Space Pirates And Zombies
"But suffice to say Space Pirates and Zombies isn't just a grand open-world space action RPG in the tradition of Star Control. It's also a rare expression of zombies that belongs alongside Dead Rising and Atom Zombie Smasher." - Gameshark.com
"A great indie plenty of depth, choices and fun: one of the best mix of genres in a long time." - Multiplayer.it
Space Pirates and Zombies takes place far enough in the future that Earth has become a toxic backwater planet, so potentially not that far in the future. The galaxy has been colonized by humans, and the only means to travel to new star systems is through highly restricted and well defended warp gates. It is well known that systems closer to the galactic core become richer and richer as well as more scientifically advanced. This has led to theories of a secret system with a cache of treasure or knowledge at the galactic core feeding this growth. As a pirate, you must assemble a fleet and discover what treasure awaits you there.
THE GALAXY: There are hundreds of stars to visit in SPAZ, and each game galaxy is uniquely generated.
STAR SYSTEMS: Within each star system there is an ecosystem of events that are influenced by your actions or lack of action. These events will expire over time and represent a War between the factions within the star system. Some events you can even stay out of the way and simply observe, such as fleet battles, and then collect the spoils. Yarr.
FACTIONS: Each system has two factions you can interact with, but they always dislike one another. The hub of activity in each system for each faction is their Starbase. There you can purchase technology, or trade captured crew for resources and other favours. If a faction is not friendly with you, they wont deal with you, but transferring a few workers to the Starbase can usually grease the wheels just enough. Approaching a hostile Starbase to make the trade is another matter entirely.
THE FLEET: As the game progresses, you increase the size of your mothership and thus the size of the fleet which it can maintain. Only your mothership is able to breach the warp gates between systems. The player can fly any of the ships in the fleet real time with AI pilots as wingmen. New ship designs are added to the fleet through combat. Each time a ship is destroyed, some of the knowledge to build that ship becomes available. If you can kill it, eventually you can fly it.
*SHIP DESIGN: *As the player explores star systems, they will come across new technologies to purchase. Upgrading your ships to use the latest tech is always desirable, but can be expensive. Technologies are usually not “better” than one another in SPAZ, instead they have different uses. A shotgun and a rifle both have a use, but neither is better than the other for all situations. As your technology pool increases, your combat options increase.
TECH REFINEMENT: As the player destroys ships and completes events, they gain technical knowledge. Once enough technical knowledge has been achieved, they gain a level up and can spend points to refine their technology. Technological refinement is required to use some of the higher end components on ships but also makes all components within that category better. There are far fewer points to spend in SPAZ than there are things to spend them on, so specializing will be key.
COMBAT: All of the above boils down to you flying one hell of a powerful customized ship and using it to blow up the enemy (whoever you choose the enemy to be.) Combat in SPAZ is all physics based. This means that if you can avoid a shot, it will not hit you. Ships have inertia and weight plays a major role in maneuverability. Use your thrusters and inertia to strafe as you have seen in Sci-Fi movies. Bullets will ricochet at high angles. Explosions have blast waves that impart impulses and apply damage to nearby ships.
ZOMBIES: Zombies are the fourth faction in SPAZ. As the game progresses, zombies become a more prominent force in the galaxy, altering the nature of the previous events and conflicts. In combat, zombie vessels and critters (dead people) behave a lot differently than human space ships. Zombies infect and eat, instead of destroy. They lay eggs and can quickly change from being a minor pest to a disaster.
An interesting game worth your time if you want something uniqueLuff | Nov. 14, 2013 | See all Luff's reviews »
This is a strange beast of a game; with a combination of arcadey space combat, strategic elements and RPG-like progression it feels very unique - a definite plus - but the real question is 'do the different elements gel well?'
Personally I think the game does an excellent job of blending the different aspects of the game, mostly because the UI is intuitive and makes controlling your ships easy and fast. Being able to create and outfit new ships at your will (assuming you have the in game funds) and then pick and choose which ship you wish to control, and decide how the AI pilot the others is very satisfying and makes for some fun customization.
Finally, whilst the majority of this review has focused on how this game is a breath of fresh air, it also has to be said that the pacing of the game is very flexible. In a given sector you can undertake story quests, optional missions and ambient objectives (basically passive events that can grant bonus rewards) at your own will, with no limit on the time you can spend in one star-system.
I would whole-heartedly recommend this game, since ultimately playing a unique game that mixes up the regular tropes is highly satisfying, that and being a space pirate is the bee's knees.
Great space gameeL_Jay | Oct. 24, 2013 | See all eL_Jay's reviews »
I got this game in a bundle and wasn't expecting much of it. This game however surprised me so much it is my most played indie-game in my steamlibrary and only surpassed by fallout en elder scrolls games in playtime.
The game is a strategic space sim, but it doesn't go in knee deep. Therefore it's an easy acces game that provides hours and hours of gameplay with decent replay value.
The goal of the game is to travel through a random generated universe and explore&upgrade your fleet.
There are 3 major resources you want to find rez (like gold/cash/money) data (used to upgrade ship stats) and goons (used to trade, man your fleet, and bribe). It's a pretty simple game and that is this games biggest strenght. Simple yet awesome ;)
Doesn't sound like much but it really got me hooked, even more so then FTL.
Biggest plusses, briljantly simple, random generated universe, hours and hours of fun gameplay. Biggest drawback, no MP, and only 2d action.
Hope they make a sequel.
Long, Tedious, But a lot of fun.Infenous152 | Sept. 13, 2013 | See all Infenous152's reviews »
Space pirates and Zombies is a very fun game, with many hours of gameplay available in it. Kudos to the small team of developers that put work into this, it just goes to show that in order to make a great game, you don't need hordes of game developpers, but a couple with commitment and ingenuity.
It doesn't take a crowd to create a gemmahon | July 29, 2013 | See all mahon's reviews »
Sometimes you don't need a huge budget and a crowd of developers to create a gem. Space Pirates and Zombies is a great example - I think it was developed by just two guys, and it doesn't really show! I think it's a pity they didn't have means to promote the game better because it deserves every bit of publicity it can get.
It's a space combat game with everything you might expect from a strategic game like this - randomly generated universe, interesting factions, ships you can upgrade (and unlock new ones), missions, trading and combat. And it all happens in visually beautiful space (do yourself a favour and check some screenshots or gameplay footage out) which makes gaming pure joy.
You will find yourself returning to the game for more and more, or at least to stare at the beautiful backgrounds of your space battles.
Space combat brilliance!F4T4LV0iD | July 24, 2013 | See all F4T4LV0iD's reviews »
S.P.A.Z. is a game that upon first glance I was unsure what to expect. Initial feelings were it looked mediocre at best. This is an instance where I was glad to be proven wrong. What I thought to be a mindless space shooter turned out to be a fun intergalactic experience with nice story progression and challenging missions to test even the most seasoned space flight veteran.
The game offers a large collection of ships to unlock, each with their own pros and cons, which you can outfit with your own selection of guns, reactors, shields, armor and other gadgets. You get to control a single ship, but as you progress you can add AI ships to your fleet which you can switch between on the fly to maximize your efficiency against your enemies.
You get to freely explore the randomly generated galaxy at your own pace, but each sector is marked with a certain level requirement so you don't get too in over your head and get decimated. There's main story missions to follow but the side-missions and collecting data is what will be your bread and butter for most of the part to upgrade all of your weapons.
I found the game to be paced nicely. It starts you out with baby steps to learn all the ins and outs and nothing too difficult, and as the game progresses you actually are faced with what seems near-impossible challenges that force you to unlock stronger upgrades. For an indie game this is true brilliance and I recommend it to everyone.