Sid Meier's Civilization V: Brave New World (NA)
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Requires Sid Meier's Civilization V (base game) to use this Expansion
Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.
Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
New Culture Victory:
Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
New Policies and Ideologies:
Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes:
Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New Civilizations, Units and Buildings:
Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.
This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
Two New Scenarios:
American Civil War:
Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
Scramble for Africa:
The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.
Amazing, what the base game should've been.xAFBx | Nov. 22, 2013 | See all xAFBx's reviews »
This is what the base game should've been. Way more features and everything, literally everything, is a lot more in-depth. Trade routes are fun and add a whole new economic system, and combined with the religion aspect can get pretty interesting. The new civs are amazing, Shoshone is probably my favorite since their special unit is awesome but kinda overpowered tbh. I really don't like the new cultural/tourism aspect but it's because I'm just not really used to it yet. This DLC is a must have, though. And if you're like me and usually just do Cultural or Domination victories, this will teach you how to calm yourself down and do a lot more things diplomatically.
Exactly how Civ 5 should be playedVenesect | Nov. 7, 2013 | See all Venesect's reviews »
Brave New World (BNW) adds a great amount of depth to Civ 5 that Gods and Kings just did not provide. It revamps nearly everything in game. It fixes the Culture system which previously could be overlooked in favor of easier ways to play the game. It adds in Tourism which can help bolster your country and help you get ahead in the newly added United Nations. The United Nations adds a lot of new features that make the early and late game way more enjoyable. It's a race to see if you can hold them and decide on what world wide laws to pass. Those are just a few of the things it improves on, not including the new Civs, the Policy overhaul, and features like Trade Routes.
Awesome, but complicated.lacter543 | Nov. 4, 2013 | See all lacter543's reviews »
The game adds a new freshness to the old Civilization 5, introducing a brand new trading system and reformatting culture, to give it a new, more aggressive playstyle. Culture civilizations can no longer cower in one city and hope to win against the power of tourism. Sometimes, though , i find myself switching back to the old version in order to play a simpler version of the game, because Brave New World adds so much to the game that sometimes it can be tedious, especially if your computer is slow, and the AIs interact alot more with you. Overall, a very good expansion, but makes the game somewhat more tedious.
Gets me every timebboy02701 | Nov. 3, 2013 | See all bboy02701's reviews »
Whenever a new expansion is released for civ 5, my interest always peaks, and I get pulled back into the game. This one is no exception to that rule, and is one of the best expansions I have played yet. The new tourism/cultural victory system adds a new way to mess with people, which I love, and the revamped diplomacy should make for an interesting play session.
Very well doneMatthew_Lumie | Nov. 2, 2013 | See all Matthew_Lumie's reviews »
Brave New World is perhaps the very Civilization V expansion pack Civ fans have been waiting for! It introduces a lot of new, cool, balancing mechanics especially later in the game. The World Congress is one of my favorite features, although I've already enjoyed it in Civ IV, I can happily say it's clearly been improved in V. The new civilizations are amazing, all of them are well done so I couldn't pick a favorite. It's even delectable fun to try Venice, because you ca see things from the point of view of a city state. Social Policies are now supplemented by Ideologies, and the whole game really stands out like never before.