SCHMIEDE DEINE ARMEE
Die Fortsetzung des hochgelobten Middle-earth: Shadow of Mordor - Gewinner von über 50 Industriepreisen - kommt im August dieses Jahres, und führt weiter die ursprüngliche Geschichte von Talion und Celebrimbor, die jetzt hinter den feindlichen Linien gehen müssen, um eine Armee zu schmieden und ganz Mordor gegen den dunklen Herrscher Sauron aufzubringen.Read full description
Die Fortsetzung des hochgelobten Middle-earth: Shadow of Mordor - Gewinner von über 50 Industriepreisen - kommt im August dieses Jahres, und führt weiter die ursprüngliche Geschichte von Talion und Celebrimbor, die jetzt hinter den feindlichen Linien gehen müssen, um eine Armee zu schmieden und ganz Mordor gegen den dunklen Herrscher Sauron aufzubringen.
EINE MONUMENTALE GESCHICHTE
Tauche ein in die epische Welt des Middle-earth, schmiede einen neuen Ring und bestürme große Festungen, bis du endlich gegenüber den Dunklen Herrscher und die Nazgul tretest.
Erlebe eine reichhaltigere und persönlichere Welt voller neuer Gegnertypen, stärkerer Persönlichkeiten und tieferer Geschichten - irgendjemand, den du begegnest, könnte sich nun von einem niedrigen Soldat zu einem mächtigen Oberherr, zu einer persönlichen Nemesis oder zu einem Verbündeten entwickeln.
MORDOR GEGEN SAURON AUFBRINGEN
Reise hinter die feindlichen Linien und benutze Strategie, List oder rohe Gewalt, um Saurons Festungen zu erobern und sie gegen ihn einzusetzen.
IN MIDDLE-EARTH: SHADOW OF WAR WIRD NICHTS VERGESSEN.
MIDDLE-EARTH: SHADOW OF WAR © 2017 Warner Bros. Entertainment Inc. Developed by Monolith. © 2017 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF WAR, THE LORD OF THE RINGS, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment.
MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
Shadow of Mordor had a great system for combat and loot already Shadow of war upgrades it nicely things. The nemesis system improvements made fights more enjoyable and challenging the one complaint is fairly common, I wish there was a way to skip the dialog sequences especially when you get multiple captains. As for the controversial micro transactions take them or leave them it doesn't matter. You don't have to spend real money to advance through the game its optional even then you get in game currency you can spend on the crates for followers and item upgrades even then its optional and rarely you will get something great.
First off, the game is an improvement in every way from Shadow of Mordor - better combat, more varied environments, better graphics, better world building, better use of your followers, and no QTEs. It is a derivative game - combining the parkour of Assassin's Creed, the towers of Far Cry and Assassin's Creed, with the melee combat of Batman and the bow combat of Tomb Raider or Horizon Zero Dawn, There are times with investigations - similar to The Witcher 3 and Batman. It combines all these aspects into the lore and world of Tolkien. It isn't canon by any means, but it is an enjoyable story and only the most die-hard fans would have a problem with it. My favorite book and movie ever is The Lord of the Rings, and I'm fine with the liberties this game takes. As for the microtransactions and loot boxes that people have complained about, it is far overblown. You absolutely do not need a single thing, and I have seen multiple gaming publications repeat that same things. When I read Metacritic and some forums, I would swear that the people complaining have never actually played the game. That said, I wish they weren't there because I don't like them in general and don't like where the games industry is headed with them. The game is super fun, looks to have 40-60 hours of extended gameplay for just one play-through, and offers ultrawide-screen gaming that performs very well at 3440x1440p on ultra everything with a 1080ti.
I won't lie, upon first launch of this title I was hesitant as to what it would be compared the "Shadow of Mordor". The moment I took control of Talion I was hooked. The general game-play is the same yet somehow smoother. The combat again, is the same yet somehow smoother. The new perk/upgrade system is the by far the greatest addition to this series; It gives customization potential but with reasonable limitations. The story is yet again fantastically written and performed. All I can look forward to is another title in this franchise!
Middle earth: Shadow of War improves on almost everything from it's predecessor, but there are still glaring flaws that makes it hard to recommend at least at full retail price. The world is beautiful with five different distinct zones to explore. The nemesis system has improved and makes for even better memories. The story is not very good IMO, the pacing is bad and the characters are forgettable. They have implemented micro-transactions which is a shame because i feel like it taints an otherwise alright game. My recommendation is to wait for a sale. 30ish dollars is worth it in my opinion.
I absolutely loved Shadow of Mordor, a game which I got totally absorbed into when I started it. When it finally reached the later parts of the game, and you unlocked the last abilities, it was amazing. So it was not strange that I quite quickly decided to pre-order Shadow of War. Shadow of War, compared to the precious game, is very much the same thing. It has however made some changes that I think are to the better, and some I think are to the worse. The thing I enjoyed most in the previous game was the Domination part in the later areas, something that is unlocked a lot earlier in this game. I spent countless hours just running around to find new orcs to encounter. But somehow, it doesn't carry the same impact in this game. It doesn't feel as meaningful, like it lacks impact. I can't help but to feel like it isn't worth the time to do all this repetitive stuff in Shadow of War. On the plus side, I have not had any issues with the micro transactions put in this game. And I have never once felt compelled to use them. I do not support the idea of these types of transactions in a game like this. But at least I am glad that they are not that important overall. If you do not enjoy the game, these micro transactions would not make you enjoy it anymore, not in my opinion at least. The game still suffers from the whole 'jumping around' problem the first game had. When you enter a fight, you quite commonly end up fighting a large horde of enemies. Which is fine. Except it quite quickly becomes nothing more than a choice spam of dodge, counter or jump. Repeat either for a very long time, or until you just run away. It is something I didn't enjoy in the first game, and have not changed in this. If you enjoyed the first game, you will most likely enjoy this one as well. But I cannot help to feel like the original was slightly better. Or perhaps, this newer release, just didn't bring that many improved things in to it. There is nothing that feels brand new and fresh. Just slightly tweaked. Which isn't directly a bad thing, depending on what you enjoy. I would recommend this game, though, I would recommend the original Shadow of Mordor, before this.
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