"breathtaking attention to detail, deeply satisfying gameplay, and a focus on pure, simple fun that doesn't in any way defeat or diminish a richly powerful thematic narrative." - Tap-Repeatedly.co.uk
"It's painfully addictive, screen-shatteringly frustrating at times but so moreish it's like the computer game equivalent of Chocolate Fingers." - GamersTemple.com
Painkiller Black Edition includes the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villains.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
Next-generation graphics: The game uses the proprietary 3D "PAIN Engine" capable of pumping out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques.
Combo weapons: All weapons come in pairs, with a primary and secondary fire.
Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.
Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer support.
Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.
Exactly what you have in mind when someone says "oldschool". Painkiller is just a bunch of arenas where you got to get rid of all the monsters waiting for you. Grab your big guns and ammo, take down every single (non-living) creature and proceed to the next arena to repeat the sequence. As plain and fun as it sounds. Painkiller is a hard game, and it can get even harder if you chose a higher difficulty level. This is not a modern FPS, don't expect health regeneration or anything as easy as staying behind a wall waiting for your moment to attack. You better know how to avoid bullets and moving faster than your enemies or you are dead. Not the kind of game one that have never touched a FPS should play, but if you miss good old times Painkiller will give you hours of fun.
Painkiller is an absolute blast to play. Swarms of enemies, fast-paced action, Heavy metal, and good old violent mayhem. In a world where First Person Shooters have no hope of success unless they're slow and uninteresting, and then repeat that endlessly, it's amazing to go back and play the hectic onslaught that is Painkiller. It still looks great today, the music gets you pumped, the action never stops, it's challenging but not overwhelming, and the weapons. The weapons. You get a gun that shoots shurikens coated in lightning, and a gun that shoots stakes that pin your opponents to the walls. People Can Fly knew how to make a ridiculous, intense, fun experience, and it's too bad more conpanies, themselves included, aren't doing that nowadays.
You have to admit that we all have an old devil inside us. We all played horror games back when we were younger, this one included. And back then, this game rocked - it had an interesting story, nice graphics and it wasn't too cheesy either. But time passed, things changed, technologies improved and now I recommend this game only if you want to feed that old demon that lives inside you. So go on, feed the old bastard.. and if your a young one that for some reason are reading this review, and still decide to buy Painkiller, well who knows... maybe you'll enjoy the old ways :)
I got Painkiller: Black Edition, when it wasn't Black. I mean, few years ago both games were realesed separately. It was made by developers from my country, so it was Day 1 buy for me. When first time I played Painkiller I was simply happy - it was something that I never experienced before. Game is so well made, that there isn't anything you can complain about. It sure is dark and have horror atmosphere, filled with fast and enjoyable action, making every next level more enternaining. Painkiller have this one weapon, not sure how it's called in english, but it could fasten your enemy's to walls. God, how many hours I spent just doing that. My all time favorite thing in Painkiller will be weapons - there are few to choice, but if I remember well, every weapon have two ways to use it. You can also play this on really demaning difficult level, so if you are looking for challenge, some fun game, with great weapons - Painkiller: Black Edition is for you. It comes with normal Painkiller and Battle out of Hell, which is even more hard and fun to play.
Painkiller hits pretty much the same vein as Doom, Doom 2 and in some extents Doom 3 did. There are demons from Hell that the player has to defeat with his firearms. And what firearms they are, indeed. The selection to use is excellent, with possibly the spike thrower being the favourite among players which impales the enemies and leaves them hanging on walls. The difficulty is also very tight especially on the harder settings and will provide plenty of challenge to FPS veterans across the board. Today the graphics might seem a bit dated but on the other hand all the bells and whistles can be set to max along with the AA. Environments and aesthetics have been successfully developed to bring the correct mood for each stage. Basically, this is a grim version of Serious Sam. If that strikes a soft spot in you, grab the game.
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