XCOM: Enemy Unknown (NA)
Third party DRM: SteamThis game requires a free Steam account to play.
Top 50 Title:
"...the campaign is full of tense moments that are sure to keep you coming back for more." - IGN.com
"A wonderful and worthy strategy game with a layer of campy charm that makes the stone-faced seriousness of the game's characters all the more endearing. It's also remarkably accessible, thanks to a great interface that feels comfortable whether you're using a keyboard and mouse or have a controller in your hand." - Gamespot.com
Threatened by an unknown enemy, the Earth’s governments unite to form an elite paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team in a battle against a terrifying alien invasion by creating a fully operational base, researching alien technologies, planning combat missions, and controlling soldier movement in battle.
Worldwide Threat: Combat spans the globe as the XCOM team engages in over 70 unique missions, interacting and negotiating with governments around the world.
Strategic Base: Recruit, customize and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters.
Strategy Evolved: XCOM: Enemy Unknown couples tactical turn-based gameplay with incredible action sequences and on-the-ground combat.
Tactical Combat: Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger.
Best RTSyngdr | Aug. 9, 2014 | See all yngdr's reviews »
X Com- Enemy Unknown is one of the best RTS squad-based games around, from the action in moves, to the command interface, all feel well done and draw you into the game. The HQ is a bit off having to excavate and spend resources to get upgrades, however the control and layout of the base is handled perfectly. the cut-scenes could have been a bit better but I don't hold it too much against them.
It is a very good buy and if you can grab it on sale its a very good deal.
Great RebootJericho417 | July 30, 2014 | See all Jericho417's reviews »
The return of X-Com was very welcome. I played the original games when I was a kid and there's just enough nostalgia and updates. You can customize your squad, through upgrades and appearance. You can change their names, as well. You design and place structures in your base and research your finds to get better gear.
The combat is very well done. The graphics and aesthetics are beautiful. The mechanics are fleshed out and work. Took me about 35 hours to beat it and I never found the encounters boring.
A Great and Difficult Gamefortunateandy | Feb. 6, 2014 | See all fortunateandy's reviews »
It has been a long time since I played a tactical game like XCOM and the game was great. The tension between and in mission is quite exhilarating if you like to emotionally invest in your troops. There is some quirkiness to the game that could annoy you to no end but for the most part the game is quite free of bugs (on my occasion). I do admit most of the missions become a bit stale as there aren't that many maps but you can buy the expansions to somewhat alleviate that, but only if they're at a cheaper price than they are now.
Worthy of bearing the X-COM name.jurassicutility | Feb. 5, 2014 | See all jurassicutility's reviews »
Overall, I've been quite pleased with the game. I loved the original X-COM to death, but I feel that both games are good for different reasons. The reboot is missing quite a few of the original game's features, but I think what they were going for was to minimize a lot of the boring micromanagement you ended up doing in the original game and tighten up tactical combat (which was the best part of the original game anyways). I think the smaller squadsize of the new game actually works to make fights more tactical. In the original, soldiers were basically disposable pawns, and the lack of any range limitation meant that sniping tactics were WAY too effective. In the new game you're actually forced to use squad tactics if you want to survive a fight with the aliens.
There are some gripes I do have about the new game though. The lack of randomized levels is regrettable. There are only about 15 distinct level maps, and after a few hours of play you will find that you've already seen about all of the unique maps, and know exactly where the good cover and likely alien spawns are. There are also no Base Defense missions. I can actually understand why they did away with the randomized levels, but WHY NO BASE DEFENSE FIRAXIS?! It was such an important part of the original game's flow! It's supposed to be when you have to face the consequences of how you planned - or didn't plan - your base layout.
Besides that though, XCOM: Enemy Unknown is a very good game. I'd recommend it anyone who was a fan of the original and is willing to approach it with an open mind.
A modern telling of an all-time classictaigatsu | Feb. 4, 2014 | See all taigatsu's reviews »
Countless devotees have clamored for years a worthy follow up to the classic XCOM franchise, and skepticism was high that this remake would follow through on its lofty promises. Fortunately, Firaxis has succeeded in developing a game that does justice to the original, while making its own mark on the brand. Much of the core gameplay remains intact, and is still as addicting as ever. The broader, strategic overlay provides a general direction for your progress, and feeds into the bulk of the game, the turn based strategic battles. It's easy to jump in, planning to only play for a short period, only to realize that you've spent several hours, repeatedly saying 'just one more UFO' or 'just one more upgrade at the base'.
Turn based strategy can be a remarkably obtuse genre at times, and XCOM needs to be commended for how well it has handled modernizing the genre. The granularity of deciding every single aspect of your operation and combat has been reduced in favor of streamlining several aspects. This shouldn't be mistaken for dumbing down the game, however. Instead, it makes for a sleeker, more accessible game where your options are always more apparent but no less meaningful.
Combat remains the highlight, as ever. Taking your troops through the ranks and seeing them develop new skills helps fuel a sense of progression, and finally fielding an arsenal that allows you to turn the tables on the alien invaders is incredibly satisfying. The difference in classes allows one to adjust playstyles as they go. Even a seemingly simple milk run can turn into a gripping battle royale when a simple bad decision makes things go lop-sided, while a cleanly executed operation provides an immense feeling of empowerment.
Many said it couldn't be done, or that turn based strategy could no longer be made relevant. XCOM proves them all wrong, and shows that some things are classic for a reason.