Dead Rising 4 welcomes players to the seasonal festivities of Willamette, Colorado amidst a mysterious outbreak that is spreading across the Willamette Memorial Megaplex Mall and surrounding town.Read full description
Dead Rising 4 welcomes players to the seasonal festivities of Willamette, Colorado amidst a mysterious outbreak that is spreading across the Willamette Memorial Megaplex Mall and surrounding town. Photojournalist Frank West returns 16 years after the events of Dead Rising, this time around with his brand new state of the art camera to capture those zombie selfies. With intense action and an unmatched level of weapon and character customisation, Dead Rising 4, delivers a heart pounding experience as players explore, scavenge and fight to survive in an open world sandbox on the brink of the next zombie apocalypse.
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*The story of the game revolves around the return of the former champion Frank West to the city of Willamette in the holiday season after leaving the zombie conflicts and devote to education in a university after the age of fifty but returns with one of his disciples to find that the zombies have returned to the city not only has emerged Sophisticated and them here and notes West and there are a few numbers of the army in this city starts a new adventure to discover the reasons for their presence and why the spread of the epidemic again using his famous camera to help him in his multiple investigations and the various issues in order to reach an answer to all your questions, the game provides a good narrative story Fun and not devoid of humor as our return game in the previous seven seasons or as symbolized by the game developers in seven cases. *The development of the story extends to nearly 12 hours of play in an open world to the city where it can fight hundreds, even thousands of Zombie monsters using many strange and dazzling weapons or even the various vehicles used to move around the city or even to trample on dozens of zombie creatures who The weapons are divided into three categories of hand weapons such as ax, sword and other weapons or bombs. As we return the chain, you can make the strangest weapons. When you get the designs of their manufacture from different parts of the city, you may make a weapon at the top of the force. Make another fun only and even vehicles can be combined with each other with the click of a button to get new vehicles and distinctive and here we do not forget to mention the presence of shields exo suit derived from other games give you additional powers and the ability to carry heavy equipment, but I see little benefit of existence only in some Killings of leaders. *In your adventure to discover the mystery of this city will use your camera to visualize evidence or even to use the perspective of night vision and decrypt some locks and doors offset this option to take pictures freely areas of the city and take the shots in the strangest areas and even with enemies and the game will reward you with points of experience You can use experience points to develop new skills for your personality such as more health points or even more weapons. Unfortunately, the game does not offer any higher difficulty options. The game is so easy that fighting the leaders will only take three shots of your firearm. E! This is in addition to the availability of treatments in large quantities throughout the city. *Game graphics are very acceptable in the open game world but nothing really spectacular with a direction to a more vibrant and more colorful world than the previous part but is everything good in this world Let's initially talk about technical problems in the game even though the game maintains a good ferrite rate But we were surprised by many other problems, sometimes you will see zombie enemies fixed immobile if you come from afar with your speeding vehicle and sometimes you will see some enemies fall from the sky and sometimes even the vehicles suddenly fall from the sky !!! This is not all, but even some of the help characters disappear or hang in the sky or in the walls of the houses, which may lead to the return of the task again if you want to overcome it and this is not all. During our experience of the story phase was restarted the game twice because of problems of the game and self-extinguishing without Any reason. *The game provided a great and fun work in fighting the enemies and a good story with a distinctive end, but unfortunately the development decisions affected the full experience of the game from superficial side missions and a few to the online phase with a short life and various technical problems
Dead Rising 4 is at any moment trying to entertain its audience, and gameplay puts the main burden on this target. From the mechanics' point of view, the current game is familiar to fans, especially those who have experienced the third edition. We have an open city full of strange weapons and gadgets; from a chainsaw to medieval spears, all blink to the gamer, "Come and try me!" Want to make things more crazy? Combo weapons are at your service. Not just like the previous game, they can be made anywhere, but easier to access. Now only one of the ingredients is accurately mentioned and the second is a subset of different categories (for example, for the classification of a knife, can be used from pocket knife to katana!). A number of memorabilian combo pieces have returned, but most are completely new, and their different uses add to the gameplay depth. With more than 50 different combos, finding the designs of these weapons becomes one of the main motivations. Was this design found? Try now and see what happens to the poor zombies! These days, it's the best time to experience the Dead Rising 4. If you are crazy about a world-class game with a lot of zombies, exceptional weapons and interesting stories, DR4 can be a fun and interesting choice, although some problems has put down a level from what it supposed to be.
Dead Rising 4 is not a successful title! It's not a great title to entertain you for a week. It is not the title that eliminates the open game with its narrative, and makes the experience of pleasure for hours. In fact, you should not count on the storytelling of Dead Rising 4; its gameplay also loses its appeal in just a few more hours. despite all of these things, only the graphics worked well, in which we sometimes see a drop in many frames. Otherwise, Dead Rising 4 has nothing to say. If you expect this game to be a thrilling gameplay, you have to tell you that Capcom's apocalypse is not at all fascinating! There are better options for zombie slaughtering...
I cannot recommend Dead Rising 4 at all. It's a game that's best forgotten. For being a game that supposedly celebrates the 10th anniversary of the series, with the #FrankIsBack, well somehow they screwed that up. Frank West isn't a likable character anymore, to say the #FrankIsBack is true is just completely wrong, he's not back, this is just a wannabe Frank West, who fails to understand what made him likable in the original. He's a jerk, and it's not like he wasn't a slight jerk in the original games, but at least he understood when to makes jokes, when to take stuff serious. Other characters aren't likable either, I cannot from the top of my head name one other character, because they either don't ever get enough time to stick with us in our head, their stories are just forgotten in a muddled story which most of the time forgets where it is, and what it's trying to achieve. And my god, don't get me started with the ending. Putting it simply the ending is terrible, and I won't say more than that because spoilers. Gameplay is just boring now, they managed to turn the zombie killing fun into a chore, zombies are just seen as an obstacle. You can't pick up many objects either, it's actually insulting, as if the developers forgot about the sandbox fun of the games. A good example of this can be seen in CrowbCats "Dead Rising 1 vs Dead Rising 4" video, which you can clearly see how much content is lacking in Dead Rising 4. Even worse, there are less combos, in total there are 42 combo weapons, whilst in Dead Rising 3 there were 64. And even though there are also combo vehicles, there are only 8 in Dead Rising 4, whilst there were 11 in Dead Rising 3. So as a whole, combos have been downgraded with number. And well the fun of them is non-existent, because some of them are downright useless, whilst others are overpowered as heck, and sure that's no complaint they're overpowered, but some make no sense, like a freezing sword that shoot out a line of freeze. What? Sure the light saber made no sense, but at least it felt rewarding to find and create, they weren't common finds, unlike the freezing sword which can be made easily, or bought. Yep, you can buy weapons now, pretty much ruining the point of finding the parts to build them, I only rarely found the need to find parts to build combos, and mostly bought them because getting money in the game is easy, and the combos aren't too expensive to buy. The map is smaller than Dead Rising 3's, and in some way that can be seen as a positive, but it's not, because the opportunity to offer more detailed areas was wasted, if anything, the map is less detailed. The only place that felt like effort was put into was the Willamette mall, but even then it's not that well designed. And the greatness of remembering where shops were knowing they had a specific item (i.e. A toy shop had a Servbot Mask) is gone in this game, you can randomly go into a toy shop now and there will be a mini Uzi for no apparent reason. Weapons are just placed randomly throughout the map, so the great feeling of finding an Uzi in the original game placed hidden somewhere has been lost here. Co-op has been changed, instead of being able to play the campaign with a friend, you instead have a 4 player online mode where you must complete a set of objectives to continue to a new day. The idea isn't bad, but honestly it's pointless. Not many people play this, and even if you have a friend to play this with, you may only enjoy it for 1 or 2 games. Pretty much, the fun here is a more limited version of what you could be having in Dead Rising 2 or 3. At least then you have a campaign to play through, and you aren't enclosed in a small area to explore (also it's just the mall...). Finally, the removal of the timer and swap of psychopaths for maniacs has to be mentioned, because it's indeed a bad move. And it shows. The reason that the timer was removed to give players more freedom could've been a good one, but it's not, because the game is extremely tedious with no good reward. The timer gave a sense of challenge, that you had to think about what to do and where to go, sure it may have been annoying, but it also was fun, it gave the game replayability as well, as you wanted to get different endings, due to possibly getting a bad ending for running out of time (Also there is only one ending in this game...). It was a bad choice to remove it and it shows. And the change for psychopaths to become Maniacs was insulting. Even before the game released this was a ridiculous idea, and well did they use this opportunity to add more Maniacs, to possibly give more of a challenge to the game? Heck no. There are 5 maniacs, they have no cut scene, no backstory, they just exist for no reason. They are a wasted opportunity to prove us wrong that swapping psychopaths was a bad idea. If I could give the game any credit, it's that it took risks, the risk of taking away the timer, swapping out psychopaths, locking a part of the game away behind a DLC. It proved that the series needed psychopaths, that the timer defined a lot of what made the games great. And locking part of the game behind a DLC showed how messed up the gaming industry is right now. Overall I cannot recommend the game. It's one of the worst games I have ever played to be blatantly honest. I had no enjoyment with the game, it was too easy to enjoy, it offered no replayability, it lacked content that other games had. It was just a massive step back for the series. I thought Dead Rising 3 was the low point, but this game proved me wrong, at least Dead Rising 3 offered some fun and replayability, and kept what defined the series. Dead Rising 4 doesn't.
The game even though half a year after the release is full of glitches. It's more like a late beta than the final product. The plot does sound as if written by an amateur screenwriter from primary school. According to the current fashion, the game is full of collectibles to extend the game. About halfway through the game I just played it to finish it. It took me 14 hours to go to the game. Previous parts were far better.
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