DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels. You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.Read full description
DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.
You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.
Most levels are randomly generated and you will never be bored of making choices again. This is a must have for rogue-like fans.
50+ levels in 5 zones with different monsters and theme.
10+ levels with secrets and plots.
40+ monsters, and some are with special abilities.
In each zone there's a boss battle, requires you to fight with wisdom.
40+ unique items, and some are designed with puzzles.
Oryx's 16-bit Fantasy Sprite Set.
3 difficulty levels, designed for both casual and hardcore players.
Maze Mode for your coffee break.
Explore more fun from tons of Player Maps.
Fantastic game. Simple, but compelling and addictive. The first time I played it, before I realized it, three hours had passed. I did experience some bugs with the Steam achievements not unlocking when they unlocked in the game, but these were tiny annoyances compared to how fun the game is. The levels are generated randomly, but after that it is pure problem solving, deciding how to advance taking as little damage as possible. There is a small "press your luck" element to the game, as well. Since you don't have perfect information about future levels, it isn't always clear if you should take more damage now in order to upgrade yourself, or wait until later. Highly recommended.
After playing about 13 hours (although in the steam of my put 9 hours) I will redo the analysis, the previous leave the end of this text. DungeonUp is a puzzle type dungeon crawl that copies the concept of Tower of the Sorcerer, a game that I played when I was 3 years old and which I did not remember until I found this game on Steam. I have to say that the mechanics of this game are completely selectable, there is NOTHING of chance nor variables that can change by themselves, the variables can only be changed by you, there is no difficulty mode "Casual", you can get fucked For lack of yellow keys and you have to start the game from the beginning. After trying many times on Normal difficulty, I went to Casual difficulty and learned a lot more of the game, so it is clear that this game has to rejugarlo many times to understand the true mechanics. It's not just sacrificing and thinking, it's playing with a predefined strategy ... If there are no beams, in the last levels you will do absolutely nothing. That strategy is, do not spend money on altars until you get to the floor -25 (Because each altar is higher than the previous one), and pass from all enemies with those you find going straight to the sword and shield of each level , To later take all the emblems of strength and defense, fight against the boss and repeat the same strategy at the next level. Until from the floor -25, you can get a farmear as a locomotive and get enough money to climb ONLY attack so many times that you kill the orcs in one fell swoop, and a starting point and magic begins. I have to say, that this strategy is part of the main mechanics of the game, if you do not it is very unlikely that it will end, and it is basically what I least liked the game. Because the game contains a lot of chance, the levels are in the rogue-like plan in the sense that they are randomly generated and the loot can appear before or after, that part of the puzzle I love, but hate that is conditioned by this previous strategy previously mentioned . I also have to name the deviations of the date and time to finish the game, the game still exists and the possibility to retake, as well as achieved the achievement of killing final boss 3 times, on the other hand the events of stepping (typical in RPG Maker), cause a lot of mistakes with the teleportation booklet and / or the beak to break the wall, You can go through places without activating the event, and I think it's a really big jerk. But in spite of everything, it is a great game that now I do recommend everyone who attracts any of the 3 genres: Rogue-like, Dungeon Crawl or puzzles in general. Undoubtedly I will play it again, it is a great hobby and I liked it a lot despite the above mentioned.
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