SCHMIEDE DEINE ARMEE
Die Fortsetzung des hochgelobten Middle-earth: Shadow of Mordor - Gewinner von über 50 Industriepreisen - kommt im August dieses Jahres, und führt weiter die ursprüngliche Geschichte von Talion und Celebrimbor, die jetzt hinter den feindlichen Linien gehen müssen, um eine Armee zu schmieden und ganz Mordor gegen den dunklen Herrscher Sauron aufzubringen.Read full description
Die Fortsetzung des hochgelobten Middle-earth: Shadow of Mordor - Gewinner von über 50 Industriepreisen - kommt im August dieses Jahres, und führt weiter die ursprüngliche Geschichte von Talion und Celebrimbor, die jetzt hinter den feindlichen Linien gehen müssen, um eine Armee zu schmieden und ganz Mordor gegen den dunklen Herrscher Sauron aufzubringen.
EINE MONUMENTALE GESCHICHTE
Tauche ein in die epische Welt des Middle-earth, schmiede einen neuen Ring und bestürme große Festungen, bis du endlich gegenüber den Dunklen Herrscher und die Nazgul tretest.
Erlebe eine reichhaltigere und persönlichere Welt voller neuer Gegnertypen, stärkerer Persönlichkeiten und tieferer Geschichten - irgendjemand, den du begegnest, könnte sich nun von einem niedrigen Soldat zu einem mächtigen Oberherr, zu einer persönlichen Nemesis oder zu einem Verbündeten entwickeln.
MORDOR GEGEN SAURON AUFBRINGEN
Reise hinter die feindlichen Linien und benutze Strategie, List oder rohe Gewalt, um Saurons Festungen zu erobern und sie gegen ihn einzusetzen.
IN MIDDLE-EARTH: SHADOW OF WAR WIRD NICHTS VERGESSEN.
MIDDLE-EARTH: SHADOW OF WAR © 2017 Warner Bros. Entertainment Inc. Developed by Monolith. © 2017 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF WAR, THE LORD OF THE RINGS, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment.
MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
I won't lie, upon first launch of this title I was hesitant as to what it would be compared the "Shadow of Mordor". The moment I took control of Talion I was hooked. The general game-play is the same yet somehow smoother. The combat again, is the same yet somehow smoother. The new perk/upgrade system is the by far the greatest addition to this series; It gives customization potential but with reasonable limitations. The story is yet again fantastically written and performed. All I can look forward to is another title in this franchise!
Middle earth: Shadow of War improves on almost everything from it's predecessor, but there are still glaring flaws that makes it hard to recommend at least at full retail price. The world is beautiful with five different distinct zones to explore. The nemesis system has improved and makes for even better memories. The story is not very good IMO, the pacing is bad and the characters are forgettable. They have implemented micro-transactions which is a shame because i feel like it taints an otherwise alright game. My recommendation is to wait for a sale. 30ish dollars is worth it in my opinion.
I absolutely loved Shadow of Mordor, a game which I got totally absorbed into when I started it. When it finally reached the later parts of the game, and you unlocked the last abilities, it was amazing. So it was not strange that I quite quickly decided to pre-order Shadow of War. Shadow of War, compared to the precious game, is very much the same thing. It has however made some changes that I think are to the better, and some I think are to the worse. The thing I enjoyed most in the previous game was the Domination part in the later areas, something that is unlocked a lot earlier in this game. I spent countless hours just running around to find new orcs to encounter. But somehow, it doesn't carry the same impact in this game. It doesn't feel as meaningful, like it lacks impact. I can't help but to feel like it isn't worth the time to do all this repetitive stuff in Shadow of War. On the plus side, I have not had any issues with the micro transactions put in this game. And I have never once felt compelled to use them. I do not support the idea of these types of transactions in a game like this. But at least I am glad that they are not that important overall. If you do not enjoy the game, these micro transactions would not make you enjoy it anymore, not in my opinion at least. The game still suffers from the whole 'jumping around' problem the first game had. When you enter a fight, you quite commonly end up fighting a large horde of enemies. Which is fine. Except it quite quickly becomes nothing more than a choice spam of dodge, counter or jump. Repeat either for a very long time, or until you just run away. It is something I didn't enjoy in the first game, and have not changed in this. If you enjoyed the first game, you will most likely enjoy this one as well. But I cannot help to feel like the original was slightly better. Or perhaps, this newer release, just didn't bring that many improved things in to it. There is nothing that feels brand new and fresh. Just slightly tweaked. Which isn't directly a bad thing, depending on what you enjoy. I would recommend this game, though, I would recommend the original Shadow of Mordor, before this.
Shadow of War... a game that's polished, addicting, highly interesting, and surely in the top 10 games of 2017! I still play and enjoy it, as it is quite big, but there is a little... something, that made me feel disappointed with the "final product" (yes, here I go about the loot system & microtransactions. I will explain). Here's some pros and cons of Shadow of War I can tell you... Pros: Enormous map. This, is still a great thing to witness. I'm down when it comes to huge maps because I adore the exploration and also to know that there will be missions or side missions to more places. Combat! Combat is still pretty good, with combos being still there, and it feels somewhat the same as it was with Middle Earth Shadow of Mordor (that's not a bad thing), although I hoped for a little bit of a different combat that would make every strike feel... harder or something like that, you know? Never mind, it's good as it is! Doing those combos always feel like you have just achieved something, and make you feel good about how you fight. Missions/length... they're way longer than Shadow of Mordor. Collectables and such, also bring a lot more time to play around. Generally, it's way longer than it's predecessor! Smart & brutal enemies (AI is well done) Nemesis System, because it's much more better this time! Upgrades Extra: Wonderful visuals / Bosses are always a pleasure to fight against! And now, the one and only con I found: Loot system/Microtransactions! Okay, this is bitter and steep. It was a very bad idea, and I'm glad that there was a big backlash about it because we're all fed up with companies that find new, inventive ways to grab extra cash. Just let us unlock everything while we play like the old times without even adding the option to pay even 1$, for God's sake. Oh, although you can collect pretty much almost anything it can offers easily, it's still is a bad idea to even add that to the game. I think you get my point. I won't extend my rant about it, and I'm not gonna downvote the game because of the loot system. Shadow of War deserves great ratings, because it's more than just good. It's an unforgettable adventure, it does it's job well, and we can clearly see the effort behind the game. Get this game and you're gonna have a good time. 5 stars from me!
After hearing all the hate about this game and its microtransaction nonsense, I have to say that after 60 hours of gameplay that at no point did I feel even remotely tempted or coerced to buy any packs or in-game currency. The game (excellent, by the way) does an amazing job of giving you the amount of rewards and currency needed to make purchasing it completely unnecessary. I enjoyed it fully without the need to spend additional money, and recommend it to anyone who enjoyed the first game or similar games.
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