps when you're given more freedom as to how to pursue your goals. You'll be responsible for setting up supply and product chains, have the opportunity to extort politicians, scam socialites, raid independent businesses, and heist the odd bank or two should you so choose. That said, most of these actions consist of you selecting a gangster, clicking a button, and waiting until either he returns informing of you success, or getting thrown into a turn-based combat map should complications arise. You'll be doing all of this while keeping an eye on your Liked/Fear rating, which influences the efficiency of most of your businesses, as well as the Heat meter, which will have to be dealt with should it reach its maximum. You'll also need to chose your gang wisely, with more slots opening up for you as you complete the campaign missions. Each gangster has their own unique personality, back story, and class. Classes yield certain bonuses (burglars receive 25% more loot during raids, for example), so diversifying, allocating leveled perks properly, and using each of your gang members where he is strongest is key to efficiency.
The turn-based combat portion of the game plays like a largely simplified X-COM, albeit with iconic Tommy Gun's instead of lasers. There's a heavy emphasis on using cover, though cover itself is not graded, other than being either destructible or not. There's no over-watch function, most likely to keep the combat itself moving forward rather than degenerating into a camp-fest (although the AI opponents are a bit on the suicidal side, admittedly.) You won't need to worry about reloading, but you will need to keep an eye on your team's health, as healing (and revive) abilities are exceedingly rare, with most being usable only once during the encounter. The maps are not randomly generated, and there's roughly 8-10 of them that get reused throughout the campaign. Every armory you raid will have the same layout, as will banks etc. The lack of content here is a shame, since the feeling you get as you cut down multiple coppers in a hail of bullets is second to none.
Visuals: The overhead campaign map view is gorgeous, and the engine seems to run extremely well on even decent systems. There's a great deal of attention to detail, ranging from the signs in shop windows, to advertisements on the side of buildings, to pedestrians crowding rain slicked streets with their umbrellas in tow. It's a shame then that most of the time you'll spend playing the game is zoomed out, having to settle for a bird's eye view to effectively manage all of your properties. The turn-based combat maps are a bit rougher in terms of looks (in part due to the boring settings they take place in), but the same attention to detail is present, with dead characters slumping against their cover, and casting larger than life shadows when indoors and illuminated.
Audio: The voice-work is top notch, with everyone from the main character to gang members, to the NPC's you encounter delivering dialog that brings life and uniqueness to their persona's. The music is also worthy of mention, fitting the time period perfectly. It may be a bit hectic for some, but fans of the era won't be disappointed in this regard.
Gameplay (Sandbox): With less than a half dozen non-randomized maps that you've already played through if you've beat the campaign, and no opposition to speak of save for random turn-based combat maps, the Sandbox mode of this game is largely a throw away feature and not worth mentioning.
Gameplay (Multiplayer): Much like the sandbox, at this point in time the multiplayer is not worth mentioning, as it consists of only 4 (2 co-op, 2 vs.) non-randomized maps. In its current state, it's more or less a throwaway feature tacked on so that they could list it as a bullet-point on the box.
Final Word: Despite the shortcomings of the game in terms of simplification, and the utterly insulting sandbox and multiplayer modes, Omerta is a game that ends up being more than the sum of its parts. The singleplayer campaign took me roughly 14 hours to complete on the hardest mode, though this will vary depending on how thorough you decide to be in seeking out the special weapons purchasable on certain maps and accomplishing secondary objectives. It may be simplified in most regards, and lacking in quite a few others, but the attention to detail along with high production values in this game elevate it in score above what it should rightfully receive. Also of note is the fact that the developers have, via the game's Kalypso based forum, promised to address the shortcomings of both the MP and Sandbox mode in roughly two months time (April'ish 2013) in an upcoming patch. Whether or not they follow through on that promise remains to be seen. All that having been said, if you're a fan of the classic gangsters era, and enjoy turn-based combat coupled with light business management, pick this gem up, capiche?!
Lot of potential wasted.tommyrotten | Feb. 20, 2013 | See all tommyrotten's reviews »
The other reviews tell pretty much everything you need to know about the flaws of the game. I haven't played the new versions of XCOM or Jagged Alliance yet, but from what I've seen the turn-based combat is very similar. I really like it and after about 10 missions I still find it enjoyable. There are still a lot of stuff the developers should've worked on, though, and here's some of my biggest concerns: 1. the same combat environments seem to repeat really often. It gets a tad boring to play the same warehouse scheme four or five times. 2. The weapon mechanics suck: molotov and grenade (especially the latter one) could've been designed in a lot better way. Now you just throw them into a desired spot, they never miss that spot, and the grenade takes ages to explode. Oh, and other stupid thing is that it doesn't matter whether the grenade explodes outdoors or indoors - it always has the same circular damage field which even passes through solid walls. Well, I guess it's only a minor problem but it makes the gameplay unrealistic for that part. 3. Every mission seems to follow the same path: Gather money, rent buildings, establish random businesses, gather more money, bribe police when needed, gather more money etc. Eventually you will start making more money than you need and at this point the mission is usually over. It seems that all you did was for nothing. I like the concept of how different businesses increase certain other businesses' efficiency, but sadly it doesn't really matter at all what you do because eventually you will start making enough money anyway.
Don't get me wrong - all in all there is a lot of things I DO like about the game (soundtrack, the 1920's atmosphere, graphics...) but because of some major flaws and (mostly) the repetition I usually find myself playing only a single mission in one sitting and taking a long break from the game before starting a new one.
Not as interesting as expectedzah | Feb. 10, 2013 | See all zah's reviews »
I was really excited about this game, but the more I played the more I was let down. I played with hardest difficulty level and this game was too easy.
I was hoping that building an empire was going to be the most interesting and hardest part of the game. Defending businesses from rival gangs and avoiding police attention would've been interesting. Unfortunately there isn't anything like that. Every business is profitable and you don't have to be afraid of other gangs attacking it. There is possibility that police may shut down your empire, but it's not very likely to happen, because you always have loads of money to bribe them.
The combat was fun at first, because this turn-based combat was all new to me. I had to think few steps ahead or else I wasn't going to win. As soon as you got your gang up to 4 members, combat wasn't challenging anymore. You could just walk into warehouse and kill everyone in there.
After few missions there wasn't anything new to discover and it got really repedative... build busnesses, bribe police, kill few gangsters and start all over again. If you still want to play this game, I suggest you to wait until price drops.