Dark Soul 3 is an upcoming action role-playing video game that provides new ways to role-play and increase the viable range of character builds. The game's story will continue the tale of a lord-slaying dark hero and the "Lord of Cinder."
Players can launch two different types of attacks: one that delivers a devastating blow designed to break an enemy's guard and another that quickly closes the distance between the player and their target.
My friend got me this game for my birthday (what a nice guy :3) and I cannot stop playing it! Now, my computer doesnt have the best graphics card (GeForce GT 740). I always have to run the game at low or else my fps will drop to the teens. But even at low, the graphics are AWESOME (I get around 40ish fps that drops to the 20's if its a clustered map and I am looking at all of it from a high point). Not only are the graphics awesome, but the game it self is SO addicting. It feels so great to beat a boss that you were trying to beat for awhile or hearing rumors about how tough he is. The maps in DS3 are all beautifully made and always leave you impressed after you finish the map. As for the enemies, most of them aren't tough, (I say most because some enemies such as the wardens in a certain dungeon are annoying and OP) but if you aren't careful you can get chopped down by the easiest enemies. Although Dark Souls 3 is an amazing game, it isn't for everyone. If you get mad easily or are a "casual" this is NOT the game for you. Dying right before a bonfire can really get people angry. Not only do you drop ALL your souls, but you have to go through the part of the map that you finished AGAIN to get the souls that you dropped when you died. You also lose the dropped souls FOREVER if you die again without picking them up before dying. To get to the point, DS3 is hard and should not be played (or at least without a few phantoms) if you get really angry. Multiplayer is a very interesting part of the game. Other players who are near your level can either put down a white soapstone, red soapstone, or use a cracked/not cracked red eye orb. All the soapstones will appear where the player placed it for other people's worlds. The white soapstone is used for Co-Op. You can use it to play with your friends or play with random people. Most people don't troll in Co-Op because they get certain items if they help you beat the boss. The red soapstone is usually used for duels between other players or fight clubs. Fight clubs are basically organised PvP arenas. The host (summoning player) summons red soapstone phantoms and the red phantoms duel each other while the host keeps summoning more and more red phantoms. The cracked/not cracked red eye orb is used by players who want to invade other players worlds. These players are immune and ignored by the host player's enemies. Their goal is to kill the host. Take note that the host must be embered (by defeating a boss or using the item ember) to be invaded. Embered players have higher health then regular players and are embered until death. The invading player is not embered. DS3 PvP is one of the reasons I still play (the others are co-op and New Game+, which basicly is the same game but with tougher enemies, more souls dropped by enemies, and better gear and is able to be used once you beat the game). It can gets me angry when I lose to people who use cheap builds, but it can be very satisfying when you kill a skilled player. I seemed to have talked about multiplayer enough. As for the plot, it is very confusing for new players. Being confused about the plot does not detract from the experience. Most players will get the goal of the game. The game tells you what must be done many times. Players must kill the 4 Lords Of Cinders and others who stand in your way to complete the game. TL;DR: Dark Souls 3 is a beautiful, addicting game that is a challenge for both new and old players to the series. It should not be played alone or at all by players who can get angry easily or are "casuals".
The game works better than previous games, but if the cheating enemies bothered you before, they're just as bad here. If the spinning on axis enemies bothered you, it's probably worse in this game. And if the hitboxes bothered you before, they haven't fixed a thing. However, the controls are a bit tighter, the game runs better on most computers, and the level design is better than DS2. It's a really fun game, I like it a lot, I just really wish From Software would have made an effort to fix the issues I listed above. It doesn't bother most people, but if it bothered you before, I can easily tell you... it hasn't gotten any better. If you liked the other games, you'll like this one. Also the PvP is a bit more tolerable, however there is a lot of invasion covenant areas so you're going to have to participate in PvP at some point, I'm sure.
Well, where to start with this one. Dark Souls, Bloodbourne, etc. they've ALWAYS been games that have forced players into ripping out their hair due to have simple things SHOULD be, but how difficult they actually end up being. Dark Souls 3 makes no exception, as you are once again playing a game in which you will know the "You Died" screen better than any other part of the game. Dark Souls 3 is amazing, SO much fun, SO much action, and a brutally spectacular world to explore in which you will more than likely grow to hate. Multiplayer integration is also fantastic, as you are able to either PVP with others OR team up with them and rip out your hair TOGETHER. Honestly, if you like difficult games OR you just want to see yourself spiral into insanity, Dark Souls 3 is totally the game for you. Just make sure to play the previous games, they're also fantastic.
I never played the first game, and never beat the second, but I intend to finish this one. It takes the best mechanics from its two predecessors and combines them to create something amazing. Some people say it's too easy, but I had trouble just getting past the first area. Now, in late game, I don't regret any one hour I've spent with this game. I do wish there were more parry/riposte and back stab animations, though.
As far as PVE goes, it's pretty good! Nice places, wide selection of weapons from the get-go, you know the drill. Everyone is basically in agreement that the PVE is a return to DS1 form and is generally lovely, though personally I think the locations are not quite as fantasy-tastic as DS1 or DS2. Personal opinion there; YMMV. The PVP is another matter. Again, fair warning; some of these might just be my cheese being moved, but as a guy who got to know the combat in DS2 fairly deeply, I am annoyed that a lot of clever things were disposed of. It's not a world-shatteringly terrible affair, but it seems curious to me that several of the lessons From Soft learned from DS2's two-year-long PVP balancing fiasco were either forgotten or ignored, including but not limited to: - No weapon turncaps. Any weapon can track a full 180 deg after the first attack; in DS2, things like thrusting swords and spears had their tracking limited so that their advantages (range, speed) were offset by poor tracking; without these restrictions, these weapons become much stronger since their narrow hitbox will almost always be where you want it to be without punishing you if you are wrong. - Faster combat. This is not a bad thing! The way it interacts with the famously spotty netcode is. Certain weapons have very fast running or rolling attack animations, and a poor connection can lead to you not even seeing several initial frames of an attack, making certain weapons irritatingly overpowered (I'm looking at you, katana running attacks (and the people who play (very successfully!) with nothing but this one attack)). This also makes phantom range a bigger problem than it was. - No aim-able running attacks or backstep attacks. You could do some really nifty stuff with large weapons and manually aiming backsteps and running attacks, but now running attacks are only PVP viable with very fast weapons. Certain weapons with a running charge for a running attack have a very tiny allowance for changing direction, but it's so small that it's trivial. Combine this with no iframes for backsteps and you lose a lot of options for skilled play. I'd still say buy it because I'm an addict, and chargeable attacks and weapon arts are the bees' knees. If you like masochism and hating the thing you love, then the newest Dark Souls is still for you!
All reviews are moderated and may not appear on the site staight away
Thank you for your patience whilst we complete this process.