XCOM: Enemy Within (NA)
Third party DRM: SteamThis game requires a free Steam account to play.
Requires XCOM: Enemy Unknown (base game) to use this DLC.
"Complex strategy and clever enemy AI provide a highly rewarding experience." - Gameinformer.com
"Enemy Within is an amazing expansion to a brilliant tactical game." - IGN.com
XCOM®: Enemy Within is the expansion to the 2012 Game of the Year award-winning strategy game XCOM: Enemy Unknown. Enemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion also introduces new maps and missions, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
New Soldier Abilities:
Construct the Genetics Lab to physically enhance your operatives’ abilities including augmentations to the chest, brain, eyes, skin, and legs or build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower and grenade launcher.
New Weapons and Equipment:
Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry.
New Enemy Threats:
Adopt new tactics to counter the threats from two new alien types.
New Strategic Resource:
A valuable new alien resource, known as Meld, has been discovered. Secure it on the battlefield and use it carefully back at base to unlock new research and upgrades.
New Tactical Challenges and Maps:
Cloak-and-dagger and intellience operations provide new tactical challenges on over 40 new battlefields.
New Multiplayer maps, units, and abilities:
Create your custom squad from a wider array of options and dominate your opponent in intense, one-on-one, turn-based matches.
A worthy expansionkoztah | Dec. 4, 2013 | See all koztah's reviews »
When Firaxis' take on X-COM originally was released, I was tickled to finally have a new turn-based strategy game to play and while fun, it was disappointing that it didn't evoke the same tension during combat as the original, and the lack of complexity in the base management/research sections. I was hoping that an expansion would remedy this, and that never happened. Not even with Enemy Within.
But Enemy Within does make the game better, and takes Firaxis' reboot in its own direction. It isn't quite the X-COM we knew and loved, but it's an excellent game in its own right if a bit on the easy side. The expansion adds new maps (which was sorely, sorely needed), new ways to modify your soldiers, new gear, new facilities, and a continuation of the campaign. It does everything expansions were expected to before they started being called "DLC." There is no nickle and diming here, this is a proper release and well worth the investment.
Good, but not great.Louist | Nov. 27, 2013 | See all Louist's reviews »
Enemy within adds a great amount of new content, most of which provide you with a number of new options in customizing and equipping your troops and expanded tactics in combat. The reworked ability trees added some interesting balance changes to classes. The storyline missions are well-crafted and entertaining, especially the base-defence mission. The new maps are fantastic. They feel bigger, taller, and more detailed. Overall, It's a polished piece of work, and I'd recommend it for any fan of Enemy Unknown.
However, I can't give the game full marks. Dealing with the new exalt faction becomes a chore and a money-sink very quickly. It feels like they're included to artificially extend the game. If they provided some challenge in combat, I'd be fine with a little padding, but they're too tame, and facing them in combat is surprisingly dull. The final mission against them, especially, was anti-climatic and one-sided, even if the unique map was beautiful.
There's an issue with balance overall. Enemy Within is an noticably easier game, especially in terms of combat, and it only gets easier the further you progress. Some new alien enemies offer new challenges early on, but those challenges quickly fade. By the time you're fielding a MEC or two, and your other troops have the more useful genetic modifications, every mission becomes a cakewalk. A large part of the problem, I think, are the MECs themselves. They're simply too powerful, with a number of high-damage area-effect abilities, a huge amount of hitpoints, an area-effect healing ability that puts the support class to shame, and an area-effect EMP that makes sectopods downright trivial. There's essentially nothing that poses a challenge to them.
Again, it's a good expansion, and I recommend it to anyone who enjoyed Enemy Within. But it becomes too easy, too early, and Exalt is particularly underwhelming.
Great expansionQwertyfour | Nov. 26, 2013 | See all Qwertyfour's reviews »
XCOM Enemy Within is a great expansion that actually justifies its price point. Unlike Brave New World which largely feels like a milestone update in beta games, Enemy Within adds a significant amount of content. Almost 50 whole maps are added, the new resource completely varies up the pacing of missions, and the new augmentations make the game incredibly fun. For $30 dollars (or even less on sales) you will definitely get your money worth because the new research system will take more than 30 hours. The game is much more harder as well which makes it ever more satisfying. Overall this is a great DLC that you should definitely buy after beating XCOM
A HOME RUNanalytalica3 | Nov. 17, 2013 | See all analytalica3's reviews »
XCOM: ENEMY WITHIN is an amazing expansion to an already amazing game.
Remember the first time you played Enemy Unknown? How you slowly progressed through the tech tree, discovering laser and then plasma weapons, while the enemies got harder and harder? Well Enemy Within brings that incredible feeling back. The inclusion of Meld as well as the newly designed levels drastically change up the gameplay from that of EU. Augmented soldiers are a joy to use, especially the rocket fist. Balance changes, a new enemy faction, and all sorts of new little details and features make Enemy Within feel like a brand new game.
But beware: Even with all the new toys, it's much harder than before. Thin Men will oneshot you in full cover and multiple Mechtoids can show up on the same level.
GOOD LUCK COMMANDER
New School Old SchoolTremis | Nov. 16, 2013 | See all Tremis's reviews »
The XCOM franchise is an old one, but has stood the test of time in most aspects. One aspect that was sorely needed in terms of a reboot was the control scheme which this new addition improves upon. However, I miss the feeling of the previous game in terms of art direction. Maybe it was the old sprite work, but something feels missing from this one. The story missions also feel a bit forced and I wanted a bit more customizability out of the box for the characters and equipment. That said, I have not yet finished this game and it may grow on me. Decide for yourself on this one.