Total War: Shogun 2 - Rise of the Samurai Campaign

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Customer notes




"A generous, history-respecting rethink that adds weeks of fun to one of 2011's finest strategy titles." -

"Rise of the Samurai is a great excuse to return to Medieval Japan." -

Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2.

Set 400 years before the dramatic civil war depicted in SHOGUN 2, the "Rise of The Samurai" campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class.


  • Play a brand new and independent campaign for SHOGUN 2 set in 12th century Japan. The Rise of The Samurai campaign can be played in single-player mode as well as multiplayer versus or co-op modes.

  • 3 new families divided into 6 playable clans. Each clan has its own unique set of traits, giving it a distinctive feel and play-style.

  • 16 new land units spread across swordsmen, spearmen, archers, and cavalry. These include:

  • Foot Samurai – Masters of bow and sword, these Samurai are deadly at range or in melee. They may not be the most numerous units, but they are perhaps the most effective. Also protected by distinctive Gempei-period armour which gives excellent protection at range and in melee.

  • Sword Attendants – Armed with huge two-handed swords, these fearsome warriors can carve a bloody path in melee.

  • 4 new Hero units – the Naginata Warrior Monk Hero, the Tetsubo Warrior Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine.

  • Onna Bushi Heroine – Armed with Naginata and bow, these female Samurai are versatile cavalry units who excel in melee. Do not doubt the courage of a woman…

  • Tetsubo Warrior Monk Hero – armed with iron-studded clubs, these Monks are devastating in melee as they bash their way through their foes.

  • 10 new naval units and 3 new naval special abilities ("Banzai!," "Whistling Arrows" and "Rally")

  • 4 new agent types with their own unique skill trees:

  • The Shirabyoshi uses seduction to convince her target to join her family’s cause, and to distract enemy armies. She is also able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents attempting to bribe or seduce them into changing sides.

  • The Junsatsushi can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. He ensures loyalty and obedience from friendly generals, increases income by preventing corruption, and keeps your castle towns and armies safe from enemy subterfuge when stationed there. He can also pay off rival agents.

  • The Monomi acts as an assassin, spy, saboteur and scout. He can establish spy networks within your castle towns, which increases the chances of discovering any rival agents and armies that may be hiding within a province.

  • The Sou can inspire a friendly army or pacify an angry populace with his enlightened rhetoric. Likewise, he can demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt.

  • New historical scenario – the Battle of Anegawa (1570)

Customer reviews


An Artistic Shogun

xiluxpain | Jan. 13, 2014 | See all xiluxpain's reviews »

While playing Total War: Shogun 2 - Rise of the Samurai, I noticed the art were incredibly different. In my mind, I thought, "This game could easily just be a game by itself." And you know what? It really can. When you start the game, you'll find yourself with a similar, yet different skill tree. In fact, most of the skill trees should be different. The art, specifically, is an older style that really captures the period well, representing an older time-frame. To break it down, Rise of the Samurai takes place before the actual core game, which is, by the way, required to play. You learn about the key houses and individuals that lay the stepping stones that become the eventual Ashikaga Shogunate. This game deserves a high score, mainly due to the fact that it is a simplified base Shogun 2. For those who do not like the massive variety of units, this game brings about just that. Your main units are very simplified, and there aren't much variety. This makes it all about tactics when fighting your enemies and larger numbers. The only down side is that generals become ranged generals. Similar to Fall of the Samurai, there is a three-way-split loyalty system. Those that are loyal to your selected clan will be easily bribed into swearing loyalty to you. With careful planning, you can win this game with just agents. To paint a picture how this works, imagine once you get a settlement to a certain percentage in your religion, you can pay them off to become a part of your empire. It's kind of of a sweet deal. Why? You get their armies too... For a much more simplified Shogun 2, I highly recommend Rise of the Samurai. A true fan, or anyone who has trouble keeping up in the base game, will definitely enjoy this greatly.


The Era of the First Shogun

domenthechief | Aug. 4, 2013 | See all domenthechief's reviews »

Rise of the Samurai is a campaign that focuses on the Gempei War in the 12th century, a massive conflict between great Minamoto and Taira clans. With the help of his fellow samurai, Minamoto Yoritomo, the head of Minamoto clan, crushed the Taira and became the first Shogun - the first military dictator in Japan! In ROTS you choose between three different houses, divided into 6 clans - Minamoto, Taira and Fujiwara. A few years before the Gempei War, the Minamoto clan was almost completely destroyed by the treacherous Taira, and now Taira was controlling the emperor himself. The Fujiwara family used to be a strong political force, but soon their influence declined and they were growing weaker ever since. But in Rise of the Samurai, the Minamoto and Fujiwara are growing strong again and are ready to face the mighty Taira! In the campaign that is taking place 400 years before the events of Sengoku Jidai (Shogun 2 original campaign) you will be faced with many dangers and you'll do well to remember that no alliance will last for ever. Treasons, conspiracies, wars are the elements that will have a huge effect on this campaign, where military strenght is the most important thing. Here, economy comes second. The graphics are the same as in Shogun 2, but the units - for example Foot Samurai or Sword Attendants - are completely unique. New hero units are available too and new agents such as Shirabyoshi, Junsatsushi, Monomi and Sou have some new abilities as well. If you loved Shogun 2 campaign, you will no doubt enjoy Rise of the Samurai. Maybe not as much as the first, but it is still fun to play and offers a great experience. Rise of the Samurai is no doubt a DLC worth buying if you're a Total War fan.


Interesting but Unremarkable Campaign

cybrxkhan | May 8, 2013 | See all cybrxkhan's reviews »

Rise of the Samurai is a good campaign for those looking for something a bit different than the normal Shogun 2 campaign, but not too different. There are a number of important differences - clan loyalties matter more, unit tactics work a bit different than in the age of organized armies in the normal Shogun 2 campaign, Samurai units are (accurately, for once) portrayed as mounted horse archers, and so on - but the gameplay mechanics overall are largely the same. As thus, Rise of the Samurai, while a solid campaign, isn't entirely necessary. If it's on sale, it might be worth a try.


More of the same, who said that's a bad thing?

schroff | Sept. 15, 2012 | See all schroff's reviews »

This is a campaign add on to the awesome Total War : Shogun 2. This add on adds very little on its own other than a new campaign to play with but it does that very well. There are no new game breaking half baked mechanics in here. If you love Shogun 2, you should have this add on as well. Great historical battles are in this one.


Great Campaign

AirborneOps | Aug. 4, 2012 | See all AirborneOps's reviews »

I really enjoyed this addition to the main campaign. Much hasn't changed from the original campaign, but it makes the era feel completely different. The new units are interesting and each clan has their strengths and weaknesses. However, there are two sub clans for each of the three major clans, and they are not very different from each other. The campaign is a sold add on.