Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory!
Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.
Restore your guild to its former glory as Dungeon Master by taking control of your fledgling group of heroes and leading them to victory! (after admitting to a few defeats of course)
Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt
Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
Manage your guild well and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you’ll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord
© GAMBRINOUS 2008-2015
Copyright © 2015 Versus Evil LLC. All rights reserved. Versus Evil ® is a registered trademark of Versus Evil LLC.
The game is awesome, I really loved it and I have already finished it. The thing that I do not like is the fact that in order to be able to fully expand your guild, you have to finish the game to gather all the needed gold. So far so good, but once you finish the game, that's it, you can not play anymore since you've beaten all the missions. You should really consider adding something like an endless dungeon mode with different difficulties and maybe boss card options, or make a heroic version of all the missions. There's a lot of different combinations with blessings, heroes and loot that you can experiment and have fun with, so one of the above is definitely needed, even better if you can implement both. Overall the game is decent!
Casual deckbuilding game, but with enough strategic depth to keep you interested. This game can be frustrating: play one wrong card or neglect to account for a trait and you have to start over. Be prepared to lose a lot of heroes... but don't worry because there is no hero progression other than unlocking new heroes and equipment outside of each individual dungeon. The game is definitely worth playing
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.