Please note: this is an early access title
Humanity is in peril. The first colonization attempt of mankind has failed and the colonist crew is missing. The leaders of the United Earth decide to send a highly trained specialist squad to planet Meridian to find the crew and bring them home safely.
Meridian: Squad 22 is a single-player science-fiction real-time strategy game with a focus on base building and advanced tactics. Every single choice, every tactical decision you make, shapes the outcome of your story. Will you take the offensive route or stay on the defensive? Will you consider the lives of your crew a priority or will you sacrifice them mercilessly to gain the upper hand?
Ede Tarsoly, the lone developer behind Elder Games has teamed up with Hexany Audio, the award-winning sound design team, to bring you an experience like none other with unparalelled fidelity.
• Control the fate of Squad 22 and the colonists in the 10+ hour story-mode campaign
• Vanquish your foes on planet Meridian in over 100 procedurally generated missions in Planetary Conquest
• Polished, dynamic and fluid unit control
• Over one hour of immersive music
• Fantastic sound effects brought to you by an award-winning sound design team
Meridian: Squad 22 developed by Elder Games, published by Merge Games Ltd and Headup Games GmbH. © 2016. Meridian: Squad 22 and Elder Games are trademarks or registered trademarks of Elder Games. Merge Games is a trademark or registered trademark of Merge Games Ltd. Headup Games is a trademark or registered trademark of Headup Games GmbH & Co. KG.
It is the second game in the Meridian series and is a massive improvement from the first one, Meridian: New World. It's not required to have played New World to understand the story but it will give you more of an insight as to what's going on. The game is made by one person and is focused on single player only. In its current stage there?s 4 missions available but the story so far is progressing quite well and the missions have been fairly different from each other. There are points throughout the story where you have choices to make which gives you different rewards. You can only play as one faction but there are multiple AI factions with their own units for you to face. There are three tech trees (combat, economy and defence) which lets you unlock new units, abilities and upgrades in an order you want. This is done by collecting the three different research points (samples) scattered across the maps and making choices in the campaign. In total there?s 17 different units available, including Infantry, mechs, tanks, naval and air. There?s no Skirmish but there two alternative modes instead. The first being World Conquest in which you fight on different territories against the AI and the difficulty increases from Easy to insane. As you get closer to the enemy?s HQ the harder the maps are. There are around 100 territories, give or take a few dozen, you can do as much or as few as you want to reach the main target. However the more maps you do the more samples you can collect. Additionally there?s a fourth tech tree available in conquest that give you extra benefits. Any excess points can be spent to ?auto-win? ?Hard? and ?Very Hard? territories to make it quicker and less of grind to get through.The map generation is a little restricted in design. The second one is Squad Missions, in which you can play single missions that provide a challange using a limited number of units. For those that have played Meridian: New World here?s a few changes: Graphics and animations have taken a large step forwards and also includes camera rotation and zoom. More units are available and introduces naval units too but customising weapons isn?t possible anymore AI and Path-finding has been improved and less hassle. Commander?s abilities and research have been merged. - Abilities have been altered to use cooldowns instead of using up energy. There are less abilities. Heal also repairs structures. - Research are carried on through missions instead of building a new research lab each time. Anyone that has played and liked it should probably like Squad 22 even more.
Meridian: Squad 22 despite being an early access title, is an excellent sequel to Meridan: New World! Honestly, I?m impressed that the game could be this good because it is being made by only one person. Several things about the game stood out to me. First off, the tech trees are fairly extensive as there are three tech trees, combat, economy, and defense that unlock new units, abilities, and upgrades. The most impressive thing was the world conquest mode! Traditional rts games offer skirmish modes where you fight ai in unconnected matches. However, in world conquest mode, you fight on different territories against the ai and the difficulty goes from easy to insane as you get closer to enemy HQs. Best of all, there are over at least a hundred territories to fight. However, the map generation does limit the world conquest mode because it is limited in generating new maps. Visually, the game looks game and the animations are superb! I?m happy to say that the path-finding which is a common problem for many RTS games is not present in Meridian: Squad 22, I did not once see my units or the enemy units stumble or bunch up on the map. Overall, Meridian: Squad 22 might be incomplete at the moment but it already offers hours of content that is extremely fun!
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