A world destroyed by a crystal explosion, a mysterious threat hanging over its inhabitants, and a goddess who creates a hero. This is Ginger: Beyond The Crystal.
The towns are devastated and their inhabitants disappeared, but there is still hope. Ginger must reestablish the connection with the goddess by purifying corrupted crystals that have spread throughout the worlds. It won’t be easy; the worlds are full of enemies and traps across 15 different levels. Luckily, you will not be alone. Some characters will give you special abilities that will help you solve puzzles and defeat your enemies. There are three different worlds to discover, each one with its own enemies and incredibly fun bonus levels to test your skills.
Unlike some, I did not go in expecting the quality or gameplay given to us by Nintendo in the past (Mario 64/galaxy) but I did expect something rather more solid than the state this game is currently in. I fell through ceilings and floors a few times, my girlfriend found a way to jump out of the first level, when changing the graphic settings a few times trees lose their texture occasionally, conversation skips that not work, hitting an enemy that miraculously hits you the same moment, stomping onto enemies not working, stomping on tree-stumps that need to be almost exactly dead center else they wont work, and not to mention the horrendous minecart controls (protip if you are stuck, right analogue stick, up>down>up>down REALLY fast) And a god forsaken amount of fetch & kill quests. Oh, and I almost forgot to mention the more than occasional weird choice of sentences and words, sometimes it makes me wonder if the dev's haven't practiced their English lately, other times the chosen words don't feel well placed. (a static font going "great" after finishing a level feels cold instead of warm and joyous) And yes, you got that right.. I am currently only two hours in and this is already taking its toll on the rather cute, mild, kiddy gameplay non/semi-hardcore gamers might like. (i.e. my girlfriend) The art (read: environments) are rather nice, the flowers, plants, rocks, houses, it all looks stylized and well made. Caves look like caves, mines look like mines, forests look like forests, and the village looks like a mess only a mother would love, but in a good way. "I am sure he'll clean up nicely in puberty" The characters could use some more "character" to feel more alive but nothing really annoying. The enemies feel like simple AI though.. Their animations are short and simple and lack the toonesque feel you'd expect from games like these, especially when occasionally the animations of NPC's do shine (like the big rat in the Mine when you try to walk past him) The gameplay is simple, you can jump, double jump.. But it sadly doesn't feel all that solid.. The last second jump when walking towards ledges often results in falling to your doom, and more than often everything is spaced apart in such a way that its either a hit or miss situation, especially with the bad camera angles the game tries to auto-force on you over and over. As I said though, the game has potential and I really think if the dev's fix all the bugs and glitches.. This could be quite a kiddy-version ala Mario 64. I am sad though that they didn't take it a little further, made the movement of Ginger more smooth, added some wall jumping/ledge grabbing, made costume changing faster, and overall gave it some more polish. Would I recommend the game though? Yes, but I'd wait for a discount or hope the devs iron out all the hitches and glitches.
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