SFV is not for players who are stuck on SFIV. If you're wondering whether or not the time you spent in SFIV will translate over to SFV and do well...let me answer that, it won't. Fighting game fundamentals will translate, picking up on opponent patterns and adjusting on the fly will translate, effective and timely execution of your resources will translate....but not all the particulars that made SFIV its own thing. You're not going to like this game if you're looking for more of the same...in fact, I would go so far as to say you'll hate this game if your mindset is to play V like IV. Now, if you're willing to spend the time and re-learn how to play SFV as its own beast, then I would highly recommend this game. The online match making is mostly good...although I do get matched up with players who live halfway across the planet in China even when I set my acceptable ping to 4-5 bars. If you're a newbie, I recommend you filter out the trolls (you can tell who they are by looking at their character level and matches played) just black list them until you've improved). There seem to be no shortage of smurf accounts at low ranking with a 90% + win rate. Unfortunately, you won't know who the smurfs are until you've lost badly to one. After the match, you can see their profile and chose to blacklist them. I don't like these idiots because they discourage new players from trying and ultimately, they hurt the player pool of SFV. The game isn't without its flaws however. Corner pressure is ridiculous and defensive options are lacking to get out of a situation....its worse from some characters than others. V skills and V triggers are not equally useful among all characters...v-skills go relatively unused for some (like Cammy). Online is usually good....but when you get a bad connection, it's freakin' horrible and you think to yourself...how can it be this bad with the filters I implemented? Dealing with the 50/50s is a pain in the neck for new players. Combos and moves are easy to pull off, so there's a pretty big reduction in skill gap for move execution. It's a grind to get all the characters (unless you're willing to use real money....you can probably buy 3-4 characters with fight money within a few hours of playing right off the bat however). The gameplay tend to favor aggressive rush down styles with a few character exceptions (like Guile, Zangief, Dhalsim). Limited single options...as of this writing (season 3 will hopefully provide more options for non online players). Your favorite character may not be in the game yet (although it's barely season 2, so there could a chance you'll see your favorite SF character included at some point in the future). Hit priority systems seems whacked to me...I think more moves should trade. Oh...and online Bison, Balrog, Vega, Rashid, and Ibuki players are scubby as hell!!!! (I kid, of course...but you'll find them pretty frustrating to deal with in the beginning). Just so you know where I'm coming from, I enjoyed SFIV, 3rd strike, Alpha 2 & 3, and of course Super Street Fighter 2. I'm not a tournament guy or anything, I just enjoy the SF series. I like that each sequel is its own thing, and I appreciate each game in the series for what they are instead of comparatively to its last iteration. I main Ibuki and her dirty-anywhere-50/50 mixups. I hope you're able to enjoy the game if you decide to buy it. If not, well...maybe I'll see yah online whenever it is SFVI comes out. Hope this was helpful!
Maybe I'm a diehard but I feel like this iteration of Street Fighter removed all of the excitement and enjoyment from Street Fighter. The fact that light attacks now negate almost all jump-in attacks really irks me. I'm not sure if Capcom really put much effort into making a fun experience. The game is beautiful in terms of graphics and presentation. Easy-to-navigate and training mode is even more rich than past iterations. I just really can't recommend this game over III or IV. Most of that reasoning is because the game just isn't fun. I complain and many others complain about the lack of satisfaction they receive when they win or lose. It's as though Capcom has become numb to the players and the players are returning the emotion.... Not a good sign long-term... But hey... E-Sports, right?
Street Fighter V is a game where you can unleash your anger upon your opponents and it really makes you feel good after beating them! Street Fighter V has a very nice and eye-catching graphics, has a variety of characters, an awesome multiplayer portion, and much more, but along with all that, the game has some minor flaws too. In addition, in some parts of the game, I encountered some bugs which were sometimes annoying. However, I offer everyone Street Fighter V experience, whether you're an old fan of this series or not. I'm absolutely sure Street Fighter V can entertain you for months and give you a pleasure experience.
Street Fighter V is an incredibly cute and entertaining game that unfortunately has not been optimized due to Capcom's rush to bring the game to the Pro Tour and the EVO 2016, a very incomplete and insignificant content on the PC platform. If you plan to buy a game, it's best to hold it right now and wait until the patches and new content are released. But if you can bear with the low content and its changes and could do it in online mode, do not hesitate and fight until publishing new content.
Street Fighter is a revolutionary and inspirational fighter series and has been since the late 80's-early 90's. I can remember playing Street Fighter 2 on my SNES and losing time and again to Vega. It entertained me for years and others as well. The importance of this series to fighter games in general is HUGE. Some believe Street Fighter IV revitalized the genre after the "dark period" where fighters were at a standstill. What I'm trying to get across here is the its a huge deal, worldwide. And the reason why is it has always been a complex and acquired fighting game where simple random button pounding would get you KOed. So when I heard the mechanics and fighting styles had changed up In SFV, I was nervous and excited at same time. I think it works very well & is a welcomed change to the fight system of Street Fighter V. Even players even familiar with Street Fighter entries of past will find the new system a mystery at first and mastery of it requires serious skill and practice. Only time and knowledge of how it works will give players the skill set to survive. Since Capcom clearly focused in on the attacks and styles of each individual character and all their attacks all ranging from light punches all the way to Critical Arts, each fighter feels much different from the other and thus will have to be approached differently than the other fighters both on offense & defense. I'll get a little more into that further in the review but its a splendid & improvised take on combat in SF. But if anyone wants a tough reminder of just how "good" they are, go online and fight a ranked match, and don't be upset if you get schooled. Fans who are new to the series may want to ensure that Street Fighter meets their personal play style. (Street Fighter can be tough for players who aren't familiarized with the technical fighting styles) I am confident it will please most of you but do your homework just in case. As for the long term series fans, its a no brainer to go give this a shot. Especially since there is reportedly a ton of new content currently in development for the game, even some new additions coming out later this month, so here's to hoping Capcom can right the minor and few wrongs by then. BUT ALL IN ALL THE BEST SF MADE YET!!!!! Well worth it in my opinion. ENJOY!!!
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