Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience.Read full description
Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.
Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level. The Resident Evil® 7 Teaser: Beginning Hour demo, portrays events leading up to the main game and ties directly into the impactful PlayStation VR “KITCHEN” tech demo first shown at E3 2015. In the new teaser demo, the player awakens inside a dilapidated cottage on an ominous plantation mansion. Can they make it out alive?
Terrifying fans at events across the globe last year, the PlayStation VR “KITCHEN” tech demo was developed utilizing the RE Engine’s VR oriented tools, and is the foundation on which the talented Resident Evil team has crafted the immersive horror experience in Resident Evil 7. Powered by the RE Engine in tandem with industry leading audio and visual technologies, Resident Evil 7 is poised to deliver a disturbingly realistic experience that will define the next era in horror entertainment.
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Resident Evil 7 attempts to bring the series back to the survival focused gameplay of the older series entries and away from the action focus of the last few games, for me it completely fails at this. The atmosphere of the starting few areas are what the game does well with good details and gives you areas that you want to explore, unfortunately even this drops in quality in the final two places you go to that have a very bland and uninteresting look to them. The VHS tapes that you find are a nice addition, playing them allows you to see past events and play as different characters, there are only four of these though, and two of them don't even make sense in regards to how they were recorded. Previews of the game seemed to imply that you would be chased around by the Baker family members who were strong and unkillable, forcing you to hide from them. This is actually not true at all as it really only happens once very early in the game and avoiding the character is easily done by just going into the save room and shutting the door on him, a strategy that also works on regular enemies with any door. The combat is poor and awkward with guns and melee weapons almost always feeling weak (with the exception of the shotgun) and not being fun to use, the knife is somehow unable to hit downed enemies unless you duck, your character moves very slowly and can only manage a slightly faster forward walk when you want to get away from something. The enemies themselves are dull, three types of oil like monsters (one that you only see maybe three times) and two types of bugs in one area. They are slow, weak, and can be defeated by doors or just slowly walking past them. Sometimes shots will stagger enemies, sometimes they won't, sometimes they will take five headshots, sometimes they will take 12 it never really makes any sense. Boss fights are horribly designed glitchy messes where they can clearly miss you but still hit, do attacks that clip through objects to hit you, and get stuck on random things in the environment. The survival elements are practically non-existent as we have lost the powerful or one shot kill enemies that have been around for some time, I ended up finishing the game on normal (the most difficult mode available at the start), by only using two items that fully healed me and raised my max health, I could have made about 40+ medkits and had other healing supplies, at no point could the game be considered remotely difficult or tense because of this. Plot necessary items taking inventory space is a time wasting needless thing to bring back, as is the smaller inventory, you will run into sections where you will be caring very few things, you will go into a room with so many items that you will then need to travel back to the storage box with no enemies or things of interest in your way, sometimes even needing to make multiple trips if you want to collect everything, this seems like it was added to the game to pad out the short length. The story is pretty uninteresting with obvious reveals. The main character barely seem to be effected by anything but moves worse than almost any horror main character I've ever seen, he seemed to have more of a negative reaction to being surrounded by caterpillars in a crawl space than almost anything that happened to him. At times it felt like they wanted to make him a funny B movie style character, which would actually fit well with the main antagonists. In one boss fight the guy you are fighting tears open a fence, grabs a giant pair of scissors, and says "Groovy." Your character then says, "That's no groovy," you can then pick up a chainsaw and I was expecting him to say something like, "This is groovy," instead he says nothing making it all just awkward lines and like they forgot that he is just some average guy who shouldn't be delivering one liners to mutated people while surrounded by body bags. It also feels like they couldn't fully abandon the more action oriented titles of the past by having you fight some giant mutated creatures, one battle being a ridiculous affair where you can just keep jumping from the second story of the area to the first and then slowly climbing back up a ladder to easily avoid the attacks of your enemy. The game is full of jump scares meant for VR where people suddenly appear on screen (sometimes letting you even look in the direction they were supposed to come from, allowing you to see them just appear out of nowhere), grab you, and then scream in your face. The game is actually far more gross than scary, like watching a bad "horror" movie like Drag Me To Hell where somehow vomit and bugs are supposed to scare you. They start making cheap attempts to scare you such as having random noises around the area and sounds from monsters that will never show up but anyone who has played enough video games will know this, and even if I was worried about being suddenly attacked you are so well equipped to handle everything that it wouldn't matter. I was willing to give them some credit by never having the little girl start singing but they even managed to throw that cliche in near the very end. I didn't think it would be possible but I actually liked Resident Evil 6 more than this just because of the few decent moments it had and the so bad its funny bad moments in it.
Resident Evil was always kind of experimental franchise. After first game, the franchise was trying everything it could to stay relevant and fresh, from bigger aspect of puzzles (Resident Evil 2), tension and threat from race against the clock from great enemy (3) or taking series into completely other direction (4). After 4, the series went with more action like 5 did, and 6 followed it up, only weaker, but it showed how dated this idea is. This game, though, is refreshing, something new and back to experimenting to not only Resident Evil franchise, but also for the genre. Outlast or other Amnesia are Benny Hill simulator most of the time - you run from the enemies, here you finally can fight them off and because of that stakes and tension is much bigger. Graphics and sound are amazing, so is the atmosphere - it feels as great as playing Resident Evil 1 and 2 for the first time. Simply amazing game, especially if you can get your hands on VR. Recommended.
I'm so relieved. Relieved, because the Resident Evil series returns to it's former glory. It's gory, scary and funny, all that good RE needs to be. I love how almost everything about this one was kept under wraps until release, so if you didn't get spoiled yet, prepare for few surprises. First teasers looked like it's some Amnesia clone, but in reality, it totally isn't. There's exploring mansion in metroidvania kind of way (or just like in classic REs) which feels incredibly satisfying. There are awesome boss battles. There's combat and plenty of weapons. There are puzzles! The game kinda fells apart near the end, but the journey itself is so worth it that I can't recommend it enough.
Resident Evil series needed another reboot and what a reboot it got. After not very good RE6 we finally can say RE is back on the right track, instead of more action oriented player finally can feel what the series was all about in the first place namely survival, putting the view in first person perspective helps to magnify the feeling of uneasiness being locked with the crazy redneck family. Definitely worth playing!
From the very moment the game began I was terrified. I even found myself stalling for a few seconds, before opening doors, as I was scared of what might be waiting for me behind them. It feels more like, what a Resident Evil game used to be. I haven't gotten through the entire game as of yet, but already I'm hooked. It is different playing in first person, I'm not usually a fan of that, but it does add to the overall feel, and creepiness. Definitely a 10/10. Highly recommend.
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