Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.
Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.
Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.
Copyright 2015 Tomasz Wacławek. All Rights Reserved.
I'm going to be honest with you folks. I didn't like the game at first. Also still not quite sure why I enjoyed it as much as I did. Oh and be warned: This game is hard. Or easy. Depends on whether or not you're familiar with such games and whether or not you make use of your skills. Anyway let's get into that stuff now shall we? The first thing you'll see is a picture of a little Girl with her Father and five former Associates. The thing is the young girl, known as the RONIN, has lost her father for unknown reasons and all that's left of him is this photo. All she knows is that his former Associates are responsible for his death so she's now taking revenge upon those one at a time. And that's pretty much it. It's you, your blade, your bike and your trusty Helmet versus those guys and a bunch of nameless cannon fodder (Weeeeeeee). Gameplay So here's the deal. I'm pretty sure that you've either played or heard about Gunpoint and therefore notice an incredibly strong resemblance - one could say that the whole game is a Rip-Off but hold your horses! While it has been strongly influenced by it RONIN still manages to be rather unique in the way you have to play the game. First things first: This is not a stealth game. Just kill everybody. In case you're thinking that I must be kidding? I'm not. Even a hint tells you exactly that. Your goal is to move from point A to B while murdering every enemy you see and sparing civilians at the same time Most of the time you want to stab the civilians in the face tho but sadly this isn't part of your agenda. Bummer I know. If you manage to kill every enemy and sparing those civilians without triggering the alarm you can pat yourself on your shoulder because you've done a good job. Also you do get a skill point which you will need in order to run amok in a ninja-esque fashion. There's a Decoy ability for example and, my personal favorite, a Shadow Strike which will basically teleport you to an enemy. While you're able to control your character with either the Keyboard or the Control Sticks, depending on your input device, either moving around or jumping from place to place you're unable to once you're in combat. But why you must ask? Well little Johnny it's simple. Sit down and listen. The combat is turn based. This might sound, feel and even look weird at first but after some initial starting problems I can safely say that it's actually quite charming and fitting. Before you're going into your murder frenzy you have to get around. And sadly not on your Motorcycle. In order to locate and murder those former Associates of your beloved Father you have to either move around or, just as in Gunpoint, you jump from place to place and even through Windows. Hey you're even wearing a Helmet so don?t be afraid to jump face first into those and your enemies! There's also a rather big part of stealth in this game, despite the hint telling you that this isn't one. So make use of the shadows. Once you've been seen and you're in open combat you'll have to make some decisions that will determine whether or not you will stab people in their faces or if you get shot in your face. In the bottom left corner is your Limit bar which you'll have to keep an eye on once you've unlocked some Skills. Every action grants you one point and a kill grants you two. It's pretty straight forward from there. Visual I have to say that I do like the look of the game and I can see why this certain Art Style was chosen. While I do appreciate that I still have to say that I would have love to seen some variety. Every level and enemy looks the same. This isn't necessarily a bad thing but it makes things dull rather quickly when you're feeling like you're at the same location basically the entire time. But still like I said I like the way the game looks and it?s fitting. What else is there to say? It's a shame. It truly is. I want to like the game I really, really do but it's mediocre at best. The reason why I'm still recommending it is simple: It's okay. It certainly isn't bad nor fantastic but it?s not garbage. I'd say get it on sale if you've enjoyed Gunpoint or if you like such type of games but it really isn't worth it's full price. Which is truly sad. This game could have been so much better. Here's to hoping that we will either get a Sequel or just some DLC which could fix a lot of it's problems.
RONIN is a combination of real time and turn based stealth game with some story elements taken from Kill Bill. You can walk and climb on walls but most of the game is spent leaping from place to place and using a grappling hook to swing or pull yourself to walls and ceilings. When enemies spot you they will aim their guns at you showing you a red line showing where their bullets come from, you are then only able to jump and can see how far you can cover on your turn before they fire, you will need to tackle your enemies to bring them down and then spend a turn killing them with your sword. As you finish levels you can earn skill points by completing bonus objectives allowing you to throw your sword, recall it, knock enemies down with shuriken, use a decoy, etc by earning time based points by killing and hitting enemies. There are good ideas behind the game but it ends up being short, the level design is linear and can often be finished easily if you get a stealth hanging ability, only three enemy types, repeated objectives, and there are occasionally problems where the UI that shows you where your jump will go but will be wrong.
RONIN is the thinking man's murder simulator. Most games with a basis of assassination go the 3rd person real-time action route but this one bucks the trend in favor of a turn-based mechanic. Whenever you are spotted by an enemy the game switches into this mode where you can plan out your movements and attacks all while avoiding the bullet trajectories of the people around you. For more information check out the VIDEO REVIEW: https://www.youtube.com/watch?v=0qGcWLpR49g&feature=youtu.be
Positive: Nicely made and well animated sprites. Awesome turn-based combat tactics. Thought-through level design. Cool, stealthy gameplay. Epic samurai fighting. Weapon upgrade system making you try to fail less. Ear-overwhelming soundtrack perfectly suiting the game.
I am not a big fan of 2D and unrealistic 3D games in 2015, but reality is reality: This game is awesome. It's a great action platformer with heroine put in the story. I am against drugs in real life, but they do look fun in games, especially this one. It is a 2D game that really gives you a lot of fun and I have to congratulate Tomasz Wacławek on the great idea turned into a great game. Go for it, you won't regret to spend even $13 on something like this. It's worth a try.
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