I played this game around the time of its initial release, Sacred came out of nowhere, at the time I was coming off replaying and finishing diablo 2 and just wanted to find a new ARPG to play, had never heard of Ascaron or seen anything about Sacred before its release, just stumbled on it and boy was that some good luck, the game looked amazing for the time, the world was massive and there were a good number of classes to play with, the story felt kinda weak, but that tends to happen when you open up the world for the player to run around, you get lost in the side quests and lose a bit of focus on the main quest, the combat is the common fare for this type of game, however the skill system is where this game makes change, to learn a skill you need to find a rune, dropped by enemies or chests, then more copies of the same rune to upgrade the skill, as well as trading them with special NPCs where you can trade unwanted runes or runes for other classes for new runes, these NPCs can also combine skills into combos that link the skills together.
Sacred - an action RPG that was truly amazing one for its time. First of all this game isn’t random generated, it put you on a huge land called Ancaria. At the time of its release the 2D world looked really cool, pretty detailed pixel art and almost all buildings have interior. Almost 3/4 of the map is accessible from the very start of the game. The game has 8 classes each with unique skill sets. The thing I liked the most about the game was the skill system. Based on combat arts which you can randomly find among loads of loot from all the monsters you battle.
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