A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen.Read full description
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Shades of Darkness is first and only major expansion to Heroes of Might and Magic 6. What is worth mentioning is that it is standalone and you don't have to own vanilla version. It adds one new race, Dark Elves, and city with bunch of units and while the city looks great, the units themselves don't feel new, sadly, mostly because it is a remix of HoM&M 3 with minotaurs, manticores and pillars of eyes. Graphics are good, the same as in the vanilla version and soundtrack is really good. The campaign is also pretty solid, having 8 scenarios that are split to 2 - 4 maps you play as Dark Elves, the other 4 you play as the series classic Necropolis. Both of the scenarios are good, although it is a shame Dark Elves campaign is 4 scenarios short. The game can get really challenging until you notice it is better to make your character deafult and as designers planned, because then your OP hero will be mowing down enemies. The quests themselves feel really distinct and there is no repetition at all. Overall, it is really solid expansion, although flawed and is not as much new as I would love to. Still, it is pretty good and worth playing, although "great" rating seems too high, but average seemed to harsh. I would rate it 7/10, good, but wasted potential.
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