Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America.
150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return.
Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her mental prowess. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn. Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. ENSLAVED centers on the complex relationship between the two main characters. Players take on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.
One of those classic adventures from the last days of (what I consider) the golden age of game development. When people actually gave two shts to make an adventure that was interesting and not just a collect-a-thon, side questing jerk-around for your wallet. Even the person below me who didn't recommend the game still admitted it "Kept (them) playing though, somehow"... I'm convinced it's because of the story. It's one you actually want to finish, not one that feels like a chore to get to the end of after 'X' amount of hours. The ending is even more of a trip than the chick named Trip. I think I remember hearing/reading this game is based off a book, like the Witcher series. Guess doing that is a pretty solid way to make sure your game isn't lifeless and dull (like most higher-budget games are these days). Gameplay isn't too shabby either, pretty rewarding beating the sht outta things with a giant stick
Frustrating game to review. This game has so much going for it-- stunning art direction, great learning curve and solid combat upgrade system, and decent to good acting and story (a little weak, forced, and abrupt ending imo)-- but the thumbs down (one of my first on Steam) comes from the quality of the PC port. The flaws aren't terribly obvious at first, but the boss battles really expose INCREDIBLY frustrating problems with camera angles, hit detection and timing. It's less about skill and timing than it is about "will the AI cooperate this time (finally)?" The frustration reaches an apex with the rhino boss chase following its defeat. What should be a simple and fast pod-racer style pursuit is dampened by the seemingly arbitrary environment effects that don't give you a clear reason of why you've slowed down. I haven't played this game on consoles, but I strongly suspect the problem is in the quality of the port, and that many of these problems would go away in those versions.
Was looking for a decent cheap game to pass the time and noticed this on sale. Had never heard of it before but it looked like it might be ok so I took a chance and bought it thinking it might end up in my 'why did I bother' game backlog. How wrong I was. First play-through took about 10 hours and I loved every minute. It's a linear third person action game with climbing, platforming and fairly simple puzzle elements, gorgeous visuals, great characters and top notch voice acting. If you played and enjoyed Ninja Theory's DmC reboot then I highly recommend giving this a go. Quality stuff with no major bugs and only a few camera niggles letting it down. A surprisingly enjoyable and fun game overall.
This game is surprisingly obscure, I've had a very hard time even hearing about it and I stumbled on it by accident. The gameplay is pretty great and the story is also really neat along with the really great voice acting and amazing character interactions although I would advise using a controller seeing as the mouse camera controls are extremely wonky currently, but otherwise it is an underrated gem.
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