"I immediately lost myself to inward-looking concerns about getting my lockpicking skill up, finding enough food to stay alive (in addition to replenishing health) and frantically switching to melee attacks to conserve ammo." - Rock Paper Shotgun
A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.
If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
All you know for sure is that every expedition into those mountains has failed to return...
And nothing sows death like the Suul'ka.
Quamdiu poteris superesse?
Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"
Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!
3 Characters to choose from... Marine, Pilot and Engineer!
30 Levels of ancient evil science between you and the cure!
Improve your character and increase your skills as you try and find a way to survive the depths.
Dozens and dozens of enemies drawn from the Sword of the Stars universe!
Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
Randomized augmentation effects (for your equipment... and for you!) make each game unique.
Crafting lets you make special items from bits and pieces of your enemies.
Over 100 items to discover, ranging from the familiar to ancient exotic tech.
Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.
© 2013 Kerberos Productions Inc. ("Kerberos"). All rights reserved. "Kerberos"™, "Sword of the Stars"™, "Sword of the Stars: The Pit"™ and the Kerberos logo are trademarks of Kerberos. All rights reserved. Unauthorized copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product is prohibited. Developed by Kerberos. Published by Kerberos.
Well, rogue like games are a thing now, so if you are done with binding of isaac or dungeons of dredmor then this game is next on your list. The game is in future setting and it really does not forgive for mistakes. It also has the classic gameplay system where when you move or make an action the enemies move as well. The items, weapons, consumables and upgrades are endless and there is a vast variety of enemies as well. The levels are not particularly well made, and there are many segments that look all the same. Also, there are times where the game decides to be cruel to the bone and make you die instantly even though you had a perfect run up to that point. Overall its a very nice game but there are moments that can ruin your experience ( damn diseases -.- )
If your a fan of roguelike games such as Dungeons of Dreadmore, this game is great (if your a fan of Sword of the Stars to, you probably already own it haha but regardless the more the better), it has a bit less of the absolute craziness of that game but makes up with it with all the alien items which could potentially cripple your guy or turn him into superman for a minute. The combat is satisfying, the random generation constantly throws you a different experience with items or weapons. The only thing I wish was that you could customize your character more at launch, but this roguelike is more about building a character with the items the game throws at you than starting out with the kinda skills you want then specializing from there, which I feel is actually truer to the roguelike namesake.
Like any rogue-like game, this one drops you in the middle of it and expects you to learn on your own from dying - a lot. However, it throws a lot of bones your way from the get-go, so sometimes you'll be extremely well equipped to fight off death early on, or you'll be dead pretty soon. As far as rogue-likes go, this one is pretty standard fare in how it procedurally generates levels and randomly spawns weapons and enemies. The enemies are pretty easy to defeat on their own, but they usually spawn in groups. Enemies seem to spawn based on your current level/stats so it's a fair game, which is a slight detriment to the game: it's a rogue-like, it should be more difficult and unforgiving :) Despite the easier-than-normal difficulty, this is still an addicting game. From crafting recipes for food or weapons to figuring out which weapon to drop because your pack is full, this is a really fun sci-fi rogue-like. I especially enjoy the fact that no door is really "closed" because even if you cannot pick the lock or find the key, your trusty shotgun will always be your skeleton key.
Ever since FTL, roguelikes (I'm sorry if I offend, hardcore roguelike fans) have held a particular interest for me. This game does not fail to disappoint. Though it isn't quite up to the quality of FTL, The Pit is an interesting and complex (relative to other games in the genre) experience; the game has a very light if difficult crafting system, for God's sake. But none of that matters. The real charm of The Pit is simply that it's ridiculously fun. I've played it at least half as much as I've played FTL, and that's saying a lot, because I've put countless hours into that old Star Trek sim. In the end, if you loved FTL, you'll certainly enjoy this game; just don't expect it to match up to the game which basically popularized roguelikes, and, in doing so, made The Pit possible.
This game is 10$. i've putten in well over 100 hours into this title. Is one of my favorite games to come out in quite a long time. Some may argue its too difficult. However I feel that its Just hard enough to keep you coming back and trying to tackle the challenge. There are a huge plethora of items and has a turn based system that lamost feel like its real time. *almost kinda like how the old fallouts played to be compltely honest* There is a ton of different items to use/figure out the recipes for. and theres a good few characters that have different styles of playing out. This game SCREAMS replayability. I honestly loved the different crazy monsters and I loved dying in here. It leaves me feeling liek some form of badass gladiator getting tossed more intense challenges until something finally fells me. I'll never forget the first time an irradiated diseased super bear jumped me around a corner after I ran out of charges for sensing enemies and i was starving paniucking sprinting around rooms looking for food. Just do yourself a favori and pick this bad boy up!
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