Sid Meier's Civilization V: Gods & Kings
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SID MEIER’S CIVILIZATION V BASE EDITION REQUIRED TO PLAY.
"Gods and Kings enhances the base game immensely, so much so that I can't imagine playing Civilization V without it." - IGN.com
"Civilization V: Gods and Kings is an eminently worthwhile collection of big and small changes that enhance an already amazing game." - Gamespot.com
Sid Meier’s Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology.
As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
Expanded Epic Game: The core game experience has been greatly expanded. Additionally, there are even more new units and buildings included in the four new Scenarios for modders to use.
New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, the Dutch, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired.
Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come).
City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game.
World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition.
Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack.
New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.
Three new Scenarios: Medieval, Fall of Rome and Empires of the Smoky Skies
Great expansionpash1k | Oct. 30, 2013 | See all pash1k's reviews »
I love this expansion pack for Civilization V. Religion and espionage are very welcome additions that give you variety and additional strategies.
Religion gives bonuses specific bonuses to your civ, but also another set of bonuses to anybody that follows this religion. This is a nice balancing act of wanting to get something nice for yourself, but also trying to keep from doing anything too nice for your neighbors. Religions will also give you bonuses when it comes to diplomacy.
Espionage lets you see the other cities, and might even let you steal a technology from another civ. You also have a chance to uncover plots against you or against other civs, which gives you leverage. It's nothing huge, but it rounds out the political gameplay nicely.
This is a welcome addition to Civ V, and I highly recommend you pick this up.
A great additionnightassassin1 | Aug. 28, 2013 | See all nightassassin1's reviews »
This DLC expands Civilization V in a good way that fixes some of the old issues and does not cause new ones. It adds some cool new features and city-states as well as religion. Religion was integrated into the Civilization franchise in Civilization IV, which had some big problems concerning religion. This re-integration of it into the franchise is much smoother and is over all better, however it does not do very much. If you spend your time working only on religion you are going to lose and on top of that, it does very little for you. The best strategy is to not even work towards religion. It is useless for the most part, but does add small bonuses. The best bonuses seem to come from happiness modifiers, giving more happiness for religious buildings, amount of citizens following a religion, or any number of other possibilities, however if you were fine without religion before the integration, you will be fine without it still. I just find it a waste of time.
I liked all of the additions from this expansion, but the religion is still not what it needs to be. I expect they will be improving on it soon.
Add a new layer of strategygravekeeper867 | Aug. 21, 2013 | See all gravekeeper867's reviews »
Gods and Kings adds on to an already great game by giving you more options for domination. This add-on gives you the strategic ability to weaken your foes and gain influence in their cities passively, which is great since before the only way you could do this was with money. Now you can turn you nation into a religious society sending priests to enemy nations to sway their people into submission. This add-on allows for more options when trying a cultural or economic victory.
Very Enjoyable, yet not Game-ChangingFearlessHobo | Aug. 4, 2013 | See all FearlessHobo's reviews »
This DLC breathed some new life into a game that was already great, and made it greater. The addition of spies and religion added another tool to build your empire with, and they were implemented well.
Religion, in my opinion, is pretty much perfect. It is respectably important to your empires strength in that the benefits included are fairly significant and missing your chance to found your own religion is a tough hit, but not a crippling one. The religion aspect fits quite snug in the game's dynamics; not making other mechanisms significantly more or less important than they already were.
Espionage however, does not have as great an impact on the course of a game. I enjoy how spying and it's intricacies now take place in it's own menu rather than having to move spies across the map as a land unit. In my experience however, they don't have much of an effect on the outcome of a game. Stealing a technology is fairly significant, however, this normally takes a large amount of turns and doesn't happen to frequently in a game. Sharing intrigue with other Civs and discovering who is plotting against who is the biggest, and most rewarding part about espionage in my opinion.
Overall, this add-on is a great one. The added Civs, mechanics, wonders and units all add to your game-play experience while staying true to the foundations of the game. You'll still be playing for hours!
Awesome addontaylynne | July 19, 2013 | See all taylynne's reviews »
Adds new life to the game, and will suck you right back in!