Sid Meier's Civilization V: Brave New World (NA)
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Requires Sid Meier's Civilization V (base game) to use this Expansion
Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.
Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
New Culture Victory:
Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
New Policies and Ideologies:
Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes:
Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New Civilizations, Units and Buildings:
Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.
This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
Two New Scenarios:
American Civil War:
Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
Scramble for Africa:
The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.
Completes the Civ V experienceDreceratops | April 11, 2014 | See all Dreceratops's reviews »
Civilization V: Brave New World adds things that were missing from the base game and its first expansion, Gods and Kings. This expansion adds new mechanics and balance tweaks that allow for more playstyles and victories. Though you can ignore the new culture system and still do fine, if you take the time to manage your artefacts and tourism, winning will become much more satisfying. The new trade routes and AI tweaks add a new emphasis to peace and diplomacy, but many of the new Civs added have a penchant for domination.
If you enjoyed Civilization V and its first expansion, Brave New World is a must-buy.
Amazing Game, Amazing Dealjatnielc | Jan. 3, 2014 | See all jatnielc's reviews »
This game would keep you entertain for hours and it adds up more features to the already amazing Civilization franchise. The new Dlc its definitely worth its complete value since it changes the whole perspective of the game. Brave New World adds trade routes that greatly affect the world's economy and adds cultural and diplomatic victories which not only are fun and challenging to complete but a whole new game mode that would challenge the player's traditional strategy. I definitely recommend this expansion and at this price its a must-have
Culture is now my Favorite VictoryTCass29 | Dec. 20, 2013 | See all TCass29's reviews »
Brave New World adds the Cultural Victory option to Civ V which has to do with influence over other countries, great works of art, wonders, and great people. It's very challenging to produce more culture than other civilizations while still preparing an army to defend yourself should another civ try for a domination victory.
The addition of 9 new civilizations adds hours and hours of content and replayability because they all have unique traits and buildings that will change the way you play the game.
There are many other ideas and gameplay choices that this DLC adds and they're all great. Amazing DLC for a great game.
Amazing, what the base game should've been.xAFBx | Nov. 22, 2013 | See all xAFBx's reviews »
This is what the base game should've been. Way more features and everything, literally everything, is a lot more in-depth. Trade routes are fun and add a whole new economic system, and combined with the religion aspect can get pretty interesting. The new civs are amazing, Shoshone is probably my favorite since their special unit is awesome but kinda overpowered tbh. I really don't like the new cultural/tourism aspect but it's because I'm just not really used to it yet. This DLC is a must have, though. And if you're like me and usually just do Cultural or Domination victories, this will teach you how to calm yourself down and do a lot more things diplomatically.
Exactly how Civ 5 should be playedVenesect | Nov. 7, 2013 | See all Venesect's reviews »
Brave New World (BNW) adds a great amount of depth to Civ 5 that Gods and Kings just did not provide. It revamps nearly everything in game. It fixes the Culture system which previously could be overlooked in favor of easier ways to play the game. It adds in Tourism which can help bolster your country and help you get ahead in the newly added United Nations. The United Nations adds a lot of new features that make the early and late game way more enjoyable. It's a race to see if you can hold them and decide on what world wide laws to pass. Those are just a few of the things it improves on, not including the new Civs, the Policy overhaul, and features like Trade Routes.