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Deadlock II: Shrine Wars





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Deadlock II: Shrine Wars





Ancient and mysterious Shrines have revealed the location of an extinct alien home world. Discovered in the aftermath of the Gallius IV war, these Shrines unlock the most powerful technology in the Universe.

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Game description

Build your empire upon the bodies of others!

Deadlock II: Shrine wars is an exciting game of strategy, resource management and military conquest. Take control of one of seven races as you search for the secret power an ancient civilization.

Key Features:

  • New for Deadlock II

  • A totally redesigned interface, streamlined for ease of use

  • New classifications of victory conditions for solo and multi-player play

  • Unlimited stacking capability

  • 9 new combat units

  • Expanded seas and air combat

  • 14 new buildings

  • 13 new technologies

  • 2 new world types

  • Sophisticated, new AI to battle against

  • Ability to establish player alliances

  • Colony assistant to automate tasks

  • Use the colony assistant to automate production of new units and resources

  • Each race has its own strengths and weaknesses - learn to exploit them to your advantage

  • Build, trade, research, attack - the event log will update you on your victories and defeats.

Game info

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Accolade Inc
Saturday, February 28, 1998
English, German
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows XP or higher
  • Processor: 1.8 GHz
  • Memory: 512MB RAM
  • Graphics: 64MB
  • DirectX: 7.0
  • Hard Drive: 2 GB Available space
  • Sound Card: Windows X-compatible
Recommended Requirements

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Reviews for Deadlock II: Shrine Wars

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Hurt by poor AI and simplified elements


Deadlock II: Shrine Wars is a turn based strategy game that allows you to play as seven different races with each race having their own campaign scenarios. Unlike a lot of games in this style, you are just fighting over one planet not managing fleets all over a galaxy. The game was released in 98 but it doesn't look much better than the original 95 game. You will position buildings in order to get the best bonuses to your morale, tech tree, etc. Combat is one of the more disappointing features in the game, you have no control of your units and instead give them orders before a battle beings, the fight will then end and let you know what happened while giving you the option to watch a replay. This could be handled well if the AI was good, unfortunately it isn't and many losses will likely be the fault of the bad AI. The game gives you some options for diplomacy but they are limited and the enemy races seem to do things very randomly. An ok game that didn't make the improvements it should have back when it was released, it is now quite dated and much better strategy games can be found.

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