Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more.Read full description
Erkunden Sie eine ausufernde Siedlung, die schwer gezeichnet ist von Verwahrlosung, Radioaktivität und moralischem Zerfall. The Pitt bietet eine Welt voller moralischer Grauzonen, zwielichtiger NPCs, neuer Gegner, neuer Waffen und vielem mehr.
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Fallout® 3© 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Prepare for the Future and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries.
Fallout 3: The Pitt expands the idea of the slavery that the main game started and take it to the next level. You travel to the Pitt(sburg), to find a group of slavers and you fall in their trap and become one of their slaves. You must your way through the slaves and the slavers to save yourself and save or condemn the others salve. It's a worthwhile DLC along with Point Lookout. Recommended.
This, along with Far Harbor is my favorite DLC in the Fallout franchise. The reason why I love it is the awesome morally grey story, the setting, and many new interesting weapons and armor to play with. If you bought the non-GOTY edition of Fallout 3, this is certainly not a DLC you want to skip.
The Pitt is a really good DLC for the post-nuclear series. Although it is short and can be beaten within 3-4 hours, and does not introduce practically anything new, it is solidly made. This time we can visit the Pittsburg that has become headquarters of the slavers. The DLC is fun but in my opinion, this location could be a part of a core game.
While Operation Anchorage and Mothership Zeta were disappointing corridor shooters with RPG elements pretty much removed, or in latter's case awkward hand to hand combat with really hard enemies to fight without equipment. With this DLC, none of those is the case. It is great writing, RPG choices and elements without corridor shooter segments, and while it strips you from your equipment, it's not as big of an issue like it was in Mothership Zeta. The Pitt is pretty interesting place to explore and it does everything Fallout 3 did best. If you enjoyed Broken Steel and Point Lookout, you can't miss this one.
So, you wan't to be Spartacus, fight for the right reason, free a whole town of slaves, and then still feel like crap, as everyone hails you as a hero? Then look no further, then this DLC.... In the Lone Wanderer's latest adventure, he has to go undercover as a slave, in the mining hellhole, formerly known as Pittsburg. Here, he has to survive his most dangerous adventures yet, using only what he can find on the site, and his skills. The whole DLC does a really good job, of communicating the helplessness of the citizens of the Pitt. Furthermore, you also receive it...walking without my power armor for the first time in months made me naked, and since i haven't used melee weapons at all, i really missed my guns too. This adventure might be a little bleak, but it's also rather important, or at least, it was for the growth of my character. Sneaky type adventurers might have an easier time then i had, or at least, they can better prepare for the arena, but no matter what kind of character are you, you want to play this DLC Ii promise you.
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