Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more.Read full description
Erkunden Sie eine ausufernde Siedlung, die schwer gezeichnet ist von Verwahrlosung, Radioaktivität und moralischem Zerfall. The Pitt bietet eine Welt voller moralischer Grauzonen, zwielichtiger NPCs, neuer Gegner, neuer Waffen und vielem mehr.
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The Pitt is a really good DLC for the post-nuclear series. Although it is short and can be beaten within 3-4 hours, and does not introduce practically anything new, it is solidly made. This time we can visit the Pittsburg that has become headquarters of the slavers. The DLC is fun but in my opinion, this location could be a part of a core game.
While Operation Anchorage and Mothership Zeta were disappointing corridor shooters with RPG elements pretty much removed, or in latter's case awkward hand to hand combat with really hard enemies to fight without equipment. With this DLC, none of those is the case. It is great writing, RPG choices and elements without corridor shooter segments, and while it strips you from your equipment, it's not as big of an issue like it was in Mothership Zeta. The Pitt is pretty interesting place to explore and it does everything Fallout 3 did best. If you enjoyed Broken Steel and Point Lookout, you can't miss this one.
So, you wan't to be Spartacus, fight for the right reason, free a whole town of slaves, and then still feel like crap, as everyone hails you as a hero? Then look no further, then this DLC.... In the Lone Wanderer's latest adventure, he has to go undercover as a slave, in the mining hellhole, formerly known as Pittsburg. Here, he has to survive his most dangerous adventures yet, using only what he can find on the site, and his skills. The whole DLC does a really good job, of communicating the helplessness of the citizens of the Pitt. Furthermore, you also receive it...walking without my power armor for the first time in months made me naked, and since i haven't used melee weapons at all, i really missed my guns too. This adventure might be a little bleak, but it's also rather important, or at least, it was for the growth of my character. Sneaky type adventurers might have an easier time then i had, or at least, they can better prepare for the arena, but no matter what kind of character are you, you want to play this DLC Ii promise you.
When I played the Pitt I immediately found that none of the choices were straight forward good or bad.It is hard to make choices and you need to do some nasty things to survive.Very good dlc but not for the faint of heart
For those who think the base Fallout 3 game and the other DLCs are too easy, The Pitt will make them think twice, maybe three times. It is unlike any other area known to Fallout 3 fans. The explorable area is completely urban, ruled by the Pitt Raiders who won't shed any mercy. No matter how tough you are, the raiders always take you as a slave, and you have to earn your right to be top dog. Your favorite weapons, equipment, etc are taken away and until you prove yourself you can survive, you stay as a slave. Later on, similar to TeS IV: Oblivion, you must participate in an arena and after winning, the real juicy part of the DLC can finally be tasted. Your items are returned and after having a private chat with the ruler of the Pitt, their fate is decided by you. Why is that? Even with new weaponry, like a silenced and scoped assault rifle and an automated saw in your hands, the mutated beings, the Trogs, won't go away and the threat of being infected in the industrial soaked landscape won't even be on a dying man's wish. I give this DLC an A- for having a solid gameplay basis but the short and underdeveloped storyline prevented me from giving out a higher score.
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