"It's undeniable that Planetary Annihilation: Titans (and the updates Uber have done for the base game since it came out) have made Planetary Annihilation a much better RTS. I've enjoyed playing Titans a lot more than I ever enjoyed the original game." - PC Gamer
RTS JUST GOT BIGGER
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer.
Including everything you loved about Planetary Annihilation:
Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
Imagine a world where you can RTS on land, air and sea. Imagine that you can build massive armies, and fill up your entire computers ram with 1,000's of little units. Imagine that everything you built up, explodes in your face, because you where an idiot, and forgot to build orbital defenses, because you are playing an RTS that is also interstellar, and the hells your playing with have mastered the solar system already, and they have flown 100+ interstellar battleships to your doorstep, and also made your planet self destruct, while they are aiming a death-star right at your crotch hole of a planet!!!! 10/10 would have a screaming fit of rage again !
This is a gigantic RTS! You know, like supreme commander, except even bigger. There, you could command countless units sure, but only on a single planet(only played the first one) here, you can control a superpower, spanning over a galaxy, and you actually feel like one. Your army has a potential, to be so huge, your enemies actually have an excuse, to deploy their super weapons that are so insane, that even a Star Wars villain would look puzzled. At one time, they dropped a planet on me! No kidding! I won the ground battle, have been building up my troops, to invade the rest of that system D-Day style, and then, out of a sudden, another planet crashed into the one all my stuff was. I mean, the intro kinda shows you that this can happen, but damn. I never expected to be actually able to do that!
Este juego logra mejorar los puntos d?biles de la aniquilaci?n planetaria original, manteniendo el juego central vivo. Es un inteligente RTS conjunto a trav?s de un sistema sola
its a great game and a nice upgrade but being an owner of the original where we were promised all of theses things i feel a bit ticked off on how we have to pay $39 for the same game plus a little bit extra. :(
Planetary Annihilation even with Titans is unfortunately still a great sounding concept marred by poor execution. The idea of using an entire solar system as battlefield and planet themselves as weapon is great indeed and the basic mechanics are sound enough. Sadly, everything else is lacking around this excellent foundation. Unit variety is rather poor, as the roster is good enough for one army but mirror matches become tedious rather quickly and worst of all, progression is very fast, allowing you to top the tech tree in just a few minutes. Even the planets unfortunately won't help, as their small size don't convey the proper sense of scale, being maybe one tenth of what they should be resulting in a player base in proportion ranging from continent to half planet scale, killing this way lots of tactical depth. Much of this could be excused as lack of polish typical from an indie game but its pricing at AAA levels significantly lowers any good will one could espress towards the developers. Still, this is one of those games that could be saved by an active modding community, but it would require an effort close to a total conversion in order to properly shine. As it is, the game is purchase worthy at 75% off or less if you like competitive play, otherwise those in search of an engaging single player experience should either get the good old Supreme Commander: Forged Alliance or cautiously wait for Ashes of the Singularity, while Spring RTS could be an alternative for multiplayer and the open source Warzone 2100 can help those in search of complex mechanics.
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