Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival – for not just the greedy creatures block your way but even the environment itself can defeat you.
Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead.
The concept itself is very simple, which you already notice upon learnibg that you only need W A S D and shift for the entire game (or arrow keys). You have to recruit people, build a town, defend it from monsters and discover new lands, how you do it? Most of the time you simply throw coins at everything, that may sound boring but it makes sense once you play it! The art is FANTASTIC, no lie, I never knew pixels could be this beautiful. The gameplay is great to relax after a long day or when you have some spare time but not enough to begin something big in another game. I recommend it without hesitation!
Adds a new layer of strategy as you can visit new lands and gives some meaning to the late game content. There is new mechanics and new enemies. A large improvement over classic and was the perfect game for me to play when I had a free Sunday morning. Excellent gameplay, side-scroller with some mini-tycoon twists with coins earned through the environment in Kingdom New Lands. I love to hoard my peasant's coins in my bank (I never stop hoarding coins) and building my defences further down closer to enemy portals. One of the best features of this game is the environment and ambiance The soundtrack adds to the immersion of the game and watching the deer and birds run away from you as you explore the forest never gets old. This is one indie game you don't want to miss, I highly recommend it. A lot of the improvements in New Lands is actually from the community, so the team who are actively improving this game listens and implements new features players want !
its one of the games where you first start playing it and you are like wtf is this and after a while you enjoy it so much you cant stop playing it until you come to a certan point where noting new happens i mean here you have all your trops you destroyed everyting you could and then you accidently lose your crown and start over again
Kingdom: New Lands is an interesting game in that, you don't do anything personally. Everything is handled indirectly through your "recruits". Because of this, the game is more of a management style game as opposed to a regular 2d sidescroller. This also creates interesting tension in the games later scenes as you can feel sort of helpless watching your recruits do the things you would normally have to do in other games. Though the AI is generally great, sometimes there can be small hangups which prevent you from progressing for short periods, but other than that it is great.
Kingdom New Lands is an expanded version of the original minimalist strategy game Kingdom, the visual style is similar to some other recent games such as Deer God and a few recent adventure games. The game has you playing as a ruler who rides around the 2D Kingdom gaining and giving out money to grow the Kingdom in the way you want. You will want to build and expand your Kingdom by using your money to recruit and to give people thing to do or to build things. Your villagers will make use of the tools that you build, at the start of the game a bow and arrow can be used for hunting or defending from the game's enemies and the people who take building tools can create walls and buildings. As you play you will be able to create new things and make upgrades to the old, you can also find things that will have random effects. The game has no menus, when you come to spot that you can spend coin the number needed will hover over the area. The game has a day and night cycle and enemy creatures will attack at night, damage to you will lose you coins, if you are out of coins you will lose your crown, and if they steal your crown you will lose the game. One of the biggest changes to the formula of the original game is that, instead of playing on a random land, New Lands has a sort of campaign that has you moving to and building up five different lands, where the challenge continues to grow and defeat will take you back to the first land. Another new feature is the addition of seasons that will effect the look of the land but also have other impacts, such as making it difficult to hunt, causing a negative effect for your economy. The game looks great and the music fits very well and is able to convey a sense of wonder or dread depending on the situation. The game was already good and New Lands further improved upon it.
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